Jason Shum

Jason Shum

Animation Director at Superseed Studios

Supervisor Animation Supervisor / 25 yrs

Los Angeles, CA

Hire Me
Over 20 years of experience working on many different projects in video games, film, game cinematics, commercials, music videos and previz for film. I enjoy working on both cartoony and realistic animation and have extensive motion capture experience as well.

Specialties: keyframe and motion capture animation, previz, teaching and mentoring.
Work History
  • Senior Animator

    Blizzard Entertainment

    March 2018 - January 2019
    Irvine, CA

    Animating heros and skins on the Heroes of the Storm team

  • Animator

    Riot Games

    September 2017 - December 2017
  • Animator

    Riot Games

    March 2016 - September 2017
  • Animation Director / Owner

    Superseed Studios

    September 2019 - Present
  • Outsource Animation Supervisor

    Blizzard Entertainment

    January 2019 - September 2019
    Irvine, California, United States

    Animation direction with vendors and managing animation outsource pipeline on the Diablo 4 team.

  • Senior Animator

    Amazon

    August 2017 - March 2018
    Irvine, CA
  • Animation Instructor

    iAnimate

    March 2015 - July 2017
  • Senior Animator

    Volition, Inc.

    February 2000 - March 2001

    character animation for cut scenes and in-game play; weighting and character rigging for characters; worked on PS2 titles Red Faction and Summoner.

  • Animator

    Proof Inc

    January 2010 - February 2010

    character animation and motion capture cleanup for two Black Eyed Peas music videos "Imma Be" and "Rock That Body".

  • Senior Animator

    Zoic Studios

    January 2011 - January 2011

    Animation on TV Show "Fringe"

  • Animator

    Baked FX

    January 2011 - March 2011

    Creature/Animal animation on feature film "Seven Days in Utopia".

  • Adjunct Instructor

    Santa Monica College

    February 2012 - June 2015
    Santa Monica, CA

    Animation Instructor for following classes:
    - Beginner 3D Animation
    - Advanced 3D Animation

  • Instructor

    Gnomon School of Visual Effects

    September 2011 - July 2017
    Greater Los Angeles Area

    Classes taught include:
    - Animation for Video Games
    - Facial Animation
    - Demo Reel critique
    - Character 01 Beginner Animation

  • Senior Animator

    Ready At Dawn Studios

    January 2014 - January 2016

    - Gameplay animation on The Order: 1886. Worked on different gameplay systems such as player and AI navigation, weapons, interactive quicktime events, and creature AI.

  • Lead Animator

    Spark Unlimited

    March 2012 - December 2013
    Greater Los Angeles Area

    - Manage a team of seven animators working on video game Yaiba: Ninja Gaiden Z. Responsible for maintaining animation quality of in-game and cinematic animations while doing hands on work animating combat and locomotion cycles for all characters.
    - Worked with Tech Art team to establish animation pipeline for animation process and export.

  • Senior Animator

    Electronic Arts

    December 2011 - March 2012
    Greater Los Angeles Area

    - Previs animation for Medal of Honor: Warfighter, worked off a script to storyboard and layout action sequences for cinematics

  • Animator

    Pixomondo

    April 2011 - December 2011

    - Animation for feature films Green Lantern, Journey 2: The Mysterious Island and TV show Terra Nova

  • Senior Animator

    Psyop

    February 2011 - March 2011
  • Animator

    Blur Studio

    March 2010 - January 2011

    - Character animation and motion capture clean up for video game cinematics
    Star Wars: The Force Unleashed 2, The Old Republic, DC Universe Online, Batman: Arkham City.

  • Previz Animator

    The Third Floor

    February 2010 - March 2010

    - Character animation and motion capture actor for Sniper: Ghost Warrior video game intro cinematic

  • Animator

    Pandemic Studios

    May 2001 - January 2010

    - In-game animation, cinematics and rigging for Mercenaries 1 and 2, worked closely with combat designers on main character’s melee and action hijack systems
    - Previsualization of traverse and melee system for Saboteur. Worked on locomotion cycles and combat system for main character
    - In-game animation for Star Wars: The Clone Wars

  • Animator

    Volition

    March 2000 - April 2001

    - Animation and rigging for PS2 games Red Faction, Summoner
    - Lead Animator on prototype phase of Summoner 2

  • Vancouver Film School

    August 1998 - June 1999
Education
  • 3D animation and VFX

    Vancouver Film School

    1998 - 1999
  • Fine Arts

    University of Saskatchewan

    1995 - 1997