YOUNGKYOUNG MIN

YOUNGKYOUNG MIN

Lighting Artist

Mid-level Lighting Artist / 12 yrs

Oakland, CA

Hire Me
One of my key strengths includes communication and assisting artists. I am a “people person” and an enthusiastic self-starter.
Work History
  • lighting artist

    Brazen Animation

    August 2017 - September 2017
  • Lighting & Compositing Artist

    Studio X / AAU

    2015 - 2017
    San Francisco Bay Area

    Sweet Friendship / Lead / 3D Animated short film / Studio-X, San Francisco, CA (In Progress)
    Setting up day-time lighting
    Composited all render passes in Nuke

    Call Me / Lead/ 3D Animated short film / Studio-X, San Francisco, CA (In Progress)
    Worked on lighting shots with moving camera
    Composited all render passes in Nuke

    Wishing Box / 3D Animated short film / Studio-X, San Francisco, CA (2015-2016)
    Worked on lighting shots with animated characters
    Fixed intersection error on character’s hair and fur
    Managed render time

  • Lighting Artist

    Digiart production Inc

    2006 - 2009
    Ilsan, Korea


    The Blip/3D Animated TV series / Digiart production Inc, Ilsan, KOREA (2009)
    Worked on lighting shots for both background and characters
    Adjusted shaders for main characters
    Composited render passes in After Effect

    The Outback / 3D feature film / Digiart production Inc, Ilsan, KOREA (2009)
    Worked on lighting both background and characters
    Created leaves shadow passes on character’s body

    Garfield Pet Force / 3D feature film / Digiart production Inc, Ilsan, KOREA (2009)
    Worked on lighting both background and characters
    Created environment lighting set both day and night time

    Garfield Fun Fest / 3D feature film / Digiart production Inc, Ilsan, KOREA (2008)
    Worked on lighting both background and characters
    Created environment lighting- sunny forest, sunset mountain and rainy day.

    Garfield Gets Real / 3D feature film / Digiart production Inc, Ilsan, KOREA (2007)
    Worked on lighting both background and characters
    Created cartoon style of environment lighting

  • Technical Artist

    Vix Creative Studio

    2005 - 2006
    Gangnam-gu, Seoul, Korea

    Worked 3D animation TV series named DIBO; lighting shots with animated characters. Tested lighting in game engine.

Education
  • Master of Fine Arts (M.F.A.) in Animation, Interactive Technology, Vid

    Academy of Art University

    2013 - 2017