Jason Poon

Jason Poon

Software Engineer II at Electronic Arts (EA)

Mid-level Software Engineer / 19 yrs

Los Angeles, CA

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Work History
  • Software Engineer II

    Electronic Arts

    February 2014 - September 2019
    San Francisco, CA
  • Software Engineer II

    Pro-Unlimited @ Victory Games Studio

    September 2013 - November 2013

    Command & Conquer F2P (PC)

  • Software Engineer

    Electronic Arts - Danger Close

    October 2011 - April 2013

    Medal of Honor Warfighter (PC, PS3, Xbox360)

  • Software Engineer

    Magic Pixel Games

    January 2011 - March 2011
  • Software Engineer

    Game Mechanic Studios

    May 2010 - November 2010

    Controlled the integration of data from the head office using source control applications and helped support the internal design and art teams to maintain productivity.

  • Software Engineer

    Electronic Arts-Los Angeles

    April 2006 - May 2010

    Command & Conquer Tiberian Twilight (PC)
    Command & Conquer Red Alert 3 (PS3)
    Medal of Honor Airborne (PS3)
    Medal of Honor Vanguard (PS2, Xbox)

  • Software Engineer

    Electronic Arts (EA) - Canada

    April 2004 - April 2006

    Need for Speed Most Wanted (PC, Xbox, Xbox360, PS2)
    SSX On Tour (Xbox, PS2, Gamecube)
    NBA Street Showdown (PSP)
    Need for Speed Underground Rivals (PSP)
    Def Jam Fight for NY (Xbox, PS2, GameCube)

  • SQA Engineer

    FEI Company

    April 2001 - September 2002

    Tested software to control the features of a scanning electron microscope.

Education
  • Masters in Computer Science

    Portland State University

    1999 - 2002
  • BASc in Mechanical Engineering

    The University of British Columbia

    1993 - 1999