Jason Scott

Jason Scott

Production Technology for VFX/Animation

Supervisor Global Production Technology / 21 yrs

Los Angeles, California, USA

Hire Me

Global Production Technology

Secret Invasion (2023)

Head Of Department

Hawkeye (2021)

Department Head

Shang-Chi (2021)

Head Of Department

Candyman (2021)

Visual Effects Crew

Mortal Kombat (2021)

Technology & Pipeline Artist

The New Mutants (2020)

Head Of Department

Captain Marvel (2019)

Production Support & Senior Staff

Avengers: Infinity War (2018)

Technology Support

Thor: Ragnarok (2017)

Software Manager

Okja (2017)

Production Technology And Support

Doctor Strange (2016)

Set Visual Effects Supervisor

Side Order of Life (2007)

Visual Effects Producer

The Cobbler's Daughter (2006)

Visual Effects Supervisor

Spaceboy (2006)

Visual Effects Supervisor

Ye Olde Agent (2005)

Visual Effects Supervisor

Kamea (2004)

Visual Effects Supervisor

The Select Fit (2004)

Visual Effects Coordinator

Art Thief Musical! (2004)

Visual Effects Producer

The Gamers (2003)

Lighting Artist

Ant-Man (2015)

Digital Supervisor

Alien Attack

Lighting Supervisor

Winter's Tale (2014)

Lighting Supervisor

Seventh Son (2015)

Lighting Supervisor

Awake (2011)

Lead Lighter

Hop (2011)

Visual Effects Production Intern

Garfield (2004)

Special Effects Assistant

AI: Artificial Intelligence (2001)

I am a seasoned VFX technology manager and artistic supervisor, with a background that includes:
     • Production technology supervision for a studio with ~1000 artists in multiple locations
     • Head of 3D for ~75 artists, working on multiple shows simultaneously
     • Pipeline lead supporting projects spanning both features and commercials
     • Digital FX Supervisor for full-CG, 360°, stereo imagery for "5D" theme park ride
     • Lighting Supervisor for 200+ shot shows

But I not only have extensive experience—I absolutely love what I'm doing! I am constantly enthralled by the magic that is visual effects and animation, and for me, it's the perfect combination of art and technology, working together to create imagery that otherwise couldn't be shown on screen. That blend is a perfect match for me, as I feel just as comfortable tackling artistic challenges as technical ones.

My career has also led me to develop skills like:
     • Servant leader and mentor, not just a manager
     • Strategic thinking through delivery
     • Thorough troubleshooting and problem-solving
     • Designing long-term solutions for problems, not just "hacks"
     • Empowering a collaborative work culture
     • Advocating for technology to be more intuitive, flexible, and efficient
     • Quickly picking up new tools and concepts
     • Balancing deadlines well
     • Effective communicator to all audiences

If you're looking to add enthusiasm, knowledge, and leadership to your team, then I'm the one for you!
Work History
  • Lead Software Engineer, Engine Tools - World of Warcraft

    Blizzard Entertainment

    October 2023 - Present
    Irvine, California, USA
  • Director of Global Production Technology

    FuseFX

    September 2021 - August 2023
    Los Angeles, California, USA

     • Directed and unified multiple areas of technology from different brands, including pipeline, R&D, farm mgmt., software licensing, and prod. tracking.
     • Architected multi-year production technology roadmap for ~1700 people across 4 brands in 13 locations, targeting the company objective to share resources while retaining individual brand and location autonomy to support annual revenue of >$100M.
     • Restructured technology teams and stakeholder groups to ensure diverse and inclusive environments where brands and locations were represented and always had a voice.
     • Identified and evaluated technical efforts throughout the group to utilize globally (e.g., DevOps practices, CI/CD platforms, virtual production efforts, and machine learning development).
     • Revamped multiple procedures to match operational scale, such as software purchasing / licensing (reducing spend by $500K while increasing capability), as well as methodologies for farm projections and balancing global resources.

  • Head of 3D and Interim Head of Technology

    Rising Sun Pictures

    October 2018 - August 2021
    Adelaide, Australia

     • Headed RSP’s entire 3D pipeline and production process, focusing on the highest quality, resulting in an AACTA Award for Best Visual Effects, VES nominations, and other awards.
     • Managed and mentored CG Supervisors and Heads of all 3D departments (division size of ~75).
     • Drove strategy for pipeline and new techniques and technologies, which improved artist workflows and expanded capabilities in areas such as crowds and large-scale environments.
     • Aligned processes and best practices with VFX Supervisors, Production Management, and 2D departments, unifying all studio creative personnel.
     • Bid CG for >$20M of shows annually, with clients such as Disney, Marvel, and Amazon returning based on results; analyzed project risk and determined initial technical approach.

  • Production Technology Supervisor

    Method Studios

    March 2016 - October 2018
    Los Angeles, California, USA

     • Steered a multi-location pipeline design servicing both long-form and short-form production; weighed user requests, technical implementation, and long-term goals.
     • Assessed studio and production-specific technology needs across ~1200 users in 4 locations.
     • Encouraged unification throughout offices, by standardizing workflows and technology structures, emphasizing leadership, cooperation, and consistency.
     • Liaised between supervisors, departments, shows, executives, and technology across locations on project cycle from bidding through delivery for dozens of shows.
     • Represented Deluxe creative studios as part of the Autodesk Film Advisory Board.

  • Application Pipeline Lead

    Method Studios

    June 2015 - March 2016
    Santa Monica, California, USA
  • Lighting Artist

    Method Studios

    February 2015 - June 2015
  • Rhythm & Hues Studios

    July 2007 - February 2015
  • Assistant Digital Supervisor

    Rhythm & Hues Studios

    February 2014 - February 2015
    Vancouver, Canada Area

    "Alien Attack" (Feb. 2014 - Oct. 2014)
         • Oversaw creation of five minutes of full-CG, 360°, stereo imagery.
         • Designed rendering workflow for mono and stereo renders for compositing and clients.
         • Built custom 360°, stereo camera rig for use in both proprietary tools and Houdini/Mantra.
         • Balanced render and disk space resources in four locations across North America and India.
         • Customized color space pipeline for vendor shipments and deliveries.
         • Prioritized tasks for technical support and artist teams.

  • Global Lighting Technology Liaison

    Rhythm & Hues Studios

    May 2013 - October 2014
    Greater Los Angeles Area

         • Guided worldwide lighting development resources on tasks, priorities, and schedule.
         • Developed multiple plug-ins for proprietary software and MediaWiki (e.g., asset reading/writing, queue submission, automatic tool documentation, lookdev library browsing).
         • Contributed to studio core base for use in Houdini, Nuke, proprietary, and other software.
         • Reviewed others' code for efficiency, standards, documentation, and future development.
         • Approved and globally distributed releases, features, and fixes using a Git branching model.
         • Led regular cross-departmental meetings for requests, feedback, and collaboration.

  • Lighting Supervisor

    Rhythm & Hues Studios

    February 2012 - February 2014

    "Winter's Tale" (Jul. 2013 - Jan. 2014)
         • Deployed the first major use of our new lighting tool from R&D to lookdev and through shot delivery.

    "Seventh Son" (Mar. 2012 - May 2013)
         • Managed the lighting of over 200 shots from both a technical and aesthetic standpoint.
         • Maintained rendering quality while balancing queue efficiency.
         • Oversaw ~25 lighters in LA, India, and Malaysia, for character and environment lighting.

    "Awake" (Feb. 2012)
         • Co-supervised a team of lighters and compositors to deliver photo-real shots in 2 week

  • Lead Lighter

    Rhythm & Hues Studios

    August 2010 - March 2012
    Greater Los Angeles Area

    Led teams of lighters and compositors on multiple sequences in adding photo-real or stylized 3D computer-generated imagery to match an overall aesthetic. Developed workflows and tools to make the process faster, easier to learn, more flexible, and more intuitive for an artist.

    "Snow White & the Huntsman" (Nov. 2011 - Mar. 2012)
         • Selected to start the Vancouver lighting group; assisted in studio technology and pipeline setup.

    "Big Miracle" (Aug. 2011 - Oct. 2011)
         • Completed underwater volumetric lighting shots in both R&H tools and Houdini/M

  • Lighter

    Rhythm & Hues Studios

    March 2009 - October 2011
    Greater Los Angeles Area

    "Alvin and the Chipmunks: Chip-Wrecked" (Jun. 2011 - Aug. 2011)

    "12 Little Stars" (Aug. 2009 - Nov. 2009)
         • Lookdev’d, lit, and composited 4 30-second spots. Converted one spot to true stereo, helping develop and test R&H proprietary stereo tools for "Yogi Bear".

    "Land of the Lost" (Mar. 2009 - May 2009)

  • Senior Educator

    Rhythm & Hues Studios

    July 2007 - August 2010
    Greater Los Angeles Area


         • Trained employees in LA; Mumbai and Hyderabad, India; and Kuala Lumpur, Malaysia.
         • Focused mainly on lighting, compositing, look development, texturing, and related pipelines.
         • Performed pipeline support for training shots.
         • Organized and maintained documentation, both content and technical structure of wiki system.
         • Scripted in both Perl and PHP.
         • Films supported included "The Golden Compass", "Alvin and the Chipmunks", "Alvin and the Chipmunks: The Squeakquel", "The Incredible Hulk", "The Mummy: Curse of the Dragon Emperor", "The Fast and Furious", "Aliens in the Attic", "The Vampire's Assistant: Cirque du Freak", "Land of the Lost", "Night at the Museum: Battle of the Smithsonian", "Cabin in the Woods", "The Wolfman", and additional films.

  • Visual Effects Supervisor

    University of California at San Diego

    March 2007 - December 2007
    Greater Los Angeles Area


         • Supervised visual effects for a comedic narrative highlighting campus criteria to create an Orientation DVD that illustrates student life and resources.

  • Training Specialist

    DreamWorks Animation

    February 2005 - July 2007
    Greater Los Angeles Area


         • Taught DWA/PDI software, pipeline, and workflow to over 400 people across all departments, in both DWA locations, including traditional artists on computer tools and software developers in artistic practices.
         • Focused mainly on lighting, compositing, surfacing/texturing, and other back-end pipeline tools.

  • Part-Time Faculty

    University of Southern California, Viterbi School of Enginee

    August 2006 - May 2007
    Greater Los Angeles Area


         • Professor for the Minor in 3D Animation. Taught courses:
              ⸰ ITP 360 - 3D Industry Tools
              ⸰ ITP 414 - Advanced Project Development

  • Visual Effects Supervisor

    ONE DEAR FOOL ENTERTAINMENT

    November 2003 - February 2007
    Greater Los Angeles Area


         • VFX Supervised multiple projects, including music videos for Kim Kline, Katie Stuart, and Let Live.
         • Developed a visual style to match directorial vision.
         • Designed methods to accomplish desired effects.
         • Worked within budget and time constraints.

  • Lighting Artist

    DreamWorks Animation

    June 2005 - May 2006
    Greater Los Angeles Area


         • Lighter on short film "First Flight", shown in select theaters prior to "Over the Hedge".
         • Assisted in constructing master lighting rig for over 100 shots
         • Realized look development in master composites.
         • Taught other lighters how to use rig and adapt comp for entire film.

  • Lighting Designer

    Horseless Cowboy Productions

    October 2005 - November 2005
    Greater Los Angeles Area

     • "Out of Gardena" and "Kicking Gravity"
     • Created lighting schemes to support emotional content of the plays as well as distinguish flashbacks and internal monologues from the main narrative
     • Worked with limited resources and a tight schedule

  • Render Queue Manager

    Stan Winston Digital

    May 2004 - July 2004
    Greater Los Angeles Area

     • "Sky Captain and the World of Tomorrow"
       ∘ Film won Best Visual Effects (St. Louis Film Critics Association)
       ∘ Film won Best Visual Effects (Phoenix Film Critics Society)
       ∘ Film won Sierra Award for Best Visual Effects (Las Vegas Film Critics Society)
       ∘ Film nominated for Satellite Award for Best Visual Effects (International Press Academy)
       ∘ Film nominated for Best Visual Effects (Online Film & Television Association, Film Branch)

  • Visual Effects Production Intern

    Stan Winston Digital

    January 2004 - May 2004
    Greater Los Angeles Area

     • Created production tracking template in FileMaker Pro
     • Tracked hiring resouces
     • Assisted the Visual Effects Producer and Digital Producer for "Garfield", "Because of Winn-Dixie", and "Sky Captain and the World of Tomorrow"
     • Collected VFX set data for "Garfield"

  • Special Effects Assistant

    Stan Winston Studio

    November 2000 - November 2000
    Greater Los Angeles Area

    Assisted in constructing robots for the film "A.I.: Artificial Intelligence."

Education
  • Computer Science, Cinema-Television

    University of Southern California (USC)

    ? - ?
  • Ramstein American High School

    ? - ?