I am 3D Asset Generalist with more than 14 years of experience in the VFX industry. My skill set is mainly focused on complex modelling, sculpting, texturing and lookdev, both organic and hard-surface assets. I was leading asset builds at DNEG on blockbuster projects like Avengers: Endgame or F&F: Hobbs and Shaw and recently freelancing on unannounced game cinematic, a Netflix show, etc.
Work History
3D Asset Trainer
CAVE Academy
May 2020 - Present
As a member of a training team, I was presenting Masterclasses, taught courses and took a part in Dailies review sessions
Courses:
• Introduction to Character Modelling 1001
Masterclasses:
• Modelling Digi-Doubles with Scan Data
Lead 3D Asset Artist
Freelancer
July 2019 - Present
Prague, The Capital, Czech Republic
Working on freelance remote basis for various clients. (VFX, Games, VR and real-time projects)
• Fanatic Games - supervision and pipeline creation for character assets
• RUR - lead character and asset artist on UE4 projects
• Autodesk, More.is.more
Senior Character Artist
Axis Animation
November 2021 - December 2021
Remote
Senior Character Artist
Axis Animation
September 2021 - October 2021
Lead Character Artist
unit
March 2021 - July 2021
Worked on unannounced Netflix project.
Senior Character Artist
Axis Animation
January 2021 - February 2021
Build TD
Double Negative
January 2016 - July 2019
London, United Kingdom
Lead Build TD
Double Negative
September 2018 - July 2019
• Wonder Woman 1984 – props – models, textures, lookdev
• Fast & Furious: Hobbs & Shaw – complex environment – models, assembly, additional texture
• Men in Black: International – props – model
• Avengers: Endgame – character, environment, props – model, texture, lookdev
As a lead artist I was responsible for hero asset builds. On Avengers: Endgame I made model of Captain Marvel digi double and full CGI costume. These had to be up to highest standards as they full screen size in the film. As for hard surface roles I was, for example, leading a build of very complex turbine hall environment for F&F: Hobbs & Shaw.
I switched to solely asset build during Pacific Rim: Uprising. As a part of Jaeger team. My tasks varied from designing parts of mechs and doing motion weapon motion studies over modelling to designing workflows and writing tools for managing massive assets. On shows like Venom I gained an experience with building (model, textures, lookdev) hero characters while working on Carlton Drake and SWAT team full screen size digi doubles.
3D Generalist
Double Negative
January 2016 - August 2017
• Dunkirk – vehicles – textures, first pass lookdev
• Life – creature – additional design
• A Cure for Wellness – character, creature – model, blend shapes, creature fx, shot sculpt
I started at DNEG in a 3D Generalist role, working on various tasks from additional design, organic and hard-surface model, texturing, lookdev to creature FX and even lighting. Later I started to lean solely to asset build role.
I worked as a freelance artist for a wide range of companies in advertising, iOS games development, TVCs etc. One of the most complex freelance projects undertaken was the Wildlife Crossing animated short film, which was still collecting awards all around the world.
Senior 3D Generalist
R.U.R.
September 2011 - September 2015
• Antonio Cacto – VFX supervision, models, textures, lookdev, lighting
I played important role as a core member of the 3D team at R.U.R. My responsibilities were modelling and texturing, but I also did a lot of other 3D related tasks, such as lighting, compositing, on-set supervision or pipeline design. Aside from TVC we also worked on few short film projects as a VFX supervisor.
CG Character Artist
Qbone Studios
August 2010 - December 2010
Prague
• Little Witch and a Broomstick - character modeling and texturing
I worked on one of the hero and one of the supporting characters for a feature film. My work included digital concepting, sculpting and finishing the production models and textures.
Senior 3D Generalist
Universal Production Partners
September 2007 - October 2009
Prague, The Capital, Czech Republic
• Season of the Witch - creature – additional design, model, texture, lighting