Ian Jacobs

Ian Jacobs

Senior Character Artist / Senior Toy Sculptor / 20 yrs

Texas, United States

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For the past 11 years I have been working for Disney Interactive Studios creating video games. During that time I have worked on over 10 titles doing animation, rigging, modeling, lighting, rendering, low and high resolution character models, toy sculptures and 3D printing.

I have also learned how to write tools for Zbrush. These tools are being used by our character department to streamline our workflow. You could say I'm a 3D generalist. I love all aspects of 3D. Currently, I'm working on Disney Infinity as a toy sculptor.
Work History
  • Senior Character Artist II

    Wildlife Studios

    January 2022 - Present
    Remote Work
  • Freelance Character & Environment Artist

    Playful Studios

    October 2020 - December 2021
    McKinney, Texas, United States
  • Senior Character Artist

    Boss Fight Entertainment

    March 2020 - December 2021
    Allen, Texas
  • Character & Environment Artist

    Playful Studios

    February 2017 - January 2020
  • Senior Character Artist

    castAR

    July 2016 - January 2017
    Salt Lake City, Utah

    Responsible for creating a character customization system, character designs, 3D modeling and texturing. Collaborated with a small team to create exciting and innovative augmented reality experiences.

  • Senior Character Artist / Toy Sculptor

    Disney Interactive

    April 2007 - January 2017
  • Senior Character Artist / Toy Sculptor

    The Walt Disney Company

    May 2004 - July 2016
    Greater Salt Lake City Area

    • As part of a team tasked with creating a unified toy design for Disney Infinity, played an integral part in establishing the look and feel of the toys.

    • Helped create and establish toy development pipeline.

    • Character Lead on 2 projects.

    • As Character Lead on Cars 2 produced and oversaw the production of 50+ playable avatars
    and ensured all met the high quality standards of Pixar.

    • Experience includes low and high resolution modeling, digital sculpting, rigging, animation, lighting, rendering and 3d printing.

    •Worked on 13 video game titles

  • 3D Modeler and Texture Artist

    Sandman Studios

    October 2003 - April 2004
    Pleasant Grove, UT

    -Built and textured props for a feature length film, Red Riding Hood

  • Graphic Artist

    BYU Broadcasting (KBYU, BYUTV)

    2001 - 2004
    Provo, UT

    Given creative license to design various graphics for television productions such as sports broadcasts, documentaries, holiday specials, and studio shows.

Education
  • Brigham Young University

    2001 - 2005