John Wallace

John Wallace

Texture Painting & Multifaceted Creativity

Supervisor Texture Artist / 21 yrs

Los Angeles, CA

Hire Me

Texture Lead

Guardians of the Galaxy Vol. 3 (2023)

Texture painter

Ant-Man and the Wasp: Quantumania (2023)

Texture Supervisor

The Sea Beast (2022)

Texture Paint Lead

The Mitchell's vs. The Machines (2021)

Over the Moon (2020)

Texture Supervisor

The Angry Birds Movie 2 (2019)

Texture Supervisor

Hotel Transylvania 3 (2018)

Texture Supervisor

Smurfs: The Lost Village (2017)

Storks (2016)

Concept Artist

Pixels (2015)

Texture Supervisor

Blended (2014)

Texture Painter

The Amazing Spider-Man 2 (2014)

Texture Supervisor

Cloudy with a Chance of Meatballs 2 (2013)

Texture Painter

The Smurfs 2 (2013)

Texture Lead

Hotel Transylvania (2012)

Texture Lead

Men in Black 3 (2012)

Texture Painter

Zookeeper (2011)

Look Development / Texture Painter

Alice in Wonderland (2010)

Texture Artist

2012 (2009)

Texture Lead

Hancock (2008)

Spider-Man 3 (2007)

Texture Painter

Ghost Rider (2007)

Texture Painter

Open Season (2006)

Zathura: A Space Adventure (2005)

Texture painter

Spider-Man 2 (2004)

Digital Artist

The In-Laws (2003)

Digital Artist

Thirteen Days (2001)

Texture Artist

Red Planet (2000)

Digital Artist

X-Men (2000)

Texture Painter

Double Jeopardy (1999)

Texture Painter

The 13th Warrior (1999)

CG Animator

The Mummy (1999)

Cgi Animator

Sphere (1998)

Texture Painter

Hard Rain (1998)

John is a seasoned Texture Paint Supervisor with a background in prosthetic makeup and over 30 years of experience in the visual effects industry. He has a proven record of success in leading teams of texture painters on live-action and animated feature film projects. John comprehensively understands the visual effects workflow and has also been instrumental in introducing new painting software at Sony Pictures Imageworks.
In addition to his professional pursuits in the visual effects industry, John is an artist with a wide range of creative interests. He is passionate about developing new intellectual property across various media, and these diverse passions allow him to approach his work with a unique and innovative perspective.
Work History
  • Texturing supervisor

    Sony Pictures Imageworks

    December 2016 - January 2018
  • Senior look development / Lead texture painter

    Sony Pictures Imageworks

    2004 - December 2016
  • Technical Director

    Cinesite

    1996 - 2002
  • 3D Artist

    Film Roman

    April 1996 - September 1996
    Los Angeles

    Modeled and textured characters and environments for a game based on Film's Roman's cartoon "Bruno the kid"

  • Prosthetic Makeup Artist

    Christopher Tucker Studios

    1988 - 1992
    London, United Kingdom

    As Tucker’s lead technician, Wallace worked on over 40 projects ranging from film, theatrical, commercial, antique restoration, and medical applications. He sculpted the prosthetics for twenty of the actors for Andrew Llyod Webber’s “The Phantom of the Opera” which played in five cities and two tours.

Education
  • Ecole des arts Decoratifs, Geneva, Switzerland.

    September 1987 - July 1989