my name is jason findley. i was trained as a traditional Artist and 3D generalist, with a time-honed specialization in characters and sculpting/look dev/concepting. my family and i are newly arrived in Portland, OR, and i am currently freelancing on various projects.
formerly employed by toys for bob (a division of activision/blizzard), on skylanders, as a senior character artist, where i sculpted, modeled, uv'd, and textured characters. i also prototyped toys, for the "skylanders" franchise.
formerly employed at telltale games on titles such as "tales of monkey island", "strong bad's cool game for attractive people", "wallace and gromit's grand adventures", "sam and max: the devil's playhouse", "jurassic park: the game", "poker night at the inventory", "the walking dead", and "a wolf among us".
i'm also certified in zbrush. :)
Work History
Senior Character Artist
Toys for Bob
October 2013 - September 2017
Novato, CA
Lead Character Artist
Telltale Games
January 2012 - October 2013
San Rafael, CA
Developed and implemented character designs for "A Wolf Among Us", for use in games. Other duties included mentoring fellow artists and over-seeing outside resources for character assets, among others.
Senior Character Modeler
Telltale Games
June 2008 - January 2012
San Rafael, CA
Developed and implemented character designs for 5 distinct properties, in a variety of styles, for use in games.
3d generalist
Teshler Creative
2008 - 2008
Artist
Tivoli
March 2000 - August 2006
Work for Education Department on several projects in lead and staff artist roles. Responsibilities include designing graphic look and designing/scripting interface/navigation following original or existing style guides. Tools include Flash, Photoshop, 3DStudio Max, Maya, and Install Shield (among others). Skills utilized range from web to print to concept design.
Senior Artisan (T3O:Modeler)
Pixelcorps
January 2006 - July 2006
Lead Organic Modeler for pre-production phase of un-released film. Duties included mentoring fellow artists and delivering models for green screen integration and creature development.
Lead Graphic Artist/Supporting Web Developer
Viviance New Education
1999 - 2000
Responsibilities included all graphical design and implementation for projects from concept drawings and initial client consultations through usability testing and final website implementation. Products developed encompassed web-based training, corporate website, sales presentations, and product demos. Other responsibilities included design of logic flow (interface and navigation design), programming of html for web pages, and conducting interviews for technical and creative personnel.
Contract Artist
Human Code
1999 - 1999
Localized graphics in five languages for Hasbro's "Trivial Pursuit: Millennium Edition".
Contract Illustrator
Thinkwell
1999 - 1999
Created illustrations in Adobe Illustrator for online courses.
Computer Graphics Artist/Animator
Murder Of Crows
1998 - 1999
Responsibilities included generation of game concepts, design, advertising, and content (such as portraiture, interface design, sketching, and miscellaneous illustrations) with a wide variety of tools.
Computer Graphics Artist/Animator
Maxis
1997 - 1997
Responsibilities included conceptual sketching, planning, modeling, animating, and image manipulation in 3DStudio Max, Photoshop, and related applications.
Graphics Intern/Contract Artist
Illusion Machines
1997 - 1997
Interned through the ACC Multimedia Department. Performed graphics development work on a contract basis.