Jayme Wilkinson

Jayme Wilkinson

Master's degree at The Ohio State University

Supervisor stereoscopic supervisor / 20 yrs

Los Angeles, CA

Hire Me

Senior Pipeline Engineer

Spies in Disguise (2019)

Senior Technical Director

Ferdinand (2017)

Senior Technical Director

Ice Age: Collision Course (2016)

Senior Technical Director

The Peanuts Movie (2015)

Sr. Production Engineer

Rio 2 (2014)

Senior Production Engineer

Epic (2013)

Stereoscopic Supervisor

Rio (2011)

Senior Technical Director

Horton Hears a Who! (2008)

Additional Digital Production Supporter

Brother Bear (2003)

Digital Effects Artist

What Dreams May Come (1998)

I studied fine art at The Cleveland Institute of Art, Computer Science at The University of Akron, and Cinematography at The Ohio State University. I have designed products, station identity packages as well as illustrations for children's books and publications.

I've spent a time at Alias/Alias|Wavefront, helping to form their Maya® product from its early stages. Then used my creative energy at Walt Disney Animation Studios on “Lilo and Stich”, “Brother Bear”, and “My Peoples” feature animation projects as CGI Lead/ Technical Coordinator. At Electronic Arts I was Technical Art Director/CG Supervisor, on the “NASCAR 2005”, “NASCAR 2006”, “Madden 2006”, and “Superman” video game titles. These days I can be found working with Blue Sky Studios, a division of Twentieth Century Fox. working as Technical Supervisor on their Feature Animation projects “Epic", "Rio2", and "Peanuts". "Ice Age: Collision Course", and "Ferdinand".
Work History
  • VFX/CG Supervisor

    Lightstorm Entertainment

    August 2018 - Present
    Manhattan Beach, California

    • Work on the Avatar sequels to oversee and guide virtual production methods and practices.
    • Partner with vendors to ensure they are informed of any production or turnaround issues. Verify vendor are on
    track with the needs of the production.
    • Communicate with all teams within the production to identify, solve and guide production tasks to ensure teams
    deliver on time.
    • Support and oversee stage and motion performance, execution of visual goals, and troubleshoot internal pipeline
    issues with internal and vendor teams.
    • Work with Producers on overall schedule planning, staffing profiles and bidding.
    • Guide and support vendor partners on complex procedural approaches for asset development, characters,
    environments, visual effects, setups and lighting.
    • Oversee all dailies and VFX cross-site reviews with partner vendors.
    • Partner with Director, Art, and DP (camera, lighting) to achieve a feature quality cinematic look in long form
    series format.

  • Senior Technical Director

    Blue Sky Studios

    2011 - April 2018

    Design, develop and implement tools to improve the efficiency and to resolve production issues for all departments within the studio.

    Communicate with outside vendors to create and develop tools that help guide and improve the efficiency of the studio’s production pipelines.

  • Stereoscopic Supervisor

    Blue Sky Studios

    2006 - 2011
    Greenwich, CT

    Developed the stereoscopic production pipeline, department and processes used at Blue Sky Studios.
    Awarded several US patents for tools and techniques developed and used in Blue Sky’s stereoscopic process from story to digital intermediate.
    Integrated Nuke, Maya and several other 3rd party tools into the studio’s stereoscopic production pipeline.
    Worked with directly with directors, producers, to color time and finish all projects containing stereoscopic imagery for the studio. This includes theatrical features, trailers, and animated short films.

  • CG Supervisor

    Electronic Arts

    2005 - 2006
    Orlando, Florida, United States

    Managed several teams of artists and developers to produce a game that for the first time in its history has won industry awards, and has outsold any game in its category within the first 3 months after being released.
    Designed and managed production pipeline for the Superman, NASCAR, Madden NFL, and NASCAR projects for Electronic Art's video game.

  • CG Supervisor

    Electronic Arts

    2004 - 2005
  • CG Supervisor

    Walt Disney Animation Studios

    2001 - 2005
    Orlando, Florida, United States

    Member of Senior Artistic Staff team developing, designing and implementing the feature animation production pipelines.
    Responsible for designing and implementing solutions to various production problems. If shots or procedures develop issues during production I would find solutions and resolve the issue in a timely and efficient manner.

    Partnered with all departments to facilitate both 2D and 3D workflows in the process of making the company’s feature animation productions.

    Worked with Software Development teams in the California facility to define needed toolsets and features to existing tools for use in production.

  • CG Supervisor

    Walt Disney Animation StudiosMember of Senior Artistic Staff

    2000 - 2005

    Member of Senior Artistic Staff team developing, designing and implementing the feature animation production pipelines.
    Responsible for designing and implementing solutions to various production problems. If shots or procedures develop issues during production I would find solutions and resolve the issue in a timely and efficient manner.

    Partnered with all departments to facilitate both 2D and 3D workflows in the process of making the company’s feature animation productions.

    Worked with Software Development teams in the California facility to define needed toolsets and features to existing tools for use in production.

  • CG Supervisor

    Walt Disney Animation StudiosMember of Senior Artistic Staff

    2000 - 2005

    Member of Senior Artistic Staff team developing, designing and implementing the feature animation production pipelines.
    Responsible for designing and implementing solutions to various production problems. If shots or procedures develop issues during production I would find solutions and resolve the issue in a timely and efficient manner.

    Partnered with all departments to facilitate both 2D and 3D workflows in the process of making the company’s feature animation productions.

    Worked with Software Development teams in the California facility to define needed toolsets and features to existing tools for use in production.

  • Technical Manager, Americas

    Alias|wavefront

    1993 - 2001
    Atlanta, Georgia, United States
  • Industrial Designer

    Telxon Corporation

    1984 - 1993
    Akron, Ohio

    Member of several product design teams responsible for artistic styling and designing the company’s product lines.

    Designed, and tested several US patented product designs and systems during the Industrial and Mechanical design processes for the company.

Education
  • Master's degree in Cinematography and Film/Video Production

    The Ohio State University

    1988 - 1990
  • Bachelor of Science in Computer Science

    The University of Akron

    1986 - 1988
  • Bachelor of Fine Arts (BFA) in Fine/Studio Arts, General

    Cleveland Institute of Art

    1982 - 1986