- Implementing the effects setup created by the Lead or the TD Artist on a per shot level (Houdini).
- Creating fluid simulations (water surface and full white water), according to the specific instructions of the
VFX Supervisor (Houdini).
- Gathering assets produced by other departments as Layout and Animation.
- Creating effective and beautiful slap comps and contact sheets (Nuke) for the production team.
- Making sure elements are properly passed from FX to lighting (for example, by checking them in Katana)
or comp as needed.
- Additional software: ShotGrid, Tractor.
- Projects: Young Woman and the Sea; Ant-Man and the Wasp: Quantumania; Atlas.
Junior FX Artist
Rendering.no
May 2019 - January 2020
Noruega
- Create visual effects (Houdini) for the gas and oil industry.
- Operate cameras, lights, materials and textures.
- Rendering (Mantra, Redshift and V-Ray for Houdini).
Education
VFX Master with Houdini and Nuke in Animación, tecnología interactiva,