John is a seasoned Texture Paint Supervisor with a background in prosthetic makeup and over 30 years of experience in the visual effects industry. He has a proven record of success in leading teams of texture painters on live-action and animated feature film projects. John comprehensively understands the visual effects workflow and has also been instrumental in introducing new painting software at Sony Pictures Imageworks.
In addition to his professional pursuits in the visual effects industry, John is an artist with a wide range of creative interests. He is passionate about developing new intellectual property across various media, and these diverse passions allow him to approach his work with a unique and innovative perspective.
Work History
Texturing supervisor
Sony Pictures Imageworks
December 2016 - January 2018
Senior look development / Lead texture painter
Sony Pictures Imageworks
2004 - December 2016
Technical Director
Cinesite
1996 - 2002
3D Artist
Film Roman
April 1996 - September 1996
Los Angeles
Modeled and textured characters and environments for a game based on Film's Roman's cartoon "Bruno the kid"
Prosthetic Makeup Artist
Christopher Tucker Studios
1988 - 1992
London, United Kingdom
As Tucker’s lead technician, Wallace worked on over 40 projects ranging from film, theatrical, commercial, antique restoration, and medical applications. He sculpted the prosthetics for twenty of the actors for Andrew Llyod Webber’s “The Phantom of the Opera” which played in five cities and two tours.