Controlled the integration of data from the head office using source control applications and helped support the internal design and art teams to maintain productivity.
Software Engineer
Electronic Arts-Los Angeles
April 2006 - May 2010
Command & Conquer Tiberian Twilight (PC)
Command & Conquer Red Alert 3 (PS3)
Medal of Honor Airborne (PS3)
Medal of Honor Vanguard (PS2, Xbox)
Software Engineer
Electronic Arts (EA) - Canada
April 2004 - April 2006
Need for Speed Most Wanted (PC, Xbox, Xbox360, PS2)
SSX On Tour (Xbox, PS2, Gamecube)
NBA Street Showdown (PSP)
Need for Speed Underground Rivals (PSP)
Def Jam Fight for NY (Xbox, PS2, GameCube)
SQA Engineer
FEI Company
April 2001 - September 2002
Tested software to control the features of a scanning electron microscope.