I have a track record of enabling talented engineers, artists, and designers to create amazing and successful video game titles. I'm extremely passionate about the video game medium and strive to bring that enthusiasm into my day-to-day production work.
• Produced the Combatants (AI/enemy design) team through project closure for Destiny: House of Wolves and Destiny: The Taken King
• Product owner/producer for six major releases as well as managed successful live operations for ongoing mobile MMORPG title Book of Heroes
• Nine plus years of experience managing complex, fast-paced software development and organizational improvement projects
Work History
Line Producer
Bungie
January 2016 - Present
Destiny Franchise
Gameplay: Combatants (AI Enemies)
Gameplay: Progression and Economy
Associate Producer
Bungie
April 2015 - January 2016
Destiny Franchise
Combatants (Enemy) Design
AI Engineering
Animation Engineering
Associate Producer
Venan Entertainment
March 2013 - October 2014
Produced a team of six full-time and three part-time engineers, designers, and artists in developing six major releases and dozens of smaller releases for the mobile MMO Book of Heroes. This resulted in creative new features/content for customers, extending the life of the game, and generating additional revenue.
• Developed a product roadmap and planned key features for upcoming game releases with company leadership using in-game metrics and in-app purchase analysis
• Implemented scrum process for upcoming releases which included sprint planning, reviews, and retrospectives
• Developed plans to improve key metrics in acquisition, opening funnel flow, retention, paid conversion, ARPU, LTV, and more
• Managed assets and workflow between in-house team, art contractors, and localization contractors
• Documented key team processes and procedures for large releases
• Coordinated live operations and in-game events
• Managed relationships and communication with marketing, publishing, and advertising partners
• Directly contributed to community management, social media marketing, the certification process, game systems design, writing, QA, and more
• Managed team communication and productivity via mentoring, day-to-day team planning, status updates, and milestone updates
• Assisted with pre-production for Venan's Space Miner Wars title
Support Solutions Engineer / Project Manager
IBM
June 2006 - March 2013
Provided comprehensive support for enterprise clients for IBM's Rational branded business applications. This included managing both short term success on a day-to-day basis as well as long-term planning regarding future supportability for our customers.
• As a team leader, handled day-to-day management tasks such as scheduling, coverage, team concerns, asset management, workflow, personal development, and mentoring
• Mentored team members in the use of problem solving methodology such as KT (Kepner Tregoe) Problem Resolution
• Managed peer escalations and summarized complex technical issues for upper management and executives by pinpointing key business concerns
• Created documentation for self-help and interactive media to drive knowledge-centered support for our customers
Led multiple end-to-end enterprise projects which resulted in greater organizational capability and revenue generation such as the Integrations Transformation Project and JAZZmine Project. Also engaged in customer-facing projects that assisted in deploying our product line for companies such as Raytheon, Boeing, Hill-Rom and more.
• Gathered requirements and determined workflow that influenced every facet of how we supported new products throughout the entire worldwide organization
• Developed processes to evaluate, streamline, and improve our support capabilities
• Developed comprehensive plans for product deployment to suit the specific organizational needs for large customer deployments
Project Management Intern
General Electric
May 2004 - August 2005
Worked as a functional team leader on the Genesis Team, under GE’s corporate division. Primary responsibilities included being a project liaison between the engineering and business transitions teams, requirements gathering, process definition, documentation, team mentoring, and database implementation for a company wide HR software migration.