Jason Doss

Jason Doss

Supervisor Expert Technical Animator / Supervisor Character Rigging Supervisor

Los Angeles, CA

Hire Me

Lead Character Set-Up TD

The Sea Beast (2022)

Character TD

Meg (2018)

Character FX Hair Specialist

The Boss Baby (2017)

Visual Effects Supervisor

Reversion (2015)

Visual Effects Producer

Masterless (2015)

Visual Effects Artist

The Smurfs 2 (2013)

Character Effects

The Croods (2013)

Character Effects Animator

Rise of the Guardians (2012)

Character Effects Animator

Kung Fu Panda 2 (2011)

Character Effects Animator

Megamind (2010)

Rotomation Artist

Watchmen (2009)

Character Pipeline TD

Hancock (2008)

Animation Support

Surf's Up (2007)

3D Integration Artist

Dark Water (2005)

3D Previsualization Artist

The Day After Tomorrow (2004)

3D Integration Lead

The Missing (2003)

3D Integration Artist

Secondhand Lions (2003)

Character Technical Director

Scooby-Doo (2002)

3D Integration Artist

The Time Machine (2002)

3-D Integration Artist

A Beautiful Mind (2002)

3-D Integration Artist

We Were Soldiers (2002)

3D Integration Artist

Vanilla Sky (2001)

Character Technical Director

Wild Things (1998)

Work History
  • Expert Technical Animator

    High Moon Studios

    January 2023 - Present

    Rigging and Game Development on Call of Duty franchise games

  • Character Rigging Supervisor

    Marvel Studios

    February 2022 - January 2023
    Los Angeles, California, United States
  • Lead Creature TD

    Sony Pictures Imageworks

    November 2016 - February 2022
  • Sony Pictures Entertainment

    July 2021 - October 2021
  • Python instructor - Scripting for production

    Gnomon School of Visual Effects

    July 2017 - June 2018
    Hollywood, CA

    I teach python scripting and tool creation to the new up and coming talent

  • Visual Effects Supervisor & Art Director

    Atomic Garage Studios

    April 2011 - December 2016
    Greater Los Angeles Area
  • Character TD

    Encore VFX

    August 2016 - November 2016
  • character rigging td

    Encore VFX

    August 2016 - November 2016
    Los Angeles, CA
  • Character FX

    DreamWorks Animation

    October 2013 - September 2016
    Glendale

    Cloth, Hair, Fur, and Prop rigging for simulation
    Dynamic simulations of soft and rigid bodies
    Animation Finaling
    Pipeline/Tool writer

  • 3D Generalist

    The Mill

    August 2013 - October 2013
    Greater Los Angeles Area

    Look Development on creatures (Feathers)

  • Cloth/Hair TD

    Sony Pictures Imageworks

    March 2013 - August 2013
    Culver City

    Simulating cloth and hair with finaling details

  • Freelance Art Director

    Inexile Games

    December 2012 - May 2013
  • Character FX

    DreamWorks Animation

    May 2009 - February 2013
    Glendale


    Cloth, Hair, Fur, and Prop rigging for simulation
    Dynamic simulations of soft and rigid bodies
    Animation Finaling
    Pipeline/Tool writer

  • Senior Character FX

    DreamWorks Animation

    May 2008 - February 2013
    Glendale

    Cloth, Hair, Fur, and Prop rigging for simulation
    Dynamic simulations of soft and rigid bodies
    Animation Finaling
    Pipeline/Tool writer

  • Character TD / Animator

    Sony Pictures Imageworks

    December 2004 - May 2009
    Culver City


    Character Rigging
    Animation
    Animation Support
    Pipeline / Tool creation

  • Integration Supervisor / FX Artist

    Digital Domain

    October 2002 - December 2004
    Venice


    Extensive On-Set Supervision and Survey experience
    Animation
    Character, Camera, Vehicle Rigging
    Effects Animation (tornados, water simulation, ice destruction)
    Camera layout and motion control rig experience

  • Character TD

    Rhythm & Hues Studios

    November 2001 - May 2002
    Playa Del Ray


    Skin deformation
    Muscle creation
    Skeletal adjustment
    Tool scripting
    Animation support

  • Integration Artist

    Digital Domain

    March 2001 - November 2001
    Venice


    Camera layout
    On-set survey experience
    Object and camera match-moving
    Modeling from point clouds
    Data management through pipeline
    Scene setup in multiple packages

  • FX Artist / 3D Generalist

    DIGITAL FIRE POWER

    October 2000 - October 2000
    Hollywood


    Rigid body/Particle simualtions, Modeling, Texturing, animation, and compositing
    Software:  3D Studio Max and After Effects

  • 3D Generalist

    I.C.T. (Institute for Creative Technologies)

    June 2000 - October 2000
    Playa del Ray


    3D Concept prototyping and Animation short for studio opening
    Rigid body/Particle simualtions, Animation, Modeling, Textures, Conceptual Art, and Storyboards
    Software:  Maya
    Future Combat Systems (FCS) – US Army

  • Level Artist - Intern

    Tremors Entertainment

    August 1999 - May 2000
    Burbanks


    Create 3D models based on art design.
    UV and texture environment

  • 3d Artist

    Nichimen Graphics

    1998 - 1999


    I was a demo artists for trade show

Education
  • Otis College of Art and Design

    1996 - 2000