Senior Texture artist, shading, modeling artist:
"Commuter"by Joame Collet-Serra
"American Gods" series by David Slade
"Assassin's creed" by Justin Kurzel
"Independence Day: Resurgence" by Roland Emmerich
"X-men Apocalypse" by Bryan Singer
"The Revenant" Alejandro González Iñárritu
"Now you see me: second act" by Jon Chu
"Last witch hunter" by Breck Eisner
Rodeo FX
June 2012 - January 2015
Texture/lighting/lead
Mikros Image
February 2012 - June 2012
Montreal, Canada Area
responsible for modeling, texturing and shading, look development.
Projects worked on:
"Asterix au service de sa majesté" by Laurent Tirard
"Je vous a compris" by Frank Chiche
Software - Maya, Arnold, Photoshop
senior texture/surfacing artist
Digital Dimension
August 2011 - February 2012
Montreal, Canada Area
creating textures for characters and backgrounds for cinematic for video game
Software - XSI, Mudbox, ZBrush, 3Delight
senior CG artist, generalist, look development
Lumiere VFX Inc.
October 2010 - April 2011
Responsible for modeling and texturing of 3D environments and characters of CG feature for National Geographic.
Sofftware - Maya, 3Delight, ZBrush
senior 3d artist
Fake Studio/RED FX
August 2010 - October 2010
responsible for 3D modelling, texturing for the trailer of the film "Immortals".
Maya, XSI, Mental Ray
Artistic director consultant, producer, 3D artist
Freelance
2007 - July 2010
Freelance work, numerous projects for Canadian Space Agency, Pratt and Whitney and many other companies.
senior CG artist, team lead
Meteor Studios
2002 - 2007
technical modeling artist, texture artist, lighting artist
Projects accomplished:
2008 Journey to the Center of the Earth (model/texture artist)
2005 Fantastic Four (texture artist: Meteor Studios)
2005 Alien Planet (TV documentary) (texture artist: Meteor Studios)
2004 Catwoman (texture artist: Meteor Studios)
2003 Wright brothers web project: https://dsc.discovery.com/convergence/wright/flights/flights.html
2003 Nubia (Discovery Channel documentary)
2003 Dinosaur Planet (TV mini-series documentary) (lighting artist)
2003 Extreme Engineering (TV series documentary) (technical modeling artist)
2002 Expedition: Bismarck (TV documentary) (modeler)
2003 Sierra Games cinematic "Hobbit2" video game
Maya, ZBrush, RenderMan, Mental Ray
senior CG artist, concept, look development
Voodoo Arts
2000 - 2002
3D generalist
numerous commercials and music video projects, Sierra Games video game cinematic "Hobbit1".
Softimage/XSI, Mental Ray
senior CG artist
Tube Images
1998 - 2002
One of the 1st VR project - "Oceania" - CG artsit
look development, 3D environment artist, texture artist, modeling artist
"INUK" CBC television series
Softimage 3D, Mental Ray
CG artist
PTM
1999 - 2000
Worked as a CG artist at the beginning of "Virtual Model" project.