Isa Alsup

Isa Alsup

Supervising and hands on Compositing, CG, VR, stereoscopic p

Supervisor Digital Compositor / 28 yrs

Los Angeles

Hire Me
VFX Supervisor / Sequence Supervisor / Comp Supervisor / CG Supervisor :
on set / pre-pro / post

I supervise and mentor artists using NUKE, MAYA, Cinema4D, After Effects and other tools. Most recently worked as Sequence Supervisor on SIN CITY 2 in INDIA. This was essentially a combined position entailing comp supervisor, lighting supervisor and overall production management for assigned sequences and shots. In addition I worked as a Curriculum Designer in the newly formed VFX Training Department at Prime Focus India. Previous to that I supervised NUKE greenscreen plate keying.

In earlier assignments, I worked with Hollywood Motion Graphics/VFX Main Title designer on a number of A-list Stereographic MAIN TITLES as senior compositor, compositing supervisor, MAYA artist, cg supervisor. I also supervised / hands-on MAYA, NUKE, AFTER EFFECTS for commercials and broadcast projects and a GAME CINEMATIC.

I author “The Art of CG Supervision”, https://cgsupervisor.blogspot.com, which looks at CG from the post-production management point of view.

I work with producers to develop pre-production breakdowns and shot concepts, consult on set, and manage cg post production.

I provide pipeline development and assemble teams suited to project demands and limits, then manage the vfx post production.

I have worked on three 70mm films and numerous stereographic films.


Compositor:

I use NUKE & After Effects in compositing or designing vfx shots. Keys, VFX design, Motion GRFX.


MAYA Layout, Camera, Looks, Shaders, Lighting:

I layout and block scenes to get interesting and powerful shots. I provide 3d pre-viz. I also prep shots for render, handling final tweaks. I design efficient and suitable shaders . I am a scene lighter.


Motion Graphic Artist:

I design in MAYA and NUKE. I have an Emmy for SPORTS GRAPHIC DESIGN.


Developer and Technologist:

I support my work with scripting python, mel, javascript...
Work History
  • Alsup VFX

    January 2007 - Present

    Both Client and Crew facing. Available for assignment as VFX Supervisor (pre-pro, production and post). Able to develop VFX concepts and methodologies from scripts, director interviews, production design and storyboards. Able to guide pre-visualization. Able to work on-set to identify and prevent potential cost problems where practical within shoot constraints. Able to break-down rough edit and plan vfx post production work. Able to mentor and manage leadership team and assure vfx quality and concept objectives are met. Able to supervise post production schedule, anticipate and forestall production problems. Able to collaborate with director to deliver visual effects.

    Providing services from personal studio or as a freelance artist. Working at international locations and doing both in-studio and on-set supervision.

  • Alsup VFX

    January 2007 - Present

    Organize compositing assets and composite data stream nodes as a Compositing RIG for rapid response on notes and changes. Keying and integration of elements. Select effects and manipulate effects settings to produce images that meet vfx objectives. Design in-comp effects. Edit and line-up in-comp footage and recompose shots. Stereographic roto, depth manipulation and depth adjustment. Integrate cg for motion graphics or visual effects to best advantage.

  • Alsup VFX

    January 2007 - Present

    Designing and delivering motion graphics for film, broadcast, and other venues combining typographic design, motion design, color design, and integrating visual effects and live action on several hundred projects.

    VFX-COMP/CG "gun for hire": specialties in cg-vfx supervision, AFTER EFFECTS / NUKE compositing, MAYA lighting, MAYA shaders, MAYA shot layout.

    Providing services from personal studio or as a freelance artist.

  • CG Spectrum College of Digital Art & Animation

    July 2015 - January 2018

    Providing NUKE software instruction and student mentoring through one on one online review of student exercises and projects.

  • Stereoscopic Compositor

    Greenhaus GFX

    May 2016 - May 2016

    Stereoscopic compositing for main on end titles, Teenage Mutant Ninja Turtles 2

  • loyalkaspar

    January 2016 - April 2016

    Responsible for designing delivery quality assurance pipeline, technical delivery standards, preparing After Effects projects for delivery, preparing and packaging rendered elements, checking for consistency and technical standards, supervising addition QA compositors. MOTION GRAPHICS NETWORK ID PACKAGES.

  • Nuke Compositor

    Prologue Films

    December 2015 - January 2016

    Responsible for final shot compositing in NUKE, repairing key problems and finessing integration, some tracking, rotoscope and paint work.

  • After Effects Compositor

    The Ether

    October 2015 - December 2015

    FLAKED (NETFLIX) Responsible for shot clean-up in After Effects; mainly crew removal from reflections in moving glass and metal doors. Other cosmetic shot clean-ups and continuity repairs.

  • Pixeldust Studios

    August 2015 - September 2015

    Responsible for achieving the creative aims of the Director and/or Producers through the use of visual effects. Oversee the VFX Post Production process, creatively leading the artists throughout the production. Work closely with the Creative Director, Producers and Coordinators to ensure that the visual effects work is finished in a timely manner and at the quality level expected by client.

    As designer, responsible for hands on digital compositing and CG element production. Comps involved multi-plane 3d, light projection mapping, visual effects. Maya work involved camera, lighting, paint effects.

  • Pixeldust Studios

    August 2015 - September 2015

    Brought in to supervise crew, due to a delivery date change that cut 45% from the production schedule umped in to shot production. Responsible for converting 2D images to stylized 3D motion animations using multi-plane and light projection methods for a documentary mini-series.

  • Digital Compositor

    Mind Over Eye

    August 2015 - August 2015

    NUKE and AFTER EFFECTS compositing variety of projects. NUKE tracking, camera stabilization, particle systems, and general Vfx compositing. AFTER EFFECTS animation, multi-shot assembly, general compositing.

  • Wolf & Crow

    June 2015 - July 2015

    NUKE Stereoscopic compositor for feature PAN (2015) introductory story animation; prep other shots for stereoscopic conversion; final mono shot clean-up and adjustments.

  • Wolf & Crow

    June 2015 - July 2015

    NUKE Stereoscopic compositor for feature PAN (2015) introductory story animation; prep other shots for stereoscopic conversion; final mono shot clean-up and adjustments.

  • Senior Compositor

    Cinesite

    March 2015 - May 2015

    NUKE compositing, tracking, paint clean-up, rotoscope, crowd expansion, CG integration, digital optical effects, color grading, prepRation of breakouts and guide elements for crowd paint restoration. Plate clean-up, rolling shutter repair.

  • Compositor

    Big Picture Group

    August 2014 - August 2014

    Keying and rotoscoping to shift fg elements behind actors and extras in live action crowd dance shot.

  • Prime Focus World

    December 2013 - July 2014

    Position combined COMPOSITING SUPERVISOR and LIGHTING SUPERVISOR with additional duties. Direct oversight over roughly 400 shots for lighting and compositing. Lighting in VRAY/Maya and Compositing in NUKE. Specified shot needs for roto, paint, match-model. Worked with Tracking, Layout, Animation, Paint, Roto and PreComp supervisors. Reported to VFX Supervisor, India. Team included roughly 6 lighters, 20 compositors, 3 leads, 2 lead-trainees I mentored, 2 coordinators, a production manager, and line producer. Shots involved regrading/relighting work in comp and integration of green screen footage with CG sets, matte paintings and effects. Full CG and projection mapping used to give depth to shots. Highly stylized look. Developed NUKE template for compositing to streamline work, allow better collaboration, and make conversion to stereo easier. Developed QC standards and work-flow, shotgun documentation standards for shots. Developed Shotgun pages for better tracking of shots and sequences. Assisted in refinement and testing of NUKE QC toolset.

    Pre-pro on over 400 shots, main comps and lighting on 300 shots.

  • Prime Focus World

    2013 - July 2014

    Working with Managing Creative Director and Director of Stereographic Training, developed an overarching plan to raise VFX skill level of entire company. Focused initially on Compositing Training, developed curriculum and learning objectives for "Beginner level". Identified and mapped out general goals for 4 levels of increased compositing skills including comp TD and comp Leads.

  • Prime Focus World

    October 2013 - December 2013

    Manage precomp dept. preparing GREEN SCREEN keyed, denoised, comps. Re-trained team in keying techniques focusing on my methods I call ICE and CleanKeying. Developed a NUKE template for keying. Set standards for "a good basic comp" (our mission) that could be refined in final comp. Developed performance tracking and performance review system. Set-up mentoring system below Lead level to develop future leads. Managed two shifts, 2 leads, 18 artists, 2 coordinators and a Production Manager. Developed Shotgun pages and workflows to speed-up shot review,approval process and keep track of 2500 denoise and keying status for 2500+ plates. Just prior to end of assignment I managed expansion plan for 4 leads, 50 artists. During my 10 weeks we delivered 1258 keyed shots for use in composites.

  • yU+co

    March 2011 - October 2013

    Working with crack design team producing vfx shots and motion graphics for 3D-stereographic titles and vfx sequences on A-list features and commercials, Game Cinematics.. NUKE, AFTER EFFECTS COMPOSITING, MAYA, Supervision.

    Features include ROBOCOP, EPIC, LIFE of PI, OZ The Great and Powerful, CONAN, Green Lantern, Dolphin Tale, Pirates of the Caribbean

  • Digital Kitchen

    August 2011 - August 2013

    Senior compositor / Clean-up compositor : re-worked NUKE scripts to clean-up and update. Developed NUKE python scripts and gizmos to semi-automate process. Developed a "clean-script" standardization. Worked in AFTER EFFECTS and MAYA also.

    Oversaw work of other artists to update NUKE scripts for numerous commercial clients

  • Pixeldust Studios

    May 2012 - June 2012

    Plan and develop stereographic solutions to migrate cg/vfx shots for NATIONAL GEOGRAPHIC episode ALIEN DEEP. Managed stereographic cameras in MAYA, VUE and AFTER EFFECTS. Some shots were rendered stereographic, some were converted and some were hybrid. Had to design effects for stereographic transitions and explosions. Composited final shots in stereo.

  • Digital FX Supervisor

    Geon Studios Pvt Ltd

    August 2010 - August 2011

    Responsible for technical and artistic supervision of studio's DFX team serving international film and TV effects production. NUKE, SHAKE, AFTER EFFECTS, MAYA, MAYA FLUIDS.
    Supervised CG, Compositing, Tracking, Roto, PreVis, Paint department heads.
    Client-facing : worked directly with film directors and supervisors.
    Artist training and mentoring program.
    Supervisor mentoring.

  • Reliance MediaWorks Ltd. aka AAA Digital

    February 2010 - March 2010

    Two weeks. 60+ students. Teaching NUKE to After Effects and Maya artists in Navi, Mumbai. One of four instructors with 280 students total, Master instructor: Steve Wright.

  • Flight 33 Productions

    September 2007 - May 2009

    Provided artistic and technical leadership and supervision for CG-VFX crew to enhance shots with visual effects and produce original shots with computer graphics for documentary cable properties produced by Flight 33 ---57 hours of television and over 2300 shots (about 10 minutes of visuals per broadcast hour) in a 19 month period. Built department from an empty room; peaked with a staff of 30 artists, 4 supervisors and 2 coordinators-- 36 plus myself. Windows and Mac environment, running Maya and After Effects. Responsible for planning, budgeting, hiring, shot design and supervision. Designed information and collaboration strategies for use with directors and staff. Mentored artists and subordinate supervisors. Worked with an excellent company and had the best crew. Had a really great time.

  • Owner

    Alsup Digital FX

    January 2007 - September 2007

    Contract design and post production services for Visual Effects and Motion Graphics using 2D and 3D methods.
    VFX pre-production planning and on-set supervision.
    Visualization and animatics.
    Character animation, dynamic effects, and advanced visualization problems.
    CG pipeline / production management and consultation.
    Color correction, damaged footage repair, wire removal.
    2-1/2D and 3D matte paintings and environments.
    After Effects, Maya, Poser, Photoshop, et al.
    Feature films, large format films, short films, broadcast/cable, documentaries and DVD menus/games.
    Strong background in medical/forensic/scientific scene simulation / story illustration.

  • Compositor / Animator

    RezIllusion

    November 2006 - January 2007

    FEATURE: The Hills Have Eyes II
    Major wire-removal / scene repair work (reconstructing set backgrounds with moving cameras and fast foreground action); visual effect design of blood, wounds and stabbing; 3D-character animation and compositing.

  • Founding Partner

    AceFx Digital

    August 1997 - January 2007

    AceFx Digital, a boutique specialized in motion graphics, DVD menus, documentary motion-graphic illustration, and independent / small studio feature effects and digital intermediates.
    Among other features and indy films, we produced 100 visual effects shots / matte painting shots / insert shots for World Wide Pictures' award-winning film, "The Climb".
    We won an Aegis award for our storyline, design consultation and 3D graphics for Cessna's Citation X marketing DVD.
    We produced high-quality scientifc scene simulations for a number of documentaries and five seasons of the COURT TV's acclaimed series, "North Mission Road".
    We pioneered the use of Digital Intermediate Color Grading technologies in DVD authoring of damaged and older films and in indy-film production for HD/SD releases.
    We produced 3D and 2D motion graphics for the Disney Channel, Warner Brothers Studios (both through intermediaries) and other clients.

  • Compositor

    Technicolor Creative Services

    2007 - 2007

    FEATURE: Daddy Day Camp
    Damaged film scene repair using After Effects and proprietary techniques.

    FEATURE: Kingdom
    Compositing simple visual effects.

  • Atomix

    November 1991 - November 1997

    As a freelancer, worked on and off at Atomix (Topix LA). Worked on a variety of motion graphic and film projects.

    70MM: "Alaska"
    CG Technical Director, animator, texture artist. Renderman shaders. Main Title animation sequence (2 minutes). Post production / render supervision. Wavefront / Renderman.

    70MM: "The Greatest Places"
    CG Technical director / CG Supervisor / Compositor. Texture artist. Main Title animation sequence (2 minutes). Wavefront / Houdini.

    70MM: "Disney Parade"
    CG compositing. Short lived parade replaced Electric Parade.

    70 MM Stereographic: "Marlboro Run"
    CG effects compositing. Short, ride platform film about off-road racing.

    MOTION RIDE: "DEC Adventure"
    CG scene design, modeling, animation, shaders, lighting.

  • Owner

    Alsup Creative Enterprises

    1992 - 1997

    DBA for freelance work and contract graphics production. Clients included Topix LA / Atomix, RezN8, VIFX, RGA/LA, Evan Ricks-Lamb and Company, Digital Domain, Tippett Studios, Warner Digital, Sony Pictures Imageworks and Bass Yager & Associates.

    Specialized in 3D motion graphics and feature film compositing.

    Developed and marketed software plug-in/macro suite to supplement Wavefront's Composer (TM).

  • Compositor

    Warner Digital

    November 1996 - November 1996

    FEATURE: "Batman and Robin"
    Lead Compositor. Responsible to VFX Supervisor Wendy Rogers, Compositing Supervisor Seth Maury, Producer Ken Wallace, Exec. Producer Mike Fink. Worked with CG supervisor David Altenau. Implemented approved design on several key shots to integrate synthetic images with live action; supervised roto artists, snow particle effects artist and coordinated with other artists in element production.

  • Compositor

    Sony Pictures Imageworks

    February 1996 - June 1996

    FEATURE: The Ghost and The Darkness
    Senior Compositor; first pass on several shots; assigned key attack shot involving multiple dirty green screen plates comprising unsynchronized camera motion and morphs, unacceptable performances, and moving cosmetic defects: supervised roto artists and composited elements.

  • Consultant

    Tippett Studio

    May 1996 - May 1996

    FEATURE: Star Ship Troopers
    Consulted with Compositing Supervisor on FX production for Starship Troopers using Wavefront Composer software;
    Trained COMPOSITORS in use of software.

  • Bass Yager

    1994 - 1996

    Worked with world-reknown graphic designer Saul Bass in the design and production of various motion graphic titles using 3D and compositing technology.

  • CG Supervisor

    RGA/LA

    1993 - 1995

    Reported to Stuart Robertson, Mike Fink, Jon Farhot (VFX Supervisors); Tricia Ashford, Steve Puri, Ken Wallace (Producers)

    FEATURE: Mortal Kombat (1995)
    CG Supervisor (Compositing and 3D crews, about 30 artists): CG post production management, delegation and supervision of crew tasks, troubleshooting, training and supervision of compositing crew, VFX shot design on several key sequences. First-pass compositor and finisher.

    FEATURE: Immortal Beloved
    CG supervisor. 3D graphic elements. Key 1 minute shot was praised in New York Times.

    ID: Icon Productions
    CG Supervisor. Production elements and compositing.

    FEATURE: BraveHeart
    FEATURE: Dead Presidents
    FEATURE: Three Wishes
    Compositing troubleshooting / consultant

    FEATURE: The Shadow
    CG Supervisor (Rendering and Compositing) Worked with Creative Director/Shader Author Joe Francis and 3D Supervisor John Goodman, supervised texture artists and compositing team.

    FEATURE: Last Action Hero
    Compositor

  • Digital Domain

    January 1994 - January 1994

    Brief stint writing UNIX scripts in support of VFX post production for feature film & compositing supervisory position on film.

  • Animator

    ReZn8

    November 1993 - January 1994

    Worked with reknown designer Paul Sidlow and company on motion graphics for various projects including ABC Wide World of Sports. 3D titles and elements.

  • The Post Group

    October 1983 - April 1993

    Worked with client art directors and designers to design 3D graphics based vfx and motion graphics. Developed methods, tools (Programming in C++, C, Pascal, CSH, AWK...)

    Provided leadership and mentoring to artists.

  • Animator

    VIFX

    1993 - 1993

    CG VFX for commercials

  • Animator

    Lamb and Company

    1992 - 1993

    CG Character modeling, rigging, skinning, programming and animation. Final lighting and rendering. Commercial spot.

  • Art Director

    Autographics Inc

    February 1983 - October 1983

    Client relationships - hands on design and animation. 2D vfx, character animation, titles, playback graphics - for episodic national TV and films

  • Advertising Executive

    "Sacramento" Magazine

    September 1981 - January 1982

    Sold advertising space in magazine.

  • Sacramento Board of REALTORS

    August 1979 - September 1981

    Three hats: authored and edited content, reporting; advertising sales, copy writing and graphics; magazine design, illustration and pre-press work. Supervised printing and distribution. Worked with correspondents and association executives.

  • Production Assistant

    ComCo (Pre-Press Services)

    January 1977 - August 1979

    Tabloid / Magazine Graphic pre-press tyypography and paste-up.