◾Provide accurate estimates for modeling, texturing, and lookdev tasks.
◾In addition to IC work, I run weekly department meetings, oversee the assets pipeline, and QC assets from our Bangalore office.
Adjunct Instructor
Carnegie Mellon University
September 2021 - Present
Remote
Conducted weekly lectures and reviewed homework assignments for the following courses:
- IDEATE: Character Modeling in Zbrush
- IDEATE: Advanced 3D Asset Creation
Senior CG Artist
The Mill
July 2021 - November 2022
◾ Concepted, modeled, textured, and look-developed various characters and environments for commercial VFX.
◾ Primarily used Maya, Zbrush, Substance Painter, Houdini, Ftrack, Unreal Engine, and Perforce
Character Artist
ArenaNet
January 2020 - March 2020
Bellevue, Washington, United States
◾ Modeled, textured, and painted skin-weights for characters in Guild Wars 2.
◾ Primarily used Perforce, Maya, Substance Painter, Photoshop and other proprietary tools.
◾ Responsible for addressing bug fixes for multiple races and character classes.
Senior Character/Creature Artist
Mr. X
January 2019 - December 2019
Toronto, Ontario
◾ Responsible for modeling, UV'ing, texturing, and lookdev of digital doubles and creatures for film/streaming.
◾ Primarily used Maya, Zbrush, Mari, Substance Painter, and Houdini.
◾ Developed Maya tools in Python for the Assets Dept.
◾ Helped operate XScan, a 50-camera rig for shooting photo reference of actors, costumes, and props.
3D Modeler
Sony Pictures Imageworks
December 2014 - January 2018
Vancouver, British Columbia
Modeled characters, props, and environments for both animated and
live-action films. Used Maya, Zbrush, and Mudbox. Credits include...
◾ Hotel Transylvania 3: Summer Vacation
◾ Spiderman: Homecoming
◾ Smallfoot
◾ Kingsman 2: The Golden Circle
◾ Ghostbusters
◾ The Angry Birds Movie
◾ Hotel Transylvania 2
3D Modeler & Texture Artist
Freelance
July 2011 - September 2014
Greater New York City Area
Worked in-house for various studios on commercial, film, and VR projects. Modeled and textured characters, environments, and products. Mostly used Maya, Zbrush, and Photoshop. Clients included...
◾ Framestore NY
◾ Microsoft (Hololens Team)
◾ Psyop
◾ Aardman Nathan Love
◾ Method Studios
◾ The Mill
◾ HiFi3D
◾ Digital Evolution
◾ Hornet NYC
◾ Click3X
◾ ODD NYC
3D Modeler
Framestore
July 2011 - July 2011
Greater New York City Area
Modeled and Textured assets for Alka-Seltzer, Airmiles, and Bisquick commercials.
Used Maya and Photoshop
3D Modeler & Texture Artist
Nathan Love
April 2011 - June 2011
Greater New York City Area
Modeled characters and environments for animated commercials. Projects included ads for Kellog's Froot Loops, Hawaiian Punch, and Nickelodeon. Used Maya, Zbrush, and Photoshop.
3D Generalist
Shilo
January 2011 - April 2011
Greater New York City Area
Modeled, lit, and composited 3D elements for General Motors, O2, and Comcast ads. Used Maya and Photoshop.