The Flash, Supergirl, Doom Patrol, and another unreleased film.
Houdini Mentor
CG Master Academy
October 2020 - February 2021
Tutor students in Abstract FX for Houdini course.
Created destruction effects for two in-house Master Houdini productions.
Effects Artist
Render Room
May 2020 - May 2020
San Juan, Puerto Rico
Houdini Effects
Zoic Studios
August 2019 - December 2019
3582 Eastham Drive, Culver City, CA, USA
Blue Sky Studios
June 2018 - February 2019
FX TD
Method Studios
December 2016 - August 2017
FX TD
Method Studios
July 2016 - August 2016
Effects TD
Double Negative
May 2015 - May 2016
Effects Technical Director
Method Studios
January 2015 - March 2015
Vancouver, Canada Area
Effects Technical Director
Buck Design
June 2014 - June 2014
New York, New York
Created volumetric cloud effects for Mr. Sketch Scented Markers: Make Coloring Even More Fun (https://www.youtube.com/watch?v=xogtneVeflI).
Effects Artist
Arc Productions
September 2013 - April 2014
- Created volumetric effects such as dust and smoke.
- Researched and developed all shots requiring coin simulations using Houdini’s Bullet Rigid
Body Instanced Point Objects and rendered with Photo Realistic Renderman in Maya.
- Created ocean splashes and treasure chest turbulent water simulations using Houdini’s Flip Particles.
Visual Effects Artist
Kamikazi Films
June 2013 - June 2013
Guaynabo, Puerto Rico
- Modeled, lit, rendered and composited CG imagery using Maya, Houdini and After Effects for a local Pollo Tropical commercial.
Effects Technical Director
Rhythm & Hues Studios
April 2012 - March 2013
Vancouver, Canada Area
- Created debris using bullet solver, soul bullets trails and Deado Death effects for R.I.P.D.
- Researched and developed column destruction using rigid body dynamics for tests for 300: Rise of an Empire.
- Researched and developed fire using advected regular particles, meshing and a custom shader for tests for 300: Rise of an Empire.
- Created OTL which allows geometry point instancing possible across the pipeline with low memory usage (R.I.P.D.).
Effects Technical Director
Rhythm & Hues Studios
January 2012 - April 2012
El Segundo, California
- Generated bubbles, whitecaps, meshed splashes and ripples over water ocean surfaces for the Oscar winning feature film in Visual Effects, Life of Pi. Also created: a fish school and a water spout.
- Researched and developed character/water interaction effects using meshed regular particles.
- Met the demands of three leads simultaneously.
Effects Technical Director
Dr. D Studios
March 2011 - November 2011
- Completed effects such as underwater ice breaking (rigid body dynamics), snow kicks, snow carried by the wind (particles advected through fluid velocity vector fields), snow spray (particles, volumes, rigid body dynamics), silt, wire sims and bubbles for the animated feature film, Happy Feet 2.
- Focused on manipulating vector fields from volume fluids to art-direct effects such as snow through the air.
- Most of these effects were rendered using a proprietary Renderman procedural point instancing tool.
Course Director
Ex'pression College
October 2010 - January 2011
- Gave lectures on Houdini and Maya particles, fluids, atmospheric effects, cloth, hair, procedural shaders and others.
- Assisted students with their homework regarding dynamics and reel production during lab time.
Effects Artist
Furious FX
March 2010 - May 2010
- Created explosions, deflections, fire, tracers, ice breath, dust, portals, fog, demolition, debris and other effects using Maya and Nuke for a DC Universe videogame trailer.
Effects Artist
Sassoon Film Design
January 2010 - 2010
- Created clouds, geysers, fluid textures, rain and space debris using fluid and particle simulations with Maya and After Effects for a planetary TV project.
- Worked under a very tight and short schedule.
Effects Artist
Motion Theory
November 2008 - December 2008
- Researched, developed and art-directed atmospheric effects such as rain, clouds, pebbles and water drops using particles, fluids and volumes in Maya and Houdini for a McCain (UK) chips commercial.
- Created smoke trails and volumetric clouds in Maya for a Nintendo commercial.
Effects Animator Trainee
Walt Disney Animation Studios
January 2008 - April 2008
- Completed 3 months training program mentored by Disney animators.
- Training consisted of a combination of traditional animation techniques and procedural effects utilizing Shake, Houdini, Maya and proprietary Disney software.
- Animated props as well as environmental effects such as dust and fluid particles.
- Experienced being part of a strongly united productive team of artists.
- Completed shots for the feature animation, Bolt.
Effects Technical Director
Rhythm & Hues Studios
March 2007 - September 2007
Los Angeles
- Generated and art-directed procedural effects such as auroras and interactive snow for the Oscar winning film in Visual Effects, The Golden Compass.
- Lit and composited effects to match live-action background plates.
Post Production Intern
NBC Universal - Telemundo
January 2007 - 2007
- Edited short promotional videos which were aired on TV using Avid Adrenaline.