Dave Howe

Dave Howe

Senior Digital Artist / 24 yrs

Singapore

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Senior Lighting Technical Director

Solo: A Star Wars Story (2018)

Senior Lighting Technical Director

Ready Player One (2018)

Look Development Supervisor

One Per Person (2016)

Senior Lighting TD

Hitman: Agent 47 (2015)

Senior Lighting TD

Jurassic World (2015)

Senior Lighting Technical Director

The Smurfs: A Christmas Carol (2015)

Senior Lighting Technical Director

Cloudy with a Chance of Meatballs 2 (2013)

Senior Lighting Technical Director

Hotel Transylvania (2012)

Senior Lighting And Compositing Technical Director

The Smurfs (2011)

Senior Technical Director

Tangled (2010)

Senior Technical Director

Star Trek (2009)

Color And Lighting TD

Hancock (2008)

Senior Technical Director

I Am Legend (2007)

Lighting & Compositing

Surf's Up (2007)

Senior Technical Director

Surf's Up (2007)

Senior Technical Director

Open Season (2006)

Color & Lighting Technical Director

Monster House (2006)

Digital Artist

Bewitched (2005)

Senior Technical Director

The Aviator (2004)

Senior Technical Director

Spider-Man 2 (2004)

Compositor (3D Version 2011)

The Lion King (1994)

Work History
  • VFX Supervisor

    HyperReal

    March 2021 - Present
  • Freelance

    Pixel Lighter

    April 2021 - June 2021
    Singapore
  • Digital Artist

    Suberashi

    January 2021 - February 2021
  • Lighting/LookDev/Sims

    Cum.md

    October 2019 - October 2019
    Singapore
  • Lighting, LookDev, and Compositing

    Cum m+d

    September 2018 - October 2018
    Singapore
  • Senior Lighting Technical Director

    Industrial Light & Magic

    October 2013 - May 2018
  • Look Development Supervisor

    Traceback Studios

    December 2010 - January 2014
    Los Angeles

    I've been involved with the deployment of the short film "One Per Person" for the past several years. Currently, I am the Look Development Supervisor, and for the first 6 months I worked as a Modeler for the main character, Chuck.

  • Senior Lighting Technical Director

    Sony Pictures Imageworks

    February 2011 - September 2013

    "Cloudy With a Chance of Meatballs 2" - Senior Lighter & Compositor.
    "Hotel Transylvania" - Senior Lighter & Compositor.
    "The Smurfs" - Senior Lighter & Compositor on full-cg Smurf Village sequences.
    "The Smurfs: A Christmas Carol" (short film) - Senior Lighter & Compositor.

  • Senior Technical Director

    Walt Disney Animation Studios

    August 2009 - March 2011

    Projects:
    "Tangled" - Senior Lighter/Compositor.
    "The Lion Kind 3D" - Stereo Conversion Artist/Compositor.
    "Beauty & The Beast 3D" - Stereo Conversion Artist/Compositor.

  • Senior Technical Director

    Industrial Light & Magic

    July 2008 - August 2009

    Projects: "Transformers 2", and "Star Trek" the J.J. Abram's re-boot.
    Responsibilities: Sequence key lighting; shot lighting; publicity stills for Luxor Hotel & Casino, Hasbro Inc, and Paramount. The highlight of the promotional stills was lighting and rendering of the 200' mural that was displayed on the Luxor pyramid, my first 16k render!

  • Senior Technical Director

    Motion Theory

    June 2008 - July 2008

    Responsibilities: Lighting and rendering pipeline development; RenderMan shader writing; look development; key lighting; shot lighting.
    Project: Sony HDNA "Breeze" and "Vines" commercials.
    Client: Sony

  • Senior Technical Director

    Sony Pictures Imageworks

    February 2004 - June 2008

    Responsibilities: Lighting, Compositing, Look Development, and RenderMan Shader Writing.
    Projects included: Hancock; I Am Legend; The Chicago Spire (Architectural Visualization); Surf's Up; Open Season; The Aviator; Spider-Man 2, and BeWitched.

  • Technical Director - Massive

    Wētā FX

    January 2003 - November 2003

    Created crowed simulations, and setup the "brains" of several characters and animals used in the simulations.

  • Technical Director - Lighting

    Wētā FX

    March 2002 - November 2002
    Wellington, New Zealand

    Lighting for Gollum, Treebeard, and digital doubles in "LOTR: The Two Towers".

  • Technical Director

    Industrial Light & Magic

    March 2001 - March 2002

    Lighting, compositing, and fx work on "Star Wars: Episode II".

  • Technical Director

    Square USA

    1998 - 2000
    Honolulu, Hawaii

    I worked in the FX Department at Square, using Maya and RenderMan to create the visual effects for "Final Fantasy: The Spirits Within". Some of the more memorable effects i created were for the Phantoms as they were being hit by gun fire; and many explosions, fire, and smoke elements.

  • 3D Supervisor & Lead Animator

    Northwest Imaging & FX

    June 1995 - March 1999

    The projects and scope of work over the years at NWFX were wide-ranging: from the pilot and first two seasons of "Stargate: SG-1" to commercials for Colgate, and Polygram music.. A great group of people, and a lot of good times!

  • Digital Artist

    Kenn Perkins & Associates

    1993 - 1994

    Created 2d and 3d animations for commercials, bumpers, and infomercials. Helped to test and setup mocap system.