Shots:
* Working on particle effects on upcoming Spore trailer
* Co-developed procedural mirror growth for upcoming DLP trailer
* Crowd Sims on Beverly Hills Chihuahua Marketing
https://www.youtube.com/watch?v=K7tleFb6TlI
https://www.youtube.com/watch?v=Q9CbMBrNawo
* Particle effects for rocket trails and falling rocks on Cloverfield
Pipeline:
* Led the continued development of the in house crowd system. * Wrote Mu scripts for instancing geometry using the new GTO particle pipeline.
* Worked on GUI applications using Qt.
Pipeline TA
Tippett Studio
January 2007 - October 2007
* Provided front line support for any technical issues that arose on the show.
* Maintained and performed bug fixes and feature requests on current pipeline tools written in python.
Show: The Spiderwick Chronicles
* Developed a gui to browse through a library of animations and assemble a scene of many characters. This was used to setting up background characters in a shot.
* Assisted in development of a crowd-like system to produce a shot of over 100 goblins in running through a forest.
* Streamlined a FX cloth simulation pipeline to reduce initial sim
Render TA
Tippett Studio
October 2005 - December 2006
• Provide technical support to ensure that all machines on the render farm are used to their maximum efficiency. Troubleshoot with technical artists and programmers, render jobs that fail on the farm. Create scripts and tools using Python and Perl to automate repetitive tasks.
Release Engineer
Vitria Technology
2001 - 2003
• Installer Development: Used Java and Installshield to create a single installer for multi-platform deployment. This reduced the overall complexity of creating installers for the daily build. It also ensured that the installer ehaved similarly on UNIX as it did in Windows practically reducing the number of installation bugs in half.
Software QA Engineer
Pinnacle Systems
1999 - 2001
• Installer Development: Created and maintained installer scripts and migrated older installers to a newer version of Installshield, reducing installation issues by 70%. Loaned out to other departments to assist with their installer development.
• Build Automation: Implemented an automated daily build machine using PERL reducing the number of failed builds resulting in increased software development productivity. The automated build machine was also successfully implemented in other departments within the company.
• Quality Assurance: Assisted with testi