Jaroslava Chalasova

Jaroslava Chalasova

Independent Contractor - Senior Texture/Lookdev Artist

Senior Texture/Lookdev Artist / 14 yrs

Prague, Czech Republic

Hire Me

Senior Texture Artist

The Marvels (2023)

Texturing Artist

I Am Groot (2022)

Senior CG Generalist

Ms. Marvel (2022)

Asset Lead

Doctor Strange in the Multiverse of Madness (2022)

Senior Texture Artist

Loki (2021)

Texture Painter

Salt (2017)

Textures

Rue (2017)

Texture Artist

Final Fantasy XV (2016)

Texture Artist

Kingsglaive: Final Fantasy XV (2016)

Texture Artist

Independence Day: Resurgence (2016)

Texture Artist

The Jungle Book (2016)

Texture Artist

Point Break (2015)

Texture Artist

The Last Witch Hunter (2015)

Texture Artist

Jurassic World (2015)

Texture Artist

Night at the Museum: Secret of the Tomb (2014)

Texture Artist

Guardians of the Galaxy (2014)

3D Artist / Animator

Snowpiercer (2014)

Texture Artist

X-Men: Days of Future Past (2014)

Texture Artist

Godzilla (2014)

3D Artist

Palo Alto (2014)

Texture Artist

Black Sails (2014)

Texture Artist

The Wolverine (2013)

Texture Artist

A Good Day to Die Hard (2013)

Digital Effects Artist

Red Tails (2012)

Digital Matte Painter

Protektor (2011)

Game of Thrones (2011)

Texture Artist / Texture Painter

Season of the Witch (2011)

Matte Painter / Texture Painter

The Nutcracker in 3D (2011)

Matte Painter / Texture Artist

The lost future (2010)

Matte Painting Artist / Texture Artist / Texture / Matte Painting Arti

The Pillars of the Earth (2010)

Digital Matte Painter

Unnatural History (2010)

Matte Painter

3 Seasons in Hell (2009)

3D Artist / Texture Artist

Pandorum (2009)

Pepsi Strong - Momotaro - episode 4

Style / Medium
Style / Medium Clear
Assets
Assets Clear
Skills
Skills Clear
Software
Software Clear
Projects
Projects Clear
Companies
Companies Clear
My 13 years of experience as a visual effects artist for several major vfx companies has given me insight into the intricacies of how the vfx pipeline works for studios of various scales.
As a member of the asset department positioned at the genesis of the pipeline, I make a point of collaborating with our concept artists, modelers, lookdev, and lighting artists to ensure my output does not conflict with earlier or later stages of production. Besides an obsession for technical accuracy and extensive fine art background, I have a professional understanding of how to approach any kind of task, from organic to hard surface to fictional material.
As an independent contractor, I understand the importance of establishing trust through effective communication and by meeting deadlines.
Work History
  • Senior Generalist, Asset Lead

    TRIXTER

    January 2022 - March 2023
    Prague, Czech Republic
  • senior Lookdev artist

    Goodbye Kansas Studios

    October 2021 - November 2021
    Stockholm, Stockholm County, Sweden
  • Senior Look Development Artist

    Rising Sun Pictures

    July 2018 - July 2019
    Adelaide, Australia
  • Senior CG Generalist

    TRIXTER

    May 2021 - July 2021
    Germany
  • Senior Lookdev Artist

    Rising Sun Pictures

    June 2019 - June 2019
    Adelaide, Australia
  • Senior Texture TD

    UPP

    February 2018 - April 2018
    Prague, The Capital, Czech Republic
  • Independet Contractor - Senior Texture Artist

    Alt.vfx

    June 2016 - July 2016
    Vancouver, Canada Area
  • Independent Contractor - Senior Texture Artist

    Rodeo FX

    May 2016 - May 2016
    Vancouver, Canada Area
  • Senior Texture Artist

    Image Engine

    January 2015 - April 2016
    Vancouver, Canada Area
  • Texturing TD

    MPC

    December 2013 - August 2014
    London, United Kingdom
  • Lead Texture Artist

    UPP

    January 2013 - September 2013
    Prague, The Capital, Czech Republic

    Mentoring of junior texture artists
    Design of a texture pipeline
    Responsible for texture outputs and deadlines
    Creation of photo-realistic textures for 3D characters, environments, props and architecture.

  • Texture Artist, Digital Matte Artist

    UPP

    January 2009 - January 2013
    Prague, The Capital, Czech Republic

    Creation of photorealistic textures for 3D characters, environments, props and
    architecture
    UV editing
    Modeling, sculpting
    Concept art
    Digital matte paints

    Pipeline: Mari, BodyPaint 3D, Softimage, Maya, Zbrush, UV Layout, Photshop, Illustrator

  • Digital Matte Artist

    UPP

    June 2008 - January 2009
    Czech Republic

    BG digital matte paints
    Camera projection mapping
    Concept arwork

  • Graphic designer

    Freelance

    2006 - 2008
    Czech Republic

    Triton Publishing - Digital photo illustrations 2006 - 2007
    Figurama - art pieces selection for publication Figurama 2005 - 2007
    Raumprojekt project - co-work on Academy of Fine Arts Thesis; Fair Palace National Galery, Prague 2010

Education
  • Master of Arts (M.A.) in New Media Studies

    Faculty of Arts, Charles University in Prague - FFUK

    2009 - 2011
  • Bachelor of Arts (B.A.) in Media and didactic illustration

    Ladislav Sutnar Faculty of Design and Art, University of West Bohemia

    2008 - 2011