Over 20 years of experience working on many different projects in video games, film, game cinematics, commercials, music videos and previz for film. I enjoy working on both cartoony and realistic animation and have extensive motion capture experience as well.
Specialties: keyframe and motion capture animation, previz, teaching and mentoring.
Work History
Senior Animator
Blizzard Entertainment
March 2018 - January 2019
Irvine, CA
Animating heros and skins on the Heroes of the Storm team
Animator
Riot Games
September 2017 - December 2017
Animator
Riot Games
March 2016 - September 2017
Animation Director / Owner
Superseed Studios
September 2019 - Present
Outsource Animation Supervisor
Blizzard Entertainment
January 2019 - September 2019
Irvine, California, United States
Animation direction with vendors and managing animation outsource pipeline on the Diablo 4 team.
Senior Animator
Amazon
August 2017 - March 2018
Irvine, CA
Animation Instructor
iAnimate
March 2015 - July 2017
Senior Animator
Volition, Inc.
February 2000 - March 2001
character animation for cut scenes and in-game play; weighting and character rigging for characters; worked on PS2 titles Red Faction and Summoner.
Animator
Proof Inc
January 2010 - February 2010
character animation and motion capture cleanup for two Black Eyed Peas music videos "Imma Be" and "Rock That Body".
Senior Animator
Zoic Studios
January 2011 - January 2011
Animation on TV Show "Fringe"
Animator
Baked FX
January 2011 - March 2011
Creature/Animal animation on feature film "Seven Days in Utopia".
Adjunct Instructor
Santa Monica College
February 2012 - June 2015
Santa Monica, CA
Animation Instructor for following classes:
- Beginner 3D Animation
- Advanced 3D Animation
Instructor
Gnomon School of Visual Effects
September 2011 - July 2017
Greater Los Angeles Area
Classes taught include:
- Animation for Video Games
- Facial Animation
- Demo Reel critique
- Character 01 Beginner Animation
Senior Animator
Ready At Dawn Studios
January 2014 - January 2016
- Gameplay animation on The Order: 1886. Worked on different gameplay systems such as player and AI navigation, weapons, interactive quicktime events, and creature AI.
Lead Animator
Spark Unlimited
March 2012 - December 2013
Greater Los Angeles Area
- Manage a team of seven animators working on video game Yaiba: Ninja Gaiden Z. Responsible for maintaining animation quality of in-game and cinematic animations while doing hands on work animating combat and locomotion cycles for all characters.
- Worked with Tech Art team to establish animation pipeline for animation process and export.
Senior Animator
Electronic Arts
December 2011 - March 2012
Greater Los Angeles Area
- Previs animation for Medal of Honor: Warfighter, worked off a script to storyboard and layout action sequences for cinematics
Animator
Pixomondo
April 2011 - December 2011
- Animation for feature films Green Lantern, Journey 2: The Mysterious Island and TV show Terra Nova
Senior Animator
Psyop
February 2011 - March 2011
Animator
Blur Studio
March 2010 - January 2011
- Character animation and motion capture clean up for video game cinematics
Star Wars: The Force Unleashed 2, The Old Republic, DC Universe Online, Batman: Arkham City.
Previz Animator
The Third Floor
February 2010 - March 2010
- Character animation and motion capture actor for Sniper: Ghost Warrior video game intro cinematic
Animator
Pandemic Studios
May 2001 - January 2010
- In-game animation, cinematics and rigging for Mercenaries 1 and 2, worked closely with combat designers on main character’s melee and action hijack systems
- Previsualization of traverse and melee system for Saboteur. Worked on locomotion cycles and combat system for main character
- In-game animation for Star Wars: The Clone Wars
Animator
Volition
March 2000 - April 2001
- Animation and rigging for PS2 games Red Faction, Summoner
- Lead Animator on prototype phase of Summoner 2