Jared Berbach

Jared Berbach

Line Producer at Bungie

Mid-level Line Producer / 13 yrs

Seattle, WA

Hire Me
I have a track record of enabling talented engineers, artists, and designers to create amazing and successful video game titles. I'm extremely passionate about the video game medium and strive to bring that enthusiasm into my day-to-day production work.

• Produced the Combatants (AI/enemy design) team through project closure for Destiny: House of Wolves and Destiny: The Taken King

• Product owner/producer for six major releases as well as managed successful live operations for ongoing mobile MMORPG title Book of Heroes

• Nine plus years of experience managing complex, fast-paced software development and organizational improvement projects
Work History
  • Line Producer

    Bungie

    January 2016 - Present

    Destiny Franchise

    Gameplay: Combatants (AI Enemies)
    Gameplay: Progression and Economy

  • Associate Producer

    Bungie

    April 2015 - January 2016

    Destiny Franchise

    Combatants (Enemy) Design
    AI Engineering
    Animation Engineering

  • Associate Producer

    Venan Entertainment

    March 2013 - October 2014

    Produced a team of six full-time and three part-time engineers, designers, and artists in developing six major releases and dozens of smaller releases for the mobile MMO Book of Heroes. This resulted in creative new features/content for customers, extending the life of the game, and generating additional revenue.

    • Developed a product roadmap and planned key features for upcoming game releases with company leadership using in-game metrics and in-app purchase analysis
    • Implemented scrum process for upcoming releases which included sprint planning, reviews, and retrospectives
    • Developed plans to improve key metrics in acquisition, opening funnel flow, retention, paid conversion, ARPU, LTV, and more
    • Managed assets and workflow between in-house team, art contractors, and localization contractors
    • Documented key team processes and procedures for large releases
    • Coordinated live operations and in-game events
    • Managed relationships and communication with marketing, publishing, and advertising partners
    • Directly contributed to community management, social media marketing, the certification process, game systems design, writing, QA, and more
    • Managed team communication and productivity via mentoring, day-to-day team planning, status updates, and milestone updates
    • Assisted with pre-production for Venan's Space Miner Wars title

  • Support Solutions Engineer / Project Manager

    IBM

    June 2006 - March 2013

    Provided comprehensive support for enterprise clients for IBM's Rational branded business applications. This included managing both short term success on a day-to-day basis as well as long-term planning regarding future supportability for our customers.

    • As a team leader, handled day-to-day management tasks such as scheduling, coverage, team concerns, asset management, workflow, personal development, and mentoring
    • Mentored team members in the use of problem solving methodology such as KT (Kepner Tregoe) Problem Resolution
    • Managed peer escalations and summarized complex technical issues for upper management and executives by pinpointing key business concerns
    • Created documentation for self-help and interactive media to drive knowledge-centered support for our customers

    Led multiple end-to-end enterprise projects which resulted in greater organizational capability and revenue generation such as the Integrations Transformation Project and JAZZmine Project. Also engaged in customer-facing projects that assisted in deploying our product line for companies such as Raytheon, Boeing, Hill-Rom and more.

    • Gathered requirements and determined workflow that influenced every facet of how we supported new products throughout the entire worldwide organization
    • Developed processes to evaluate, streamline, and improve our support capabilities
    • Developed comprehensive plans for product deployment to suit the specific organizational needs for large customer deployments

  • Project Management Intern

    General Electric

    May 2004 - August 2005

    Worked as a functional team leader on the Genesis Team, under GE’s corporate division. Primary responsibilities included being a project liaison between the engineering and business transitions teams, requirements gathering, process definition, documentation, team mentoring, and database implementation for a company wide HR software migration.

Education
  • Bachelor of Science in Information Technology in Information Technolog

    Rochester Institute of Technology

    2002 - 2006