Hector Ortiz

Hector Ortiz

FX Artist / TD / TechArt

Senior FX Artist and Houdinni Tech Artist / Junior Python Programmer / 17 yrs

Sarasota, FL

Hire Me

FX Artist

Ragnarok (2020)

Effects Artist

Doom Patrol (2019)

effects technical director

Spies in Disguise (2019)

The Runaways (2017)

Effects Technical Director

Thor: Ragnarok (2017)

Effects Technical Director

Okja (2017)

Effects Technical Director (Double Negative)

Star Trek Beyond (2016)

Effects Technical Director

The Huntsman's Winter War (2016)

Effects Artist

Supergirl (2015)

Effects Technical Director

Avengers: Age of Ultron (2015)

Effects Artist

The Flash (2014)

FX Artist

Vitaminamulch: Air Spectacular (2014)

Mr. Sketch Scented Markers: Make Coloring Even More Fun (2014)

Effects Artist

The Pirate Fairy (2014)

300: Rise of an Empire (2014)

Planes: Fire & Rescue (2014)

FX Artist

R.I.P.D. (2013)

Effects TD

Life of Pi (2012)

FX TD

Happy Feet Two (2011)

American Horror Story (2011)

DC Universe Online (2011)

Effects Animator Trainee

Bolt (2008)

Effects TD

The Golden Compass (2007)

Digital Artist

The Introvert (2006)

Effects Animator

Combustible Russ (2006)

Effects Aritst

World of Tanks

Effects Artist

McCain

Nintendo: World of Wishes

Work History
  • Houdini Effects Tutor

    ANIMUM Creativity Advanced School

    May 2020 - Present
    Malaga, Andalusia, Spain
  • Effects Artist

    Encore VFX

    January 2021 - April 2021

    The Flash, Supergirl, Doom Patrol, and another unreleased film.

  • Houdini Mentor

    CG Master Academy

    October 2020 - February 2021

    Tutor students in Abstract FX for Houdini course.
    Created destruction effects for two in-house Master Houdini productions.

  • Effects Artist

    Render Room

    May 2020 - May 2020
    San Juan, Puerto Rico
  • Houdini Effects

    Zoic Studios

    August 2019 - December 2019
    3582 Eastham Drive, Culver City, CA, USA
  • Blue Sky Studios

    June 2018 - February 2019
  • FX TD

    Method Studios

    December 2016 - August 2017
  • FX TD

    Method Studios

    July 2016 - August 2016
  • Effects TD

    Double Negative

    May 2015 - May 2016
  • Effects Technical Director

    Method Studios

    January 2015 - March 2015
    Vancouver, Canada Area
  • Effects Technical Director

    Buck Design

    June 2014 - June 2014
    New York, New York

    Created volumetric cloud effects for Mr. Sketch Scented Markers: Make Coloring Even More Fun (https://www.youtube.com/watch?v=xogtneVeflI).

  • Effects Artist

    Arc Productions

    September 2013 - April 2014


    - Created volumetric effects such as dust and smoke.
    - Researched and developed all shots requiring coin simulations using Houdini’s Bullet Rigid
    Body Instanced Point Objects and rendered with Photo Realistic Renderman in Maya.
    - Created ocean splashes and treasure chest turbulent water simulations using Houdini’s Flip Particles.

  • Visual Effects Artist

    Kamikazi Films

    June 2013 - June 2013
    Guaynabo, Puerto Rico


    - Modeled, lit, rendered and composited CG imagery using Maya, Houdini and After Effects for a local Pollo Tropical commercial.

  • Effects Technical Director

    Rhythm & Hues Studios

    April 2012 - March 2013
    Vancouver, Canada Area


    - Created debris using bullet solver, soul bullets trails and Deado Death effects for R.I.P.D.
    - Researched and developed column destruction using rigid body dynamics for tests for 300: Rise of an Empire.
    - Researched and developed fire using advected regular particles, meshing and a custom shader for tests for 300: Rise of an Empire.
    - Created OTL which allows geometry point instancing possible across the pipeline with low memory usage (R.I.P.D.).

  • Effects Technical Director

    Rhythm & Hues Studios

    January 2012 - April 2012
    El Segundo, California


    - Generated bubbles, whitecaps, meshed splashes and ripples over water ocean surfaces for the Oscar winning feature film in Visual Effects, Life of Pi. Also created: a fish school and a water spout.
    - Researched and developed character/water interaction effects using meshed regular particles.
    - Met the demands of three leads simultaneously.

  • Effects Technical Director

    Dr. D Studios

    March 2011 - November 2011


    - Completed effects such as underwater ice breaking (rigid body dynamics), snow kicks, snow carried by the wind (particles advected through fluid velocity vector fields), snow spray (particles, volumes, rigid body dynamics), silt, wire sims and bubbles for the animated feature film, Happy Feet 2.
    - Focused on manipulating vector fields from volume fluids to art-direct effects such as snow through the air.
    - Most of these effects were rendered using a proprietary Renderman procedural point instancing tool.

  • Course Director

    Ex'pression College

    October 2010 - January 2011


    - Gave lectures on Houdini and Maya particles, fluids, atmospheric effects, cloth, hair, procedural shaders and others.
    - Assisted students with their homework regarding dynamics and reel production during lab time.

  • Effects Artist

    Furious FX

    March 2010 - May 2010


    - Created explosions, deflections, fire, tracers, ice breath, dust, portals, fog, demolition, debris and other effects using Maya and Nuke for a DC Universe videogame trailer.

  • Effects Artist

    Sassoon Film Design

    January 2010 - 2010


    - Created clouds, geysers, fluid textures, rain and space debris using fluid and particle simulations with Maya and After Effects for a planetary TV project.
    - Worked under a very tight and short schedule.

  • Effects Artist

    Motion Theory

    November 2008 - December 2008


    - Researched, developed and art-directed atmospheric effects such as rain, clouds, pebbles and water drops using particles, fluids and volumes in Maya and Houdini for a McCain (UK) chips commercial.
    - Created smoke trails and volumetric clouds in Maya for a Nintendo commercial.

  • Effects Animator Trainee

    Walt Disney Animation Studios

    January 2008 - April 2008


    - Completed 3 months training program mentored by Disney animators.
    - Training consisted of a combination of traditional animation techniques and procedural effects utilizing Shake, Houdini, Maya and proprietary Disney software.
    - Animated props as well as environmental effects such as dust and fluid particles.
    - Experienced being part of a strongly united productive team of artists.
    - Completed shots for the feature animation, Bolt.

  • Effects Technical Director

    Rhythm & Hues Studios

    March 2007 - September 2007
    Los Angeles


    - Generated and art-directed procedural effects such as auroras and interactive snow for the Oscar winning film in Visual Effects, The Golden Compass.
    - Lit and composited effects to match live-action background plates.

  • Post Production Intern

    NBC Universal - Telemundo

    January 2007 - 2007


    - Edited short promotional videos which were aired on TV using Avid Adrenaline.

Education
  • Computer Science

    Georgia Institute of Technology

    September 2014 - May 2019
  • Bachelor of Fine Arts

    Savannah College of Art and Design

    September 2001 - November 2006