Architecturally trained game environment artist with 5 years of experience in planning the scope of an environment, creating game ready assets, and developing artistic pipelines to achieve technical requirements. Great team player but also self-starter and organized with great attention to detail and follow-through.
- Working for mod-teams and small prototype game projects.
- Developing game models for environments to be sold to through model selling services.
Digital Artist
Kathy Taslitz Studios
May 2014 - February 2015
Greater Los Angeles Area
Environment Artist
Disney Interactive Media Group
May 2012 - October 2012
North Hollywood
Created environments on an unannounced MMO title; the title’s scope required all departments to work closely for immersive game play while keeping a cohesive artistic style; integrated new industry techniques of game art asset creation that allowed for more artistic focus; simplified iteration of assets for the environment art team; worked with developers to understand the game play and in turn created a functional pipeline for other artists to import the art; ability to quickly learn how to work in an evolving game development atmosphere with many iterations with the goal of a high quality finished product; created the environments with Maya, ZBrush, Photoshop, xNormals, and various proprietary tools.
Environment Artist
High Impact Games
February 2011 - August 2011
Greater Los Angeles Area
Created environments for DreamWorks Super Star Kartz that consisted of DreamWorks movies Shrek, How to Train Your Dragon, Madagascar, and Monsters vs Aliens; worked on the race tracks for Shrek’s Swamp, Dragon’s Keep, Isle of Berk, Dragon’s Lair, and Far, Far Away; developed concept for final level look and mapped out a plan of action to complete each race track in a timely manner; established a pipeline for creating all assets to meet artistic standard and requirements for Xbox 360, PlayStation 3, Wii, and 3DS; created the environments and assets with Maya and Photoshop and implemented using proprietary tools/engines.
Environment Artist
Robomodo
May 2010 - October 2010
Greater Chicago Area
Initially worked on the animation team to help create variation for sideline NPC and imposters for Tony Hawk Shred; brought onto the environment art team to assist in asset creation; promoted within Robomodo to take on more responsibility by enhancing resolution of Texel quality, increasing detail and fidelity of existing assets, and creating additional assets to improve the levels; used Softimage XSI, Photoshop, and implemented using proprietary tools/engine.
Owner
HughieDM Design Productions
June 2008 - May 2010
Greater Chicago Area
Created pre-visualization work for various architectural projects in Chicago and Washington, D.C.; created pre-visualization images of box seat redesign for the Verizon Center in Washington, D.C.
Freelance Architect
Initiative for Afghan Women
April 2007 - July 2007
Bristol, RI
Designed and developed an orphanage for children in Afghanistan with a team of colleagues.
Intern Architect
OPX
May 2006 - August 2006
Washington D.C. Metro Area
Worked on several government architect projects in Washington, D.C. as well as developed conceptual design for architectural competitions.
Intern Architect
SethAnne Studios
May 2002 - August 2005
Alexandria, Virgina
Worked on the construction, design/development, and 3D modeling/rendering of houses in Alexandria, VA.