3D Artist focusing on modeling and texturing characters and props for games and animation. I am currently based in Seoul, Korea, and I am open to relocating.
Work History
Character Modeler
4th Creative Party
November 2022 - June 2024
Seoul, South Korea
- Staff position making vis-dev and production models of characters, creatures, and props for an upcoming animated feature film by the Academy Award-winning director, Bong Joon-ho.
- Mentoring junior artists in our modeling team.
Freelance 3D Character Artist
Studio Zubio
March 2022 - June 2022
Salt Lake City, Utah, United States
Working remotely, provided 3D concept modeling, 3D visual development, and finished production models and textures of characters and props for various clients and projects of Studio Zubio.
Freelance 3D Character Artist
Freelance
January 2021 - January 2022
Smaller projects I’ve been a part of making characters and/or props:
- Cirkus - animated commercial/advertisement (https://cirkus.nz/fully-sick/).
- The Frameyard / Supercell - mobile game in development.
- UNIT9 - unannounced AR project.
Freelance 3D Character Artist
Toast VR
October 2021 - November 2021
Gold Coast, Queensland, Australia
Working remotely, refreshed the existing main character with new high-resolution sculpts, low-resolution models, and textures, for their VR game in development.
Freelance 3D Character Artist
Jacob Frey
June 2021 - September 2021
Los Angeles Metropolitan Area
Working remotely, modeled characters for an upcoming animated short film by the award-winning director/animator, Jacob Frey.
Freelance 3D Character Artist
A Thinking Ape
March 2021 - April 2021
Vancouver, British Columbia, Canada
Working remotely, modeled and textured high, medium, and low-resolution characters and props for their upcoming mobile game.
Freelance 3D Character Artist
Pixelberry Studios
October 2020 - December 2020
Mountain View, California, United States
- Working remotely, collaborated with the Senior Art Lead to sculpt high-resolution characters for an unannounced game, focusing on look development and style exploration.
- Modeled game-ready low-resolution meshes and authored PBR textures for the sculpted characters.
Freelance Jr. Character Artist
Stalwart Games
November 2019 - June 2020
Greater Los Angeles Area
- Working remotely and led by the Lead Concept Artist and Lead 3D Artist, sculpted high-resolution characters and props for an unannounced next-gen VR game.
- Created game-ready low-resolution meshes and PBR textures for characters and props.
Freelance Assistant Editor
CHRLX
November 2017 - April 2018
New York, New York
- Assisted producers and editors with content for clients to review, quality control, and troubleshoot during post-production.
- Prepared and delivered finished commercials to clients for air on TV, online, billboards, etc.
Freelance Stereoscopic Technical Assistant
Blue Sky Studios
July 2017 - October 2017
Greenwich, CT
- Headed the Stereoscopic Render Quality Check process for the animated feature film Ferdinand.
- Collaborated with Stereo and Render TDs to monitor and troubleshoot stereo renders.
- Completed finishing stereo compositing shots in Nuke.