I worked on different types of simulations, like blood simulations, small debris
simulations, I also did some smoke simulations. I used the USD pipeline using
Solaris and LOPs, I also used Shotgrid to work through the different projects.
Houdini FX artist
MPC
November 2021 - July 2023
Montreal
I created different simulations with Houdini, magic effects, pyro, RBD, debris,
ambiental particles or different procedural systems like VOP or VEX. I also used
Nuke for compositing my effects and worked on the slap comp of the shots.
Excellent understanding of the pipeline and working as a team to achieve the
desired results the supervisor required.