James Hyun

James Hyun

3D Character Artist

Mid-level 3D Character Artist / 4 yrs

Seoul, South Korea

Hire Me

Freelance 3D Character Artist

Max Mustard (2024)

Freelance Stereoscopic Technical Assistant

Ferdinand (2017)

Skills
Skills Clear
Software
Software Clear
3D Artist focusing on modeling and texturing characters and props for games and animation. I am currently based in Seoul, Korea, and I am open to relocating.
Work History
  • Character Modeler

    4th Creative Party

    November 2022 - June 2024
    Seoul, South Korea

    - Staff position making vis-dev and production models of characters, creatures, and props for an upcoming animated feature film by the Academy Award-winning director, Bong Joon-ho.
    - Mentoring junior artists in our modeling team.

  • Freelance 3D Character Artist

    Studio Zubio

    March 2022 - June 2022
    Salt Lake City, Utah, United States

    Working remotely, provided 3D concept modeling, 3D visual development, and finished production models and textures of characters and props for various clients and projects of Studio Zubio.

  • Freelance 3D Character Artist

    Freelance

    January 2021 - January 2022

    Smaller projects I’ve been a part of making characters and/or props:
    - Cirkus - animated commercial/advertisement (https://cirkus.nz/fully-sick/).
    - The Frameyard / Supercell - mobile game in development.
    - UNIT9 - unannounced AR project.

  • Freelance 3D Character Artist

    Toast VR

    October 2021 - November 2021
    Gold Coast, Queensland, Australia

    Working remotely, refreshed the existing main character with new high-resolution sculpts, low-resolution models, and textures, for their VR game in development.

  • Freelance 3D Character Artist

    Jacob Frey

    June 2021 - September 2021
    Los Angeles Metropolitan Area

    Working remotely, modeled characters for an upcoming animated short film by the award-winning director/animator, Jacob Frey.

  • Freelance 3D Character Artist

    A Thinking Ape

    March 2021 - April 2021
    Vancouver, British Columbia, Canada

    Working remotely, modeled and textured high, medium, and low-resolution characters and props for their upcoming mobile game.

  • Freelance 3D Character Artist

    Pixelberry Studios

    October 2020 - December 2020
    Mountain View, California, United States

    - Working remotely, collaborated with the Senior Art Lead to sculpt high-resolution characters for an unannounced game, focusing on look development and style exploration.
    - Modeled game-ready low-resolution meshes and authored PBR textures for the sculpted characters.

  • Freelance Jr. Character Artist

    Stalwart Games

    November 2019 - June 2020
    Greater Los Angeles Area

    - Working remotely and led by the Lead Concept Artist and Lead 3D Artist, sculpted high-resolution characters and props for an unannounced next-gen VR game.
    - Created game-ready low-resolution meshes and PBR textures for characters and props.

  • Freelance Assistant Editor

    CHRLX

    November 2017 - April 2018
    New York, New York

    - Assisted producers and editors with content for clients to review, quality control, and troubleshoot during post-production.
    - Prepared and delivered finished commercials to clients for air on TV, online, billboards, etc.

  • Freelance Stereoscopic Technical Assistant

    Blue Sky Studios

    July 2017 - October 2017
    Greenwich, CT

    - Headed the Stereoscopic Render Quality Check process for the animated feature film Ferdinand.
    - Collaborated with Stereo and Render TDs to monitor and troubleshoot stereo renders.
    - Completed finishing stereo compositing shots in Nuke.

Education
  • Certificate in Stylized Characters in 3D

    CG Master Academy

    2019 - 2019
  • Bachelor’s Degree in Animation, Interactive Technology, Video Graphics

    Rochester Institute of Technology

    2013 - 2017