For the past 11 years I have been working for Disney Interactive Studios creating video games. During that time I have worked on over 10 titles doing animation, rigging, modeling, lighting, rendering, low and high resolution character models, toy sculptures and 3D printing.
I have also learned how to write tools for Zbrush. These tools are being used by our character department to streamline our workflow. You could say I'm a 3D generalist. I love all aspects of 3D. Currently, I'm working on Disney Infinity as a toy sculptor.
Work History
Senior Character Artist II
Wildlife Studios
January 2022 - Present
Remote Work
Freelance Character & Environment Artist
Playful Studios
October 2020 - December 2021
McKinney, Texas, United States
Senior Character Artist
Boss Fight Entertainment
March 2020 - December 2021
Allen, Texas
Character & Environment Artist
Playful Studios
February 2017 - January 2020
Senior Character Artist
castAR
July 2016 - January 2017
Salt Lake City, Utah
Responsible for creating a character customization system, character designs, 3D modeling and texturing. Collaborated with a small team to create exciting and innovative augmented reality experiences.
Senior Character Artist / Toy Sculptor
Disney Interactive
April 2007 - January 2017
Senior Character Artist / Toy Sculptor
The Walt Disney Company
May 2004 - July 2016
Greater Salt Lake City Area
⢠As part of a team tasked with creating a unified toy design for Disney Infinity, played an integral part in establishing the look and feel of the toys.
⢠Helped create and establish toy development pipeline.
⢠Character Lead on 2 projects.
⢠As Character Lead on Cars 2 produced and oversaw the production of 50+ playable avatars
and ensured all met the high quality standards of Pixar.
⢠Experience includes low and high resolution modeling, digital sculpting, rigging, animation, lighting, rendering and 3d printing.
â¢Worked on 13 video game titles
3D Modeler and Texture Artist
Sandman Studios
October 2003 - April 2004
Pleasant Grove, UT
-Built and textured props for a feature length film, Red Riding Hood
Graphic Artist
BYU Broadcasting (KBYU, BYUTV)
2001 - 2004
Provo, UT
Given creative license to design various graphics for television productions such as sports broadcasts, documentaries, holiday specials, and studio shows.