A highly skilled and experienced Senior CG Generalist with extensive experience in 3D art, virtual production, character and environment design, and look development. Seeking to leverage expertise in Unreal Engine, photogrammetry, and team leadership to contribute to innovative and impactful projects.
Work History
Senior CG Generalist (Character Clothing)
META
November 2023 - January 2025
Specialized in character design, avatar creation, and clothing assets for VR and mixed reality. Collaborated with cross-functional teams to develop and implement cutting-edge virtual experiences.
CG Generalist
Alkemy X
November 2022 - May 2023
Worked as a character artist, environment artist, and hard surface artist. Led pre-production asset creation and look development to meet production needs.
cg generalist
FuseFX
June 2021 - November 2022
Contributed to episodic projects as part of the CG Generalist team. Created assets and environments, worked on concept design, cinematics, and storyboards.
3d generalist artist
Industrial Light & Magic
November 2020 - March 2021
San Francisco, CA
Specialized in Unreal Engine, virtual production, and photogrammetry for asset and environment art. Supported various virtual production processes with high-quality asset creation.
Senior Environmnet Artist
Avalanche Studios
January 2017 - August 2018
New York, New York
Collaborated within a large team of 3D artists to create environments, assets and props for Just Cause 4. Used Substance Designer and Painter to produce organic and hard-surface models.
3d senior artist
The Scope
November 2014 - September 2016
NYC
Led the creation of high-resolution models and textures for CG animations in various multimedia projects. Managed team development and applied photogrammetry techniques for realistic environments.
Senior 3D Environment Artist
Microsoft
August 2008 - February 2013
Guildford, United Kingdom
Senior Environment Artist
Senior Environment Artist
Lionhead Studios
September 2009 - September 2012
Developed highly stylized environments and props for Fable Journey. Provided artistic and technical direction for production teams.
Lead Artist
Kuju Entertainment
May 2008 - August 2009
Guildford, United Kingdom
Managed a team of environment, character, and UI artists. Ensured quality and timeliness of artwork, while fostering team growth and development.
3D Environment Artist & 3D Generalist
EA Games
March 2006 - February 2008
Guildford, United Kingdom
Worked on a variety of game projects but most notably the Harry Potter franchise.
Created highly detailed, realistic environments, levels and props. Artistic ownership and completion of assigned levels. Additionally, responsible for prop rigging and animation.
Texture & Vehicle Artist
Criterion Games
January 2005 - March 2006
Guildford, United Kingdom
Modeled and textured hard surface vehicles and applied damage textures. Worked on model optimization and refinement.
3D Generalist
Lea Design
February 2003 - February 2005
Henley on Thames, United Kingdom
Transformed AutoCAD data and photographic references into realistic scene assets. Specialized in organic and hard-surface modeling, lighting, and rendering.
Web & Graphic Designer
AOL
January 1999 - February 2002
London UK
Developed web pages using HTML and Dreamweaver. Created dynamic content using graphic design tools for fast-paced production environments.