James Bayley

James Bayley

James Bayley

Senior CG Generalist / 18 yrs

New York

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A highly skilled and experienced Senior CG Generalist with extensive experience in 3D art, virtual production, character and environment design, and look development. Seeking to leverage expertise in Unreal Engine, photogrammetry, and team leadership to contribute to innovative and impactful projects.


Work History
  • Senior CG Generalist (Character Clothing)

    META

    November 2023 - January 2025

    Specialized in character design, avatar creation, and clothing assets for VR and mixed reality. Collaborated with cross-functional teams to develop and implement cutting-edge virtual experiences.

  • CG Generalist

    Alkemy X

    November 2022 - May 2023

    Worked as a character artist, environment artist, and hard surface artist. Led pre-production asset creation and look development to meet production needs.

  • cg generalist

    FuseFX

    June 2021 - November 2022

    Contributed to episodic projects as part of the CG Generalist team. Created assets and environments, worked on concept design, cinematics, and storyboards.

  • 3d generalist artist

    Industrial Light & Magic

    November 2020 - March 2021
    San Francisco, CA

    Specialized in Unreal Engine, virtual production, and photogrammetry for asset and environment art. Supported various virtual production processes with high-quality asset creation.

  • Senior Environmnet Artist

    Avalanche Studios

    January 2017 - August 2018
    New York, New York

    Collaborated within a large team of 3D artists to create environments, assets and props for Just Cause 4. Used Substance Designer and Painter to produce organic and hard-surface models.

  • 3d senior artist

    The Scope

    November 2014 - September 2016
    NYC

    Led the creation of high-resolution models and textures for CG animations in various multimedia projects. Managed team development and applied photogrammetry techniques for realistic environments.

  • Senior 3D Environment Artist

    Microsoft

    August 2008 - February 2013
    Guildford, United Kingdom

    Senior Environment Artist

  • Senior Environment Artist

    Lionhead Studios

    September 2009 - September 2012

    Developed highly stylized environments and props for Fable Journey. Provided artistic and technical direction for production teams.

  • Lead Artist

    Kuju Entertainment

    May 2008 - August 2009
    Guildford, United Kingdom

    Managed a team of environment, character, and UI artists. Ensured quality and timeliness of artwork, while fostering team growth and development.

  • 3D Environment Artist & 3D Generalist

    EA Games

    March 2006 - February 2008
    Guildford, United Kingdom

    Worked on a variety of game projects but most notably the Harry Potter franchise.
    Created highly detailed, realistic environments, levels and props. Artistic ownership and completion of assigned levels. Additionally, responsible for prop rigging and animation.

  • Texture & Vehicle Artist

    Criterion Games

    January 2005 - March 2006
    Guildford, United Kingdom

    Modeled and textured hard surface vehicles and applied damage textures. Worked on model optimization and refinement.

  • 3D Generalist

    Lea Design

    February 2003 - February 2005
    Henley on Thames, United Kingdom

    Transformed AutoCAD data and photographic references into realistic scene assets. Specialized in organic and hard-surface modeling, lighting, and rendering.

  • Web & Graphic Designer

    AOL

    January 1999 - February 2002
    London UK

    Developed web pages using HTML and Dreamweaver. Created dynamic content using graphic design tools for fast-paced production environments.

Education
  • BA Natural History illustration

    Bournemouth University

    February 1994 - June 1998
  • Mill Hill School

    1986 - 1992