Leading a team of environment artists ranging from junior to senior dmp/3D artist.
Setting a quality bar and leading by example, offering technical and creative support for the other team members.
Planning and scheduling tasks with the prod. coordinators.
Running dailies for the vfx supervisor and making sure notes get addressed correctly and in a timely manner.
Lighting Lead
ICON Creative Studio
June 2016 - October 2016
Vancouver, British Columbia, Canada
Lighting lead and comp artist Disney's Elena of Avalor
Sequence lead lighting TD, look development
MPC
January 2016 - June 2016
Vancouver, Canada Area
Working on projects such as Independance Day 2 as a Key shot Lighter and sequence lighting lead Ghost Busters 2016.
Using the foundry's KATANA and PRman
Lighting Technical Director, Look Development
MPC
October 2014 - November 2015
Vancouver, British Columbia, Canada
Worked on projects such as Goose Bumps, Monster Trucks and the Finest Hour.
Using the foundry's KATANA and PRman
senior Lighting and Compositing Artist
Rainmaker Entertainment
October 2013 - October 2014
Vancouver, Canada Area
Set lighting and compositing for Barbie direct to DVD movies
Lighting & Compositing artist
Bardel Entertainment
January 2013 - October 2013
vancouver
Lighting and Compositing Artist
Rainmaker Entertainment
2011 - July 2012
Vancouver, Canada Area
Took the established lighting and modified it shot to shot for entire sequences on the feature Escape From Planet Earth.
Lit and composited a high quota of shots.
Lead Texture Artist and Lead Lighting artist
Kerberos Productions
September 2010 - August 2011
Vancouver, Canada Area
At kerberos I painted 90% of all the texture maps for the entire game.
I also helped the coders with creating a HDRI lighting engine to create more realistic space lighting.
Also I hand painted all the background HDRI maps.
Director of Photography
Luximation
February 2010 - September 2010
Leading the lighting and rendering department, directing modelers on their textures and geometry for proper render quality.
Lead Lighting artist and texture modeler support
Threewave Software
February 2007 - May 2009
Created all the lighting for GhostBusters and texturing of existing and new assets.
Environment art for Army of Two 40th day
Lighting Lead and senior texture artist
Radical Entertainment
January 2006 - February 2007
Vancouver, British Columbia, Canada
worked as the first "next-gen" experienced artist on the game Prototype to set up the lighting system and educate on next Gen texture techniques
Lighting Lead
core design
December 2001 - January 2006
Derby, United Kingdom
lighting lead and environment artist on Tomb Raider Angel of Darkness
generalist artist
De Beeldenfabriek Illustratie en Animatie BV
November 2000 - December 2001
Rotterdam Area, Netherlands
environment artist for several Architectural Visualization projects