Jason Hazelroth

Jason Hazelroth

https://jasianinvasion.carbonmade.com/

Senior Concept Artist / 20 yrs

Los Angeles, CA

Hire Me

Call of Duty: Black Ops II (2012)

Twisted Metal (2012)

PlayStation All-Stars Battle Royale (2012)

Nuclear Dawn (2011)

Deep Realms (2011)

Call of Duty: Modern Warfare 3 (2011)

ModNation Racers (2010)

The Saboteur (2009)

rock of the dead

Concept/UI artist

Football Heroes 2015

txt fighter

I'm a 10 year seasoned concept artist whose worked on many high profile projects across a variety of studios. Most recently I've worked at Blind Squirrel Games on multiple unreleased projects. I've most recently shipped Call of Duty: Black Ops 2, Playstation All-Stars Battle Royale, Call of Duty: Modern Warfare 3, and The Saboteur.
Please visit my website to see my full portfolio
https://jasianinvasion.carbonmade.com/
Work History
  • Contract Background Painter

    Ellation

    August 2018 - Present
    Greater Los Angeles Area

    Working on the background paintings for the upcoming animation High Gaurdian Spice. High Guardian Spice will be the first Crunchyroll Original series to come out of the newly announced Ellation Studios, premiering in 2019

  • Senior Concept Artist

    Blind Squirrel Games

    February 2016 - May 2018
    Santa Ana
  • Run Games

    June 2014 - October 2014
  • Senior Concept Artist

    Blind Squirrel Games

    July 2013 - May 2014
    orange county

    Projects:

    AAA Console Game shipping 3Q 2014 from 2K Games (announced but still under NDA )

    RTS Console/PC Game, Original IP in progress (NDA)

    1P/3P Action-Adventure Console/PC Game, Original IP in progress (NDA)

  • Senior Concept Artist

    Treyarch

    March 2013 - July 2013
    Los Angeles

    Call of Duty: Black Ops 2

    Developed concept art for the environments of Black Ops 2 with
    an emphasis on environment design, lighting, and color studies.

  • Senior Concept Artist

    Superbot Entertainment

    August 2011 - January 2013
    los angeles

    Playstation All-Stars Battle Royale

    Primary environment concept artist, which includes working closely with game designers to find the best layout and design solutions to fit their vision.

  • concept artist

    Sledgehammer Games

    September 2010 - July 2011
    San Francisco

    Call of Duty: Modern Warfare 3

    Developed concept art for the environments of MW3 with
    an emphasis on environment design, lighting, and color studies.

  • Senior Concept Artist

    Playdom

    February 2010 - September 2010
    San Francisco

    Deep Realms, Social RPG Facebook game

    Developed concepts and production art on multiple projects
    including Deep Realms

  • concept artist

    Pandemic Studios

    July 2005 - January 2010
    los angeles

    The Saboteur, AAA WWII open world action videogame

    Developed concept and production art for AAA open world action videogame, with emphasis in environment, overall mood, lighting, and vehicle design. • Developed the concept art and design for the innovative Will to Fight color changing mechanic, that helped “The Saboteur” win Best Art Direction of E3 2009 for the X-Box 360

  • Industrial Design Intern

    Polaris Industries

    December 2003 - December 2004
    Minnesota

    Industrial Design Intern

    Created graphics for the 2006-07 snowmobile, and ATV production line.

Education
  • Bachelor of Fine Arts

    College for Creative Studies

    January 2000 - December 2003