Experienced in AAA engine development with a focus on tools and runtime solutions for realistic lighting in complex environments.
Interested and currently engaged in the business of indie games and startups, creative IP development, game engine technology, and technical art solutions.
Work History
Co-Founder, Indie Game Developer
System Era
April 2014 - Present
Graphics Engineer
343 Industries
June 2011 - April 2014
Implemented and maintained the full stack of the lighting tools and technology pipeline. Worked closely with lighting and environment artists to scope new features and determine production pipelines. Interfaced with infrastructure teams to create and improve a large scale lightmap farm which successfully completed hundreds of thousands of resource intensive jobs for Halo 4 production. Interfaced with engine teams to determine next-generation technical direction for dynamic lighting technologies and tools for the quick preview of static lighting. Developed a Physically Based Shading model for Halo 5 by balancing the needs of technical artists with the technical realities of the lighting engine.