Hilaire Gagne

Hilaire Gagne

Technical Artist (TD, Lighting, Compositing, Generalist)

Mid-level Technical Director / 10 yrs

Toronto, Canada

Hire Me
I am a seasoned technologist with a passion for business, technology, visual effects, art, lighting and rendering.

I started this journey in 2013 with little-to-no experience on creating digital imagery. I have always enjoyed sketching and drawing when I could but early life circumstances where such that I was not able to actively pursue this path until now.

The projects you see here are what I have managed to accomplish when time permits. I would welcome an opportunity to leverage my experiences and skills in the animation, film, or television industry as this would afford an opportunity to further improve. There is much that I feel I can learn and therefore, I am willing to start at the proverbial bottom of the ladder.
Work History
  • Technical Director

    Arc Productions

    March 2016 - July 2016
    Toronto, Canada

    Verify quality of inbound/outbound 3D assets and ensure smooth transfer between facility and partners/clients.

    Review delivery specifications outlined by clients on a per-project basis for 3D asset deliveries. Ensure smooth transfer of assets including materials from one team to another. Assist production engineering in the development of automation script. Correct deficiencies in inbound/outbound 3D assets as required – modeling, rigging, surfacing, lighting, animating.

    Coordinate with post-production for delivery of asset and shot, resolve discrepancies, ensure consistency of imagery.

    Update ShotGun to accurately report the status of inbound/outbound assets and shots. Update technical knowledge and workflow systems with latest information on automation script functionality and processes.

  • Technical Director

    Tangent Animation

    September 2015 - February 2016
    Toronto, Canada

    Evaluate 3D model animation requirements and develop automation tools to facilitate rigging, skinning, and blend shape creation. Create 3D application plug-ins (add-ons) to control various character, scene, and camera elements. Implement tools to permit import/export of rig, scene, camera, animation, and render settings between shots.

    Update technical knowledge and workflow systems with latest information on automation script functionality and processes. Assist other engineers, developers, and artists in troubleshooting pipeline-related issues, debugging of asset files and supplemental tools. Prepared sequences/shots for entry into various parts of the pipeline – layout, animation, finaling, etc.)

Education
  • Mobile Device Management

    AirWatch Academy

    2016 - ?
  • Professional CG, VFX, CAD, & Digital Art Training

    3D Motive

    2016 - 2017
  • Visual Effects for Film & Television

    Seneca College of Applied Arts and Technology

    September 2014 - April 2015