jason findley

jason findley

i try to do what i love, so i don't have to work as much.

Senior Character Artist / 17 yrs

Portland, Oregon 97205

Hire Me

senior character artist

Skylanders: Trap Team (2014)

lead character artist

The Wolf Among Us (2013)

senior character artist

Jurassic Park: The Game (2011)

senior character artist

Tales of Monkey Island (2009)

Senior Character Artist

Skylanders: Imaginators

Skills
Skills Clear
Software
Software Clear
my name is jason findley. i was trained as a traditional Artist and 3D generalist, with a time-honed specialization in characters and sculpting/look dev/concepting. my family and i are newly arrived in Portland, OR, and i am currently freelancing on various projects.

formerly employed by toys for bob (a division of activision/blizzard), on skylanders, as a senior character artist, where i sculpted, modeled, uv'd, and textured characters. i also prototyped toys, for the "skylanders" franchise.

formerly employed at telltale games on titles such as "tales of monkey island", "strong bad's cool game for attractive people", "wallace and gromit's grand adventures", "sam and max: the devil's playhouse", "jurassic park: the game", "poker night at the inventory", "the walking dead", and "a wolf among us".

i'm also certified in zbrush. :)
Work History
  • Senior Character Artist

    Toys for Bob

    October 2013 - September 2017
    Novato, CA
  • Lead Character Artist

    Telltale Games

    January 2012 - October 2013
    San Rafael, CA

    Developed and implemented character designs for "A Wolf Among Us", for use in games. Other duties included mentoring fellow artists and over-seeing outside resources for character assets, among others.

  • Senior Character Modeler

    Telltale Games

    June 2008 - January 2012
    San Rafael, CA

    Developed and implemented character designs for 5 distinct properties, in a variety of styles, for use in games.

  • 3d generalist

    Teshler Creative

    2008 - 2008
  • Artist

    Tivoli

    March 2000 - August 2006

    Work for Education Department on several projects in lead and staff artist roles. Responsibilities include designing graphic look and designing/scripting interface/navigation following original or existing style guides. Tools include Flash, Photoshop, 3DStudio Max, Maya, and Install Shield (among others). Skills utilized range from web to print to concept design.

  • Senior Artisan (T3O:Modeler)

    Pixelcorps

    January 2006 - July 2006

    Lead Organic Modeler for pre-production phase of un-released film. Duties included mentoring fellow artists and delivering models for green screen integration and creature development.

  • Lead Graphic Artist/Supporting Web Developer

    Viviance New Education

    1999 - 2000

    Responsibilities included all graphical design and implementation for projects from concept drawings and initial client consultations through usability testing and final website implementation. Products developed encompassed web-based training, corporate website, sales presentations, and product demos. Other responsibilities included design of logic flow (interface and navigation design), programming of html for web pages, and conducting interviews for technical and creative personnel.

  • Contract Artist

    Human Code

    1999 - 1999

    Localized graphics in five languages for Hasbro's "Trivial Pursuit: Millennium Edition".

  • Contract Illustrator

    Thinkwell

    1999 - 1999

    Created illustrations in Adobe Illustrator for online courses.

  • Computer Graphics Artist/Animator

    Murder Of Crows

    1998 - 1999

    Responsibilities included generation of game concepts, design, advertising, and content (such as portraiture, interface design, sketching, and miscellaneous illustrations) with a wide variety of tools.

  • Computer Graphics Artist/Animator

    Maxis

    1997 - 1997

    Responsibilities included conceptual sketching, planning, modeling, animating, and image manipulation in 3DStudio Max, Photoshop, and related applications.

  • Graphics Intern/Contract Artist

    Illusion Machines

    1997 - 1997

    Interned through the ACC Multimedia Department. Performed graphics development work on a contract basis.

Education
  • Zbrushworkshops

    2011 - ?
  • Seminars and Classes

    2000 - ?
  • Vancouver Film School

    2006 - 2007
  • Southwest Texas State University

    1995 - 1998
  • Austin Community College

    1994 - 1997
  • University of Texas at Austin

    1990 - 1994