Jami Levesque

Jami Levesque

Senior Shader Writer / 24 yrs

California, United States

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CG Supervisor

Animalia (2016)

Director Of Technology

Alien Planet (2005)

Director Of Technology

Elektra (2005)

Director Of Technology

The Librarian: Quest for the Spear (2004)

Systems

Exorcist The Beginning (2004)

Director Of Technology

Catwoman (2004)

Director Of Technology

Dinosaur Planet (2003)

Director Of Technology

Extreme Engineering (2003)

Technical Support (Unknown Episodes)

Before We Ruled the Earth (2003)

Director Of Technology

Expedition: Bismarck (2002)

Render Artist

Wishmaster 4: The Prophecy Fulfilled (2002)

Render Artist

Rollerball (2002)

Render Artist

Wishmaster 3: Beyond the Gates of Hell (2001)

Director Of Technology

The Valley of the T-Rex (2001)

System Support

When Dinosaurs Roamed America (2001)

Systems

Great North (2001)

Shader Writer

World of Warcraft: Legion

Shader Writer

Starcraft II: Legacy of the Void (2015)

Shader Writer

Overwatch (2016)

Shader Writer

World of Warcraft: Warlords of Draenor (2014)

Shader Writer

Heroes of the Storm (2015)

Shader Writer

Diablo III: Reaper of Souls (2014)

47 Ronin (2013)

Shader Writer

The Secret Life of Walter Mitty (2013)

Shader Writer

Gravity (2016)

Lighting TD / Shader

Transformers: Dark of the Moon (2011)

300 (2007)

10.5: Apocalypse (2006)

Technical Director

Final Destination 3 (2006)

Fantastic Four (2005) (2005)

Scooby-Doo 2: Monsters Unleashed (2004)

Work History
  • Shader Writer

    Blizzard Entertainment

    April 2013 - Present

    Shader Writer in Cinematics

  • Shader Writer

    Framestore

    August 2011 - March 2013

    Arnold and Renderman Shader Writing

    Gravity
    47 Ronin
    The Secret Life of Walter Mitty

  • Lighting TD

    Digital Domain

    July 2010 - May 2011

    Lighting and Renderman Shader Writing

    Transformers 3: Dark of the Moon

  • Supervising TD

    Animation Lab

    June 2008 - July 2010
  • CG Supervisor

    Animalia Productions

    July 2006 - February 2008

    -Develops and maintains project pipeline, workflow and infrastructure
    -Technical integration of production pipeline and establishment of proper workflow between Animalia Productions, Iloura and Photon VFX
    -Designed and implemented the rendering solution for production efficacy and ability to deliver the desired look.
    -Renderman Shader Writing
    -Integration of 3Delight and Liquid as rendering solution

  • Technical Director

    Meteor Studios

    November 2005 - June 2006

    300
    Final Destination 3 (End Sequence)

  • CG Supervisor

    Meteor Studios

    May 2005 - November 2005

    10.5 Apocalyse
    -Supervised Modeling, Texture Mapping, Shader Development, Lighting, Layout, Animation, Effects (Particles/Fluids)
    -Responsible for developing and maintain project pipeline and infrastructure
    -Responsible for implementing new FX pipeline using Houdini

  • Director of Technology

    Meteor Studios

    September 2002 - May 2005

    Overseas the entire facility pipeline and technological infrastructure - from planning to purchasing to maintenance

  • Technology Supervisor

    Meteor Studios

    April 2001 - September 2002

    Support and Maintain facility infrastructure
    Manage the IT department

  • System Implementation

    Allegra Solution

    December 2000 - April 2001

    Designed and plan the infrastructure for startup studio Meteor Studios

  • System Administrator

    Tube Studios

    May 1999 - December 2000

    -Infrastructure Design for the merging of Behavior Studio and Tube Studios
    -Responsible for infrastructure support and maintenance
    -render Wrangling

  • 3D Teacher / System Administrator

    College Interdec

    May 1998 - November 1998
Education
  • College Interdec

    1996 - 1997
  • Edouard Montpetit

    1993 - 1995