Lead animator with over 15 years of experience working in film, television and gaming. Strong background in leadership and production management with an emphasis in mentoring and team building. Character, facial, camera, previs, motion capture and crowds animation. Client friendly with on-set experience assisting directors and production teams in a variety of roles. Title highlights include Star Wars: The Force Awakens, Avatar Sequels, How to Train Your Dragon 1 & 2, Read Player One, Madden 2018 and Frozen 2.
Work History
Senior Crowd TD
Industrial Light & Magic
September 2021 - June 2022
San Francisco, CA
Walt Disney Animation Studios
April 2019 - September 2021
Burbank, California
Crowds TD
Blue Sky Studios
2018 - April 2019
Greenwhich, CT
Feature: Spies in Disguise
3D Animator
Blue Sky Studios
June 2018 - December 2018
Greenwich, Connecticut, US
Senior Animator
Zoic Studios
February 2018 - April 2018
Culver City, CA
TV
Legion Season 2 - Episodes 1, 5, 6, 7 and 10
The Walking Dead Season 8 - Episode 16
Magnum P.I. - Pilot Episode
Lead Animator
Zoic Studios
January 2018 - January 2018
Senior Animator
The Third Floor
October 2017 - December 2017
Previz Artist/Animator
Lightstorm Entertainment
June 2017 - October 2017
Manhattan Beach, CA
Feature: Avatar Sequals
Senior Animator
Luma Pictures
May 2017 - June 2017
Santa Monica, CA
Senior Animator
CoSA VFX
April 2017 - May 2017
Greater Los Angeles Area
Worked on Marvel's upcoming television show "The Gifted"
Lead Animator/Crowds Lead
Digital Domain
June 2016 - March 2017
Playa Vista, CA
I worked on Power Rangers, NBA Promo and Ready Player One
Halon Entertainment
April 2016 - July 2016
Lead Facial Animator
EA
February 2016 - June 2016
Orlando, FL
Lead Facial Animator for upcoming projects for the Madden franchise.
Senior Animator/Crowd Supervisor/Previs Artist
Pixomondo
July 2015 - February 2016
Santa Monica, CA
Chinese Theme Park Ride
Animator/Crowds Supervisor
Pixomondo
August 2015 - January 2016
Previs Artist
Halon Entertainment
April 2015 - July 2015
Santa Monica, CA
Features:
Alice Through the Looking Glass
Valerian and the City of a Thousand Planets
Senior Animator
Industrial Light & Magic
February 2015 - April 2015
San Francisco Bay Area
Worked on Star Wars Force Awakens
Crowds Lead/Artist
DreamWorks Animation
April 2009 - February 2015
Glendale, CA
Feature:
HOME
How to Train Your Dragon 2
Turbo
Rise of the Guardians
Kung Fu Panda 2
How To Train Your Dragon
TV:
Kung Fu Panda Holiday Special
• Sequence lead for the upcoming feature film (How To Train Your Dragon 2). Tasked with setting up the stadium crowds and look to be shared with other artists on the sequence. Directed, acted in and animated one of Dreamworks first all motion capture shots. Also tasked with additional sequences
Involving flying dragons and battlefield chaos.
• Tasked with special case (difficult) shots that requ
Character Animator
Digital Domain
November 2007 - April 2009
Venice, CA
Past Features:
(Animator/Layout Artist) 2012
(Character Animator) GI Joe
(Character Animator) Thundercats (CG Test)
(Massive TD) The Mummy: Tomb of the Dragon Emperor
• Animated characters, cameras, layout, and misc for feature film (2012).
• Animated characters, cameras, and objects for feature film (GI Joe), following shots from previz phase through to final animation.
• Created crowds, armies and individual placement of characters for feature film (The Mummy: Tomb of the Dragon Emperor).
• Integrated multiple software platforms into daily work
Massive TD
Rhythm & Hues Studios
June 2007 - November 2007
Los Angeles, CA
Feature: Golden Compass
• Created quadruped crowds for feature film (Golden Compass).
• Manipulated agent brain and hand-placed agents with customized brain logic.
• Integrated multiple software platforms into daily work flow including Massive, Maya, and R&H proprietary software.
Animator
Asylum FX
August 2006 - May 2007
• Animated characters, cameras, and objects for feature films and commercials, following shots from previz phase through to final animation.
• Responsible for creating slap comps of animation sequences using Shake for director approval.
• Responsible for creating final camera layout and animation for selected shots.
• Feature Titles included: Pirates of the Caribbean: At World’s End (2007), National Treasure: Book of Secrets (2007), Apocalypto (2006), Déjà Vu (2006), Sky High (2005) and Charlie and the Chocolate Factory (2005) as well several commercials
Character TD
Rainmaker Entertainment
July 2006 - August 2006
Feature: Night at the Museum
• Consulted on various rig and skinning issues for Night at the Museum (2006).
• Performed skinning of Sphynx character for the film.
Technical Animator
Sony Pictures Imageworks
September 2005 - July 2006
• Integrated characters into various scenes for feature film, Beowulf (2007).
• Added animation over motion capture rig.
• Troubleshot character, rig, and environment issues as well as labeled and fixed swaps on various characters’ motion data.
• Lit and added effects to environments in Motion Builder for various scenes
Facial Animator
Hydrogen Whiskey
July 2005 - August 2005
Los Angeles, CA
• Responsible for cinematic facial animation on various characters.
• Worked exclusively on Smack Down VS. RAW 2006 for PS2.
Animator
Asylum FX
December 2004 - June 2005
• Animated characters, cameras, and objects for feature films and commercials, following shots from previz phase through to final animation.
• Responsible for creating slap comps of animation sequences using Shake for director approval.
• Responsible for creating final camera layout and animation for selected shots.
• Feature Titles included: Pirates of the Caribbean: At World’s End (2007), National Treasure: Book of Secrets (2007), Apocalypto (2006), Déjà Vu (2006), Sky High (2005) and Charlie and the Chocolate Factory (2005) as well several commercials
Animator
Genuine Games
November 2003 - December 2004
Los Angeles, CA
• Animated characters for upcoming PS2/xbox releases.
• Created realistic animations and camera layouts for in-game cinematics.
• Integrated motion capture data onto existing characters and problem solved any rig issues.
• Responsible for lighting and rendering in Mental Ray for in-game cinematics.
• Titles include: Fight Club (PS2 and xbox) and Bullet Proof (PS2 and xbox).
Animation Lab Instructor
Full Sail University
September 2001 - August 2003
• Taught students to understand and implement the use of advanced character motion as it pertains to 3-D Animation.
• Wrote and presented various lecture materials including “Puppeteering as it Pertains to Animation” and “Acting Fundamentals to Improve the Animating Process.”