Rigger, Pipeline Developer, CG Supervisor, looking to integrate new tech into animation pipelines using LLMs and diffusion models. Love to create new tools and workflows.
Work History
head of studio
Many-Worlds
March 2019 - Present
Buenos Aires
CG / asset supervision for advertisement and film assets, development of a cloud based scalable studio pipeline, development of pipelines, tools and frameworks for Stable Diffusion (ComfyUI) and LLM integrations into our workflows