Jean-Paul Ear

Jean-Paul Ear

Mid-level 3D Asset Artist / 10 yrs

Toronto, Ontario, Canada

Hire Me

Modeler & Texture Artist

Supercool (2022)

Modeler & Texture Artist;compositor

Anne (2022)

Modeler & Texture Artist

Tiny Pretty Things (2020)

Modeler & Texture Artist

Departure (2020)

Modeler & Texture Artist

Avenue 5 (2020)

Compositor;modeler & Texture Artist

Spinning Out (2020)

Asset Artist

The Boys (2019)

Modeler & Texture Artist;compositor

Frankie Drake Mysteries (2019)

Asset Artist;Asset Artist

Star Trek: Discovery (2017)

Compositor;texture Artist

People of Earth (2016)

Asset Artist

Goliath (2016)

Modeler & Texture Artist

Wynonna Earp (2016)

Stereoscopic Compositor

The Finest Hours (2016)

Stereoscopic Compositor

Gods of Egypt (2015)

Stereoscopic Compositor

Goosebumps (2015)

Stereo Compositor;stereoscopic Compositor

The Walk (2015)

Stereoscopic Compositor

Poltergeist (2015)

Stereoscopic Compositor

Insurgent (2015)

Modeler & Texture;compositor

Good Witch (2015)

Compositor

Fargo (2014)

Work History
  • Asset Artist

    Pixomondo

    November 2020 - Present
    Toronto, Ontario, Canada

    - Create various 3D assets while respecting the project's creative direction
    - Optimize various scanned 3D assets
    - Create UV maps, texture and shade assets
    - Refine, optimize and make corrections from clients and supervisors

  • 2D / 3D Artist

    Freelance

    January 2014 - Present
    Toronto, Ontario, Canada · Hybrid

    I've worked on various projects in 2D and 3D:
    - Unannounced Web TV Pilot
    - Canceled Web TV Pilot
    - Arch viz
    - Graphic Design

    On these projects, I've worked as a:
    - 3D Modeller
    - Environment Artist
    - Layout Artist
    - Texturer
    - Look Dev.
    - Lighter
    - Compositor
    - Match Move Artist
    - Roto Artist

  • Senior CG Modeler/Texture Artist

    Technicolor Group

    April 2019 - November 2020
    Toronto, Ontario, Canada

    - Create various 3D assets while respecting the project's creative direction
    - Optimize various scanned 3D assets
    - Create UV maps, texture and shade assets for final renders
    - Integrate assets in the internal production pipeline
    - Light and render multi-pass elements
    - Refine, optimize and make corrections from clients and supervisors
    - Communicate and research information regarding given tasks
    - Work with artists from different departments to execute projects on time
    - Expert on texture pipeline and workflow, provide training and assistance to team members when required

  • CG Modeler/Texture Artist

    Technicolor Group

    July 2016 - March 2019
    Toronto, Canada Area

    - Create various 3D assets while respecting the project's creative direction
    - Optimize various scanned 3D assets
    - Create UV maps, texture and shade assets for final renders
    - Integrate assets in the internal production pipeline
    - Light and render multi-pass elements
    - Refine, optimize and make corrections from clients and supervisors
    - Communicate and research information regarding given tasks
    - Work with artists from different departments to execute projects on time
    - Expert on texture pipeline and workflow, provide training and assistance to team members when required

  • 3D Animator / Compositor / Matchmove Artist / 3D Modeler

    Zink

    October 2015 - May 2016
    Toronto, Canada Area

    - Making 3D tracks with SynthEyes or PFTrack from live action shots
    - Animating 3D elements in Maya
    - Integrating 3D elements in live action shots by Compositing them in After Effects
    - Modeled various 3D assets with Maya

  • Jr. Stereo Compositor

    Legend 3D VR VFX

    December 2014 - October 2015
    Toronto, Canada Area

    - Working and completing shots from start to finish while maintaining it’s integrity
    - Converting 2D imagery into stereoscopic 3D
    - Use various techniques in Nuke and Mocha to make; Clean Plates, Alpha Creation, Color Correcting, Tracking and Painting

  • 3D Artist / VFX Artist

    Beenox

    June 2013 - August 2013
    305, charest est, bureau 700, quebec, quebec g1k 3

    - Optimize 3D assets for the in house game engine
    - Optimize Particle effects for the in house game engine
    - Worked on Activision's Skylanders Swap Force

    https://www.skylanders.com/swapforce

  • QA Software Tester

    Babel Media

    June 2011 - August 2011
    1751 Rue Richardson, #8507, Montreal (Québec), Can

    - Doing tests for quality assurance in the PC and Console software department (Xbox 360, Wii)
    - Writing issue reports for clients
    - Analysing software performance
    ---------------------------------------------------------
    - Effectuer des tests d'assurance qualité pour le département PC et Consoles (Xbox 360, Wii)
    - Produire des rapports aux clients
    - Analyser la performance des logiciels

  • Infographiste

    Les Productions Graph-X inc.

    July 2008 - December 2010
    2170 avenue Charland Montréal, Québec Canada

    - Making spread sheets for various types of documents
    - Managing the "Print To Web" system
    - Concepting and creating various types of media
    - Photographic retouches and other various preprint work
    - Quality assurance
    - Preprint consultant
    ---------------------------------------------------------
    - Effectuer la mise en page de documents variés
    - Gestion du système «Print To Web»
    - Création et conception
    - Retouche d'image et divers tâches de préimpression
    - Assurer le contrôle de qualité
    - Conseiller des contraintes d'impression

Education
  • Bachelor's degree in 3D Animation and Digital Design / Animation 3D et

    NAD, School of Digital Arts, Animation and Design - UQAC

    2010 - 2013
  • DEC, Infographie en préimpression

    College Ahuntsic

    2004 - 2008