I spend a lot of time developing pipelines that reduce complexity between the artist's work and the game engine.
Work History
Senior Technical Artist
Relic Entertainment Inc. (SEGA)
March 2008 - Present
My primary focus is on art asset pipelines. This includes daily communication with artists and engineering staff, understanding production goals and timelines, scripting tools to help FX/environment artists (MXS, Python), audio artists (Wwise, XML), facilitating art asset organization, and automating dev test tasks.
- Currently working on an unannounced project
- Company of Heroes 2 (PC)
- Warhammer 40k: Space Marine (360/PS3/PC)
- Dawn of War 2: Chaos Rising (PC)
FX Artist
THQ (dba Relic Entertainment Inc.)
January 2005 - March 2008
Vancouver, Canada Area
My role involves the creation of visual effects to help the user better understand the environment around him. The creation of explosions, muzzle flashes, blood, and drool are daily tasks I'm involved in.
- Dawn of War 2 (PC)
- Dawn of War: Soulstorm (opening cinematic)
- Company of Heroes: Opposing Fronts (PC)
- Dawn of War: Dark Crusade (PC)
- The Outfit (360)
Educator
Western Canada High School
January 1997 - July 2001
Calgary, Canada Area
During my time at Western I taught English and helped develop a New Media program.
- Technology Curriculum Leader (2001)
- Technology DMG Chair
- Curriculum Leader of Learning and Teaching (1999-2000)
- Professional Development Chair
Co-Authored the School Improvement Plan with input from students, staff, and administration
Education
Associate Certificate in Applied Software Development With Distinction