Credit list:
• Hasbro’s My Little Pony - The Movie 2.
Responsibilities:
• Beside my daily asset creation quota, which involves Texture painting and Look development, I am also an active part of the following:
• Look development of critical assets and environments.
• Creating shader Library in Arnold for Katana, which can be used by the team.
• Creating Mari Session library which serves as blocking or starting recipe for an asset to maintain uniformity.
• Creating Lighting templates in Katana for Background (Set) lighting which eases the look development work for the Texturing crew.
• Creation of tileable textures and pattern library using Substance designer.
• Helping Supervisor by giving suggestions for the betterment of workflow and new tool implementations.
• New tool testing and bug reporting.
• Documentation of all the above-mentioned stuff which served as reference material for the team.
• Helping the team in troubleshooting various challenges.
Surfacing Supervisor
Assemblage Entertainment
May 2018 - June 2019
Mumbai Area, India
Surfacing Lead
Mikros Image Animation India
January 2017 - May 2017
Bangalore India
Senior Surfacer
DreamWorks Animation
July 2008 - January 2017
Bengaluru Area, India
Working on second project, the first show successfully released.
Lead Character Texture Artist
PIXION. CCL
October 2007 - June 2008
• Modeling, UV mapping, texture painting and shading of characters.
• Assisting Texture Supervisor in reviewing and approving textures and shaders.
• Helping teammates to achieve the expected look of an asset.
• Working closely with other team Supervisors, leads, and art directors to develop assets for the show.
Sr. VFX Character Texture Artist
Tata Elxsi
November 2006 - October 2007
Mumbai Area, India
• Surfacing and modeling characters / props / set dressings / sets for shows.
• Look development of sets/props/ and character costumes
• Working closely with asset and Surfacing lead to achieving the expected look of an asset.