Almost 20 years of experience in character animation for commercials, films and games.
I've worked on a wide range of projects including major Hollywood films, global brand commercials and mobile games.
I've directed and animated award winning short films and designed and programmed mobile games.
Work History
Programmer Analyst
Institute for Creative Technologies at USC
October 2015 - Present
Lead 3D Interactive Developer
3DExcite
January 2017 - December 2019
Los Angeles, CA / Santa Fe, NM
Department Lead, Game Engine / Application Developer.
Unity, Unreal, Three.js, C#, C++.
Responsible for the development of 3D, AR, VR, XR, WebGL and other applications for desktop, mobile (Android/iOS) and web.
Clients: General Motors, Honda, New Balance, etc.
Engineering Architect
3DExcite
December 2019 - January 2022
Santa Fe, New Mexico, United States
Software architect and developer of real-time 3D visualization frameworks, solutions and components for internet browsers. In depth R&D on topics of WebGL product visualizers/configurators and 2D/3D asset pipelines.
R&D Software Engineering Senior Manager
3DExcite
February 2022 - Present
Santa Fe, New Mexico, United States
Software engineer and subject matter expert in WebGL. Enterprise platform and 3rd party environment solutions.
Character Animator / 3D Generalist
IKARIA
November 1996 - September 2015
Roles: CG Supervisor, Character Animator, 3D Generalist, Modeler, Lighter, Technical Director, Rigger, Programmer
Studios: Digital Kitchen, Wicked Pixels, Vitamin, Mechanism Digital, 30 Second Street, Animation Collective, Flam-Doodle Animation, Studio Macbeth, Hornet, Eyeball NYC, Nike, Silicon Beach
Projects: Nike, Ford, Kellogg's, Bayer, US Air Force, Children's Museum of New Mexico, Dean Foods, PBS, Taos Talking Pictures, Adidas, TLC, TNT, History Channel, HBO, Cinemax, National Geographic, Top Junior