Senior modeler with experience at Dreamworks, Sony and Apple
Work History
sr modeler
Sony Pictures Imageworks
January 2017 - Present
Vancouver, Canada Area
Character/environment modeling. Hair grooming/simulation setup. Shotwork. Hair pipeline development
Sr. technical artist
Apple Inc.
May 2015 - January 2017
Apple
Quickly create prototypes for Vr (Vive, Oculus), realtime and offline Renderers (Unreal 4, Unity, Arnold) with a focus on photorealism.
Photogrammetry/HDRI captures and processing (Photography, Agisoft, PTgui, Nuke) for both materials and humans.
Photoreal hair development for realtime/offline renderers.
Extensive material work for photoreal realtime environments using custom photogrammetry, quixel megascans and the Substance toolset (designer, painter, B2M)
modeler
DreamWorks Animation
May 2009 - April 2015
Modeled characters and environments. Modeled and simulated dynamic hairstyles and fur.
Character Modeler
Animal Logic
September 2008 - April 2010
Modeled layout, low, mid and high versions of main and secondary characters.
teacher
The Art Institute of Portland
September 2007 - August 2008
Re-worked the Advanced modeling course and created unique "poly puzzle" exercises to demonstrate techniques to re-work topology.
Created and taught the "Special topics: advanced modeling" class, a 400 level modeling course with an emphasis on speed and complex modeling.