I’m an Effects Artist/TD with experience creating effects for animated feature films, including dust, fire, rigid body destruction, and particle effects, primarily using Houdini. I'm also experienced at lighting and rendering in Mantra, and composting in nuke. I've also worked on python pipeline tools ranging from a renderfarm manager to asset management with ftrack.
Demo Reel at https://www.jameslittlejohn.com
Work History
VFX Artist
Survios
November 2016 - Present
Culver City, CA
FX Artist
Oculus Story Studio
January 2016 - September 2016
San Francisco, CA
Created FX for Unreal Engine using Houdini and other tools.
Pipeline Developer
MPC
May 2015 - December 2015
Created tools to manage exporting and rendering in Nuke, and to export textures from Mari.
Created a tool that automated test renders of camera tracking to verify track quality.
Worked on asset management with ftrack inside Maya, Nuke, Mari and Houdini.
Took over FX work for firefly particle effects on Call of Duty commercial. Which required me to figure out a complicated houdini setup with no instruction from the original creator, and then deliver six shots using that setup, and do it all in only 4 days.
Effects Artist
DreamWorks Animation
September 2011 - January 2015
Worked on effects (Dust, Particles, Fire) for animated feature films. Created complex simulations in Houdini using DOPs and proprietary solvers. Also developed tools using python, and improved a C++ plugin for Houdini.