I'm a 10 year seasoned concept artist whose worked on many high profile projects across a variety of studios. Most recently I've worked at Blind Squirrel Games on multiple unreleased projects. I've most recently shipped Call of Duty: Black Ops 2, Playstation All-Stars Battle Royale, Call of Duty: Modern Warfare 3, and The Saboteur.
Please visit my website to see my full portfolio https://jasianinvasion.carbonmade.com/
Work History
Contract Background Painter
Ellation
August 2018 - Present
Greater Los Angeles Area
Working on the background paintings for the upcoming animation High Gaurdian Spice. High Guardian Spice will be the first Crunchyroll Original series to come out of the newly announced Ellation Studios, premiering in 2019
Senior Concept Artist
Blind Squirrel Games
February 2016 - May 2018
Santa Ana
Run Games
June 2014 - October 2014
Senior Concept Artist
Blind Squirrel Games
July 2013 - May 2014
orange county
Projects:
AAA Console Game shipping 3Q 2014 from 2K Games (announced but still under NDA )
RTS Console/PC Game, Original IP in progress (NDA)
1P/3P Action-Adventure Console/PC Game, Original IP in progress (NDA)
Senior Concept Artist
Treyarch
March 2013 - July 2013
Los Angeles
Call of Duty: Black Ops 2
Developed concept art for the environments of Black Ops 2 with
an emphasis on environment design, lighting, and color studies.
Senior Concept Artist
Superbot Entertainment
August 2011 - January 2013
los angeles
Playstation All-Stars Battle Royale
Primary environment concept artist, which includes working closely with game designers to find the best layout and design solutions to fit their vision.
concept artist
Sledgehammer Games
September 2010 - July 2011
San Francisco
Call of Duty: Modern Warfare 3
Developed concept art for the environments of MW3 with
an emphasis on environment design, lighting, and color studies.
Senior Concept Artist
Playdom
February 2010 - September 2010
San Francisco
Deep Realms, Social RPG Facebook game
Developed concepts and production art on multiple projects
including Deep Realms
concept artist
Pandemic Studios
July 2005 - January 2010
los angeles
The Saboteur, AAA WWII open world action videogame
Developed concept and production art for AAA open world action videogame, with emphasis in environment, overall mood, lighting, and vehicle design. • Developed the concept art and design for the innovative Will to Fight color changing mechanic, that helped “The Saboteur” win Best Art Direction of E3 2009 for the X-Box 360
Industrial Design Intern
Polaris Industries
December 2003 - December 2004
Minnesota
Industrial Design Intern
Created graphics for the 2006-07 snowmobile, and ATV production line.