Jayme Wilkinson is an experienced VFX/CG Supervisor, and has overseen and guided virtual production methods and practices for several movie studios. With over 20 years of experience in the visual effects and feature film industry, he has a creative cinematic eye that enhances the visual storytelling and a strong communication skillset that fosters productive partnerships.
Jayme is also a pioneer in stereoscopic and 3D animation, having developed the stereoscopic production pipeline, department, and processes at Blue Sky Studios, and been awarded multiple US patents for his innovative tools and techniques. He is adept at designing, developing, and implementing tools that improve the efficiency and quality of the production pipelines and workflows for all departments within the studio.
He is passionate about creating immersive and engaging experiences for the target audience using cutting-edge technology and artistry.
Work History
Senior Technical Director
Blue Sky Studios
October 2010 - April 2018
Design, develop and implement tools to improve the efficiency and to resolve production issues for all departments within the studio.
Communicate with outside vendors to create and develop tools that help guide and improve the efficiency of the studio’s production pipelines.
Stereoscopic Supervisor
Blue Sky Studios
2008 - 2011
Developed the stereoscopic production pipeline, department and processes used at Blue Sky Studios.
Awarded several US patents for tools and techniques developed and used in Blue Sky’s stereoscopic process from story to digital intermediate.
Integrated Nuke, Maya and several other 3rd party tools into the studio’s stereoscopic production pipeline.
Worked with directly with directors, producers, to color time and finish all projects containing stereoscopic imagery for the studio. This includes theatrical features, trailers, and animated short films.
CG Supervisor
Electronic Arts
2004 - 2005
CG Supervisor
Walt Disney Animation StudiosMember of Senior Artistic Staff
2000 - 2005
Member of Senior Artistic Staff team developing, designing and implementing the feature animation production pipelines.
Responsible for designing and implementing solutions to various production problems. If shots or procedures develop issues during production I would find solutions and resolve the issue in a timely and efficient manner.
Partnered with all departments to facilitate both 2D and 3D workflows in the process of making the company’s feature animation productions.
Worked with Software Development teams in the California facility to define needed toolsets and features to existing tools for use in production.
CG Supervisor
Walt Disney Animation StudiosMember of Senior Artistic Staff
2000 - 2005
Member of Senior Artistic Staff team developing, designing and implementing the feature animation production pipelines.
Responsible for designing and implementing solutions to various production problems. If shots or procedures develop issues during production I would find solutions and resolve the issue in a timely and efficient manner.
Partnered with all departments to facilitate both 2D and 3D workflows in the process of making the company’s feature animation productions.
Worked with Software Development teams in the California facility to define needed toolsets and features to existing tools for use in production.
Technical Manager, Americas
Alias|wavefront
1993 - 2001
Industrial Designer
Telxon Corporation
1985 - 1993
Member of several product design teams responsible for artistic styling and designing the company’s product lines.
Designed, and tested several US patented product designs and systems during the Industrial and Mechanical design processes for the company.