Herod Gilani

Herod Gilani

Senior Environment Artist / Lead Lighting/Lookdev TD / 10 yrs

Vancouver, Canada

Hire Me

Visual Effects Artist

The Electric State (2025)

Visual Effects Artist

Blue Beetle (2023)

Visual Effects Artist

The Last Of Us (2023)

Visual Effects Artist

Morbius (2022)

Visual Effects Artist

Shang-Chi (2021)

Environment Artist;visual Effects Artist

WandaVision (2021)

Environment Artist

Snowpiercer (2020)

Matte Painting Artist

The Hunt (2020)

Environment Artist

Midway (2019)

Environment Artist

See (2019)

Environment Artist

For All Mankind (2019)

Visual Effects Artist

Ad Astra (2019)

Digital Artist

Skyscraper (2018)

Visual Effects Environment Artist

A Wrinkle in Time (2018)

Visual Effects Environment Artist

Justice League (2017)

Lighting Artist

The Mummy (2017)

Visual Effects Artist

Aquaman (2016)

Lighting Technical Director

Sausage Party (2016)

Lead Lighting And Compositing Artist

Elena of Avalor (2016)

Visual Effects Artist

Ghostbusters (2016)

Visual Effects

Goosebumps (2015)

Lighting And Compositing Artist

Barbie in Rock 'N Royals (2015)

Lighting & Compositing Artist

Barbie in Princess Power (2015)

Style / Medium
Style / Medium Clear
Software
Software Clear
Work History
  • Senior Environment Artist

    Digital Domain

    March 2021 - January 2024
    Vancouver, British Columbia, Canada
  • Senior Environment Artist

    FuseFX

    January 2021 - March 2021
    Vancouver, British Columbia, Canada
  • Environment Artist

    Digital Domain

    November 2020 - January 2021
    Vancouver, British Columbia, Canada
  • Senior Environment Artist

    FuseFX

    August 2020 - November 2020
    Vancouver, British Columbia, Canada
  • Environment Artist

    Digital Domain

    August 2019 - May 2020
    Vancouver, Canada Area
  • Senior Environment Artist

    Pixomondo

    March 2019 - August 2019
    Vancouver, Canada Area
  • Sequence Lead Environment artist

    MPC

    October 2016 - March 2019
    Vancouver, British Columbia, Canada

    Leading a team of environment artists ranging from junior to senior dmp/3D artist.
    Setting a quality bar and leading by example, offering technical and creative support for the other team members.
    Planning and scheduling tasks with the prod. coordinators.
    Running dailies for the vfx supervisor and making sure notes get addressed correctly and in a timely manner.

  • Lighting Lead

    ICON Creative Studio

    June 2016 - October 2016
    Vancouver, British Columbia, Canada

    Lighting lead and comp artist Disney's Elena of Avalor

  • Sequence lead lighting TD, look development

    MPC

    January 2016 - June 2016
    Vancouver, Canada Area

    Working on projects such as Independance Day 2 as a Key shot Lighter and sequence lighting lead Ghost Busters 2016.
    Using the foundry's KATANA and PRman

  • Lighting Technical Director, Look Development

    MPC

    October 2014 - November 2015
    Vancouver, British Columbia, Canada

    Worked on projects such as Goose Bumps, Monster Trucks and the Finest Hour.
    Using the foundry's KATANA and PRman

  • senior Lighting and Compositing Artist

    Rainmaker Entertainment

    October 2013 - October 2014
    Vancouver, Canada Area

    Set lighting and compositing for Barbie direct to DVD movies

  • Lighting & Compositing artist

    Bardel Entertainment

    January 2013 - October 2013
    vancouver
  • Lighting and Compositing Artist

    Rainmaker Entertainment

    2011 - July 2012
    Vancouver, Canada Area

    Took the established lighting and modified it shot to shot for entire sequences on the feature Escape From Planet Earth.
    Lit and composited a high quota of shots.

  • Lead Texture Artist and Lead Lighting artist

    Kerberos Productions

    September 2010 - August 2011
    Vancouver, Canada Area

    At kerberos I painted 90% of all the texture maps for the entire game.
    I also helped the coders with creating a HDRI lighting engine to create more realistic space lighting.
    Also I hand painted all the background HDRI maps.

  • Director of Photography

    Luximation

    February 2010 - September 2010

    Leading the lighting and rendering department, directing modelers on their textures and geometry for proper render quality.

  • Lead Lighting artist and texture modeler support

    Threewave Software

    February 2007 - May 2009

    Created all the lighting for GhostBusters and texturing of existing and new assets.

    Environment art for Army of Two 40th day

  • Lighting Lead and senior texture artist

    Radical Entertainment

    January 2006 - February 2007
    Vancouver, British Columbia, Canada

    worked as the first "next-gen" experienced artist on the game Prototype to set up the lighting system and educate on next Gen texture techniques

  • Lighting Lead

    core design

    December 2001 - January 2006
    Derby, United Kingdom

    lighting lead and environment artist on Tomb Raider Angel of Darkness

  • generalist artist

    De Beeldenfabriek Illustratie en Animatie BV

    November 2000 - December 2001
    Rotterdam Area, Netherlands

    environment artist for several Architectural Visualization projects

Education
  • graphic design, graphic design

    Johan de witt graphiesche technieken

    1995 - 1999