- Tool development for Maya, Nuke, RV, Shotgun, and other packages using Python / PySide to
extend and optimize the production pipeline
- Worked with artists and CG supervisors to improve workflows and delivery/packaging of shots for
ingestion by other third-party vendors
- Integrated Maya and Nuke with Deadline and Shotgun to run automated processes on shots
- Streamlined batch Alembic caching from Maya for animation
- Developed scripts for shader conversion between different render engines
- Implemented Bash scripts for more efficient pipeline navigation
- Helped maintain and extend existing tools and pipeline features
- Debugged and fixed any software or rendering issues that would arise
- Produced scripts upon show completion to archive and clean-up data
- Programmed and created an augmented reality application in Unity for Android / ios
Software Developer / Contractor
CBS Digital
November 2017 - December 2017
Brought on for a short project to develop software that transferred real-world camera lens data to Unreal Engine for real-time green screen compositing
Lighting TA
DreamWorks Animation
May 2014 - January 2017
Glendale, CA
Graduate Teaching Assistant
Texas A&M University
August 2013 - December 2013
Mentored students in introduction to computer animation helping them learn every step of the animation production pipeline and resolve technical issues.
Graduate Teaching Assistant
Texas A&M University
May 2013 - August 2013
Mentored students in a industry course taught in conjunction with ReelFX where 3 teams created 30-second animated shorts in 10 weeks. Helped solve technical issues that would come up.