I've been involved with the deployment of the short film "One Per Person" for the past several years. Currently, I am the Look Development Supervisor, and for the first 6 months I worked as a Modeler for the main character, Chuck.
Senior Lighting Technical Director
Sony Pictures Imageworks
February 2011 - September 2013
"Cloudy With a Chance of Meatballs 2" - Senior Lighter & Compositor.
"Hotel Transylvania" - Senior Lighter & Compositor.
"The Smurfs" - Senior Lighter & Compositor on full-cg Smurf Village sequences.
"The Smurfs: A Christmas Carol" (short film) - Senior Lighter & Compositor.
Projects: "Transformers 2", and "Star Trek" the J.J. Abram's re-boot.
Responsibilities: Sequence key lighting; shot lighting; publicity stills for Luxor Hotel & Casino, Hasbro Inc, and Paramount. The highlight of the promotional stills was lighting and rendering of the 200' mural that was displayed on the Luxor pyramid, my first 16k render!
Senior Technical Director
Motion Theory
June 2008 - July 2008
Responsibilities: Lighting and rendering pipeline development; RenderMan shader writing; look development; key lighting; shot lighting.
Project: Sony HDNA "Breeze" and "Vines" commercials.
Client: Sony
Senior Technical Director
Sony Pictures Imageworks
February 2004 - June 2008
Responsibilities: Lighting, Compositing, Look Development, and RenderMan Shader Writing.
Projects included: Hancock; I Am Legend; The Chicago Spire (Architectural Visualization); Surf's Up; Open Season; The Aviator; Spider-Man 2, and BeWitched.
Technical Director - Massive
Wētā FX
January 2003 - November 2003
Created crowed simulations, and setup the "brains" of several characters and animals used in the simulations.
Technical Director - Lighting
Wētā FX
March 2002 - November 2002
Wellington, New Zealand
Lighting for Gollum, Treebeard, and digital doubles in "LOTR: The Two Towers".
Technical Director
Industrial Light & Magic
March 2001 - March 2002
Lighting, compositing, and fx work on "Star Wars: Episode II".
Technical Director
Square USA
1998 - 2000
Honolulu, Hawaii
I worked in the FX Department at Square, using Maya and RenderMan to create the visual effects for "Final Fantasy: The Spirits Within". Some of the more memorable effects i created were for the Phantoms as they were being hit by gun fire; and many explosions, fire, and smoke elements.
3D Supervisor & Lead Animator
Northwest Imaging & FX
June 1995 - March 1999
The projects and scope of work over the years at NWFX were wide-ranging: from the pilot and first two seasons of "Stargate: SG-1" to commercials for Colgate, and Polygram music.. A great group of people, and a lot of good times!
Digital Artist
Kenn Perkins & Associates
1993 - 1994
Created 2d and 3d animations for commercials, bumpers, and infomercials. Helped to test and setup mocap system.