James Chan

James Chan

Senior 3D Character Artist / 13 yrs

New York City, NY

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Work History
  • CG Asset Supervisor

    The Mill

    November 2022 - Present

    ◾Provide accurate estimates for modeling, texturing, and lookdev tasks.
    ◾In addition to IC work, I run weekly department meetings, oversee the assets pipeline, and QC assets from our Bangalore office.

  • Adjunct Instructor

    Carnegie Mellon University

    September 2021 - Present
    Remote

    Conducted weekly lectures and reviewed homework assignments for the following courses:
    - IDEATE: Character Modeling in Zbrush
    - IDEATE: Advanced 3D Asset Creation

  • Senior CG Artist

    The Mill

    July 2021 - November 2022

    ◾ Concepted, modeled, textured, and look-developed various characters and environments for commercial VFX.
    ◾ Primarily used Maya, Zbrush, Substance Painter, Houdini, Ftrack, Unreal Engine, and Perforce

  • Character Artist

    ArenaNet

    January 2020 - March 2020
    Bellevue, Washington, United States

    ◾ Modeled, textured, and painted skin-weights for characters in Guild Wars 2.
    ◾ Primarily used Perforce, Maya, Substance Painter, Photoshop and other proprietary tools.
    ◾ Responsible for addressing bug fixes for multiple races and character classes.

  • Senior Character/Creature Artist

    Mr. X

    January 2019 - December 2019
    Toronto, Ontario

    ◾ Responsible for modeling, UV'ing, texturing, and lookdev of digital doubles and creatures for film/streaming.
    ◾ Primarily used Maya, Zbrush, Mari, Substance Painter, and Houdini.
    ◾ Developed Maya tools in Python for the Assets Dept.
    ◾ Helped operate XScan, a 50-camera rig for shooting photo reference of actors, costumes, and props.

  • 3D Modeler

    Sony Pictures Imageworks

    December 2014 - January 2018
    Vancouver, British Columbia

    Modeled characters, props, and environments for both animated and
    live-action films. Used Maya, Zbrush, and Mudbox. Credits include...
    ◾ Hotel Transylvania 3: Summer Vacation
    ◾ Spiderman: Homecoming
    ◾ Smallfoot
    ◾ Kingsman 2: The Golden Circle
    ◾ Ghostbusters
    ◾ The Angry Birds Movie
    ◾ Hotel Transylvania 2

  • 3D Modeler & Texture Artist

    Freelance

    July 2011 - September 2014
    Greater New York City Area

    Worked in-house for various studios on commercial, film, and VR projects. Modeled and textured characters, environments, and products. Mostly used Maya, Zbrush, and Photoshop. Clients included...
    ◾ Framestore NY
    ◾ Microsoft (Hololens Team)
    ◾ Psyop
    ◾ Aardman Nathan Love
    ◾ Method Studios
    ◾ The Mill
    ◾ HiFi3D
    ◾ Digital Evolution
    ◾ Hornet NYC
    ◾ Click3X
    ◾ ODD NYC

  • 3D Modeler

    Framestore

    July 2011 - July 2011
    Greater New York City Area

    Modeled and Textured assets for Alka-Seltzer, Airmiles, and Bisquick commercials.
    Used Maya and Photoshop

  • 3D Modeler & Texture Artist

    Nathan Love

    April 2011 - June 2011
    Greater New York City Area

    Modeled characters and environments for animated commercials. Projects included ads for Kellog's Froot Loops, Hawaiian Punch, and Nickelodeon. Used Maya, Zbrush, and Photoshop.

  • 3D Generalist

    Shilo

    January 2011 - April 2011
    Greater New York City Area

    Modeled, lit, and composited 3D elements for General Motors, O2, and Comcast ads. Used Maya and Photoshop.

  • 3D Intern

    Disney Research

    June 2009 - May 2010
    Greater Pittsburgh Area

    Modeled assets used in SIGGRAPH paper demos

Education
  • 8-Week Online Course in Game Character Creation

    CG Master Academy

    2021 - 2021
  • 1-Month Intensive Workshop in Clay Sculpting, Anatomy Ecorche

    Grand Central Academy of Art

    2014 - 2014
  • Fine Art, Animation, Computer Science

    Carnegie Mellon University

    2006 - 2010
  • Stuyvesant High School

    2002 - 2006