Highend game cinematic.
Crysis 3 Opening Cinematic
Batman: Arkham Origins
Other unannounced game cinematics.
FX artist
Rainmaker Entertainment
January 2012 - May 2012
Vancouver, Canada Area
FX artist on feature animation: Escape from planet Earth
Responsible for creating effects such as: snow, ice, smoke/dust, slime trails, and debris.
Fx Artist/TD
Modus FX
2010 - 2011
Montreal, Canada Area
FX artist/TD on cinematics for the game FEAR 3
FX artist/TD on March of the Dinosaurs (BBC)
FX artist on feature film Immortals
Responsible for creating, lighting and rendering all types of effects, including fire, smoke, steam, debris, volcano eruption, snow, rain, flying paper and ash, bubbles, and others.
Pre-comping, and generating a first pass of composite for the compositors
Testing internal tools and help build a better pipeline
Attending dailies and meetings to develop and reiterate effects
Softwares used include: Maya, Houdini, 3ds max, fumfx, XSI, NUKE, and filemaker
FX artist
Freelance
2008 - 2009
Toronto, Canada Area
Visual Effect Artist on Dinocroc vs. Supergator
Responsible for creating, lighting and rendering boulder explosion, dust plumes, debris
Visual Effect Artist on The House That Jack Built
Responsible for creating, lighting and rendering blood squirts, matchmove, and blood mists
Visual Effect Artist on Tommy and the Cool Mule
Responsible for creating, lighting and rendering sparkles, distortion trails, and particles.
Smirnoff Logo
Responsible for creating, lighting, rendering and modeling Smirnoff logo, shattering it, creating ice shader
US Navy project
Responsible for creating, lighting and rendering explosion, dust waves, shock waves, composite with live action footage with 3D in mind
Visual effect Artist
Authority FX, Inc.
2008 - 2008
Visual Effect Artist on Fire from Below
Visual Effect Artist on Pearblossom
Responsible for creating, lighting and rendering many different effects, including fire, smoke, dust storms, dust,, debris, shattering skeletons, explosions and underwater explosions
Responsible for animating objects to generate effects from
Look developed effects from the ground up with the VFX supervisor
CG artist
Super 78 Studios
2007 - 2007
CG artist on Ben 10: Race Against Time
Responsible for generating, lighting, rendering, and shading all types of effects, including: shatter effects, particles, sparks, and fire.
Delivered high quality effects in short time and on time
Software used includes: 3ds max, NUKE, fumfx