I studied fine art at The Cleveland Institute of Art, Computer Science at The University of Akron, and Cinematography at The Ohio State University. I have designed products, station identity packages as well as illustrations for children's books and publications.
I've spent a time at Alias/Alias|Wavefront, helping to form their Maya® product from its early stages. Then used my creative energy at Walt Disney Animation Studios on “Lilo and Stich”, “Brother Bear”, and “My Peoples” feature animation projects as CGI Lead/ Technical Coordinator. At Electronic Arts I was Technical Art Director/CG Supervisor, on the “NASCAR 2005”, “NASCAR 2006”, “Madden 2006”, and “Superman” video game titles. These days I can be found working with Blue Sky Studios, a division of Twentieth Century Fox. working as Technical Supervisor on their Feature Animation projects “Epic", "Rio2", and "Peanuts". "Ice Age: Collision Course", and "Ferdinand".
Work History
VFX/CG Supervisor
Lightstorm Entertainment
August 2018 - Present
Manhattan Beach, California
• Work on the Avatar sequels to oversee and guide virtual production methods and practices.
• Partner with vendors to ensure they are informed of any production or turnaround issues. Verify vendor are on
track with the needs of the production.
• Communicate with all teams within the production to identify, solve and guide production tasks to ensure teams
deliver on time.
• Support and oversee stage and motion performance, execution of visual goals, and troubleshoot internal pipeline
issues with internal and vendor teams.
• Work with Producers on overall schedule planning, staffing profiles and bidding.
• Guide and support vendor partners on complex procedural approaches for asset development, characters,
environments, visual effects, setups and lighting.
• Oversee all dailies and VFX cross-site reviews with partner vendors.
• Partner with Director, Art, and DP (camera, lighting) to achieve a feature quality cinematic look in long form
series format.
Senior Technical Director
Blue Sky Studios
2011 - April 2018
Design, develop and implement tools to improve the efficiency and to resolve production issues for all departments within the studio.
Communicate with outside vendors to create and develop tools that help guide and improve the efficiency of the studio’s production pipelines.
Stereoscopic Supervisor
Blue Sky Studios
2006 - 2011
Greenwich, CT
Developed the stereoscopic production pipeline, department and processes used at Blue Sky Studios.
Awarded several US patents for tools and techniques developed and used in Blue Sky’s stereoscopic process from story to digital intermediate.
Integrated Nuke, Maya and several other 3rd party tools into the studio’s stereoscopic production pipeline.
Worked with directly with directors, producers, to color time and finish all projects containing stereoscopic imagery for the studio. This includes theatrical features, trailers, and animated short films.
CG Supervisor
Electronic Arts
2005 - 2006
Orlando, Florida, United States
Managed several teams of artists and developers to produce a game that for the first time in its history has won industry awards, and has outsold any game in its category within the first 3 months after being released.
Designed and managed production pipeline for the Superman, NASCAR, Madden NFL, and NASCAR projects for Electronic Art's video game.
CG Supervisor
Electronic Arts
2004 - 2005
CG Supervisor
Walt Disney Animation Studios
2001 - 2005
Orlando, Florida, United States
Member of Senior Artistic Staff team developing, designing and implementing the feature animation production pipelines.
Responsible for designing and implementing solutions to various production problems. If shots or procedures develop issues during production I would find solutions and resolve the issue in a timely and efficient manner.
Partnered with all departments to facilitate both 2D and 3D workflows in the process of making the company’s feature animation productions.
Worked with Software Development teams in the California facility to define needed toolsets and features to existing tools for use in production.
CG Supervisor
Walt Disney Animation StudiosMember of Senior Artistic Staff
2000 - 2005
Member of Senior Artistic Staff team developing, designing and implementing the feature animation production pipelines.
Responsible for designing and implementing solutions to various production problems. If shots or procedures develop issues during production I would find solutions and resolve the issue in a timely and efficient manner.
Partnered with all departments to facilitate both 2D and 3D workflows in the process of making the company’s feature animation productions.
Worked with Software Development teams in the California facility to define needed toolsets and features to existing tools for use in production.
CG Supervisor
Walt Disney Animation StudiosMember of Senior Artistic Staff
2000 - 2005
Member of Senior Artistic Staff team developing, designing and implementing the feature animation production pipelines.
Responsible for designing and implementing solutions to various production problems. If shots or procedures develop issues during production I would find solutions and resolve the issue in a timely and efficient manner.
Partnered with all departments to facilitate both 2D and 3D workflows in the process of making the company’s feature animation productions.
Worked with Software Development teams in the California facility to define needed toolsets and features to existing tools for use in production.
Technical Manager, Americas
Alias|wavefront
1993 - 2001
Atlanta, Georgia, United States
Industrial Designer
Telxon Corporation
1984 - 1993
Akron, Ohio
Member of several product design teams responsible for artistic styling and designing the company’s product lines.
Designed, and tested several US patented product designs and systems during the Industrial and Mechanical design processes for the company.