Innovation from concept to deliveries. I thrive on creativity and problem solving. Animation has been a great instrument to learn to think out of the box; while product development for my racing quads has fired my flame for the RC world. It's amazing how different talents and passions coincide in different world yet feed each other.
Work History
Racing Drone Designer
Out of the Box Innovations
May 2015 - Present
Owner and designer for Out of the Box Innovations. Creating innovating frame designs for drone racing.
Animation Coach
The ACME Network
February 2012 - Present
I am televised to high-schools and colleges across the US to look at, critique, and instruct students on animation principles and techniques. I have a chance to speak into their lives and help bring out the artist that they want to be.
Teacher
The Urban Workshop
2015 - 2017
Character Animator | Modeler
Ember Lab
October 2012 - September 2013
Orange
As a first feature animated studio I am enthralled to be working with this team of professionals! They keep a tight pipe-line and know exactly what they want for the look and feel of their story. It's a privilege to work with and for them.
• Animated creatures and background elements for the feature short film.
• Created movement patterns and expressions for creatures.
• Animated characters for the game.
• Modeled backgrounds, cars, and props for game.
• Created concepts for certain levels for the racing game.
Character Animator | Modeler | Environment Artist | Rigger
DiveNav
February 2007 - October 2012
Irvine, Califorina
Working for this company and project was a very challenging and rewarding time. Starting from near scratch, we all worked together to come up with a great diving simulator that emulated real-world diving sites for the PC. I worked closely with the programmers to include animations, better modeling tools and implementation into the scripts, along with other ideas and influences I gave while I was here.
• Animating all creatures and actors in the world.
• Modeling for near all art assets.From marine life, plants, boats, buildings, etc.
• Rigging all the actors and creatures of the world in 3DS Max.
• Re-created graphic versions of dive computers that would replicate actual dive computers.
• Re-constructed old dive vessels from photos and old plans to allow divers to journey through them.
Asset Manager | Modeler
Pick Up and Play
2007 - 2008
Lake Forest, Califorinia
Creating fun and exciting games, this company was working on a title for the Nintendo Wii when I was brought in to help manage all assets of the game and create many of those assets. Having a very short amount of time to complete this project it was vital to keep things well organized and communications flowing smoothly. I worked at keeping the pipeline clutter free as I also was working in creating assets for this game as well. It was certainly a testing of my organizational and management skills!
• Managed all assets in lists and verifying the working conditions for each. (Team of 8)
• Created environmental art for the game
• Worked with programmers to creatively solve working problems in the game
• Created a custom User Interface for the game
• Created new art and layout for the User Interface
3D Generalist
Visuart
2004 - 2005
Irvine, California
Creating visual examples of what homes will look like helps architects and potential home buyers understand what it is they are developing or buying. It was my job to read the plans of the architects and faithfully represent on screen what their designs were. I would also go on to helping with other facets of this company including environmental animation, and some modeling education of the jr grade artists. In this past pased environment, I really learned how to manage my time very well to make sure all projects that were assigned to me came in on or before the deadlines.
• Model homes, communities, shopping complexes according to the architects drawings
• Animate environments (I.E. trees, cars, etc)
• Model whatever assets were needed to give realistic feeling to environments.