Animation of polar bear, goat head, bats, spaceships...anything that was needed.
Senior 3D Animator
Mavericks VFX
April 2018 - May 2020
Toronto, Canada Area
VFX Artist
Mavericks VFX
January 2019 - January 2020
Toronto, Ontario, Canada
Character Animator
Mavericks VFX
April 2018 - September 2018
Toronto, Ontario, Canada
3D Animator
Secret Location
November 2017 - April 2018
Toronto, Canada Area
The Great C, a VR animated short
Animation Lead
Mavericks VFX
December 2015 - June 2017
Toronto, Canada Area
Any and all animation in Autodesk Maya, from character to effects.
Animator
Mr. X
August 2015 - November 2015
Toronto, Canada Area
CG & Animation Supervisor
AE35 Media
September 2013 - July 2015
San Francisco Bay Area
Head of animation, 2D, 2.5D, and 3D: character, creature, effects, motion graphics.
Lead Professor, Digital Animation
Centennial College
February 2009 - July 2011
India
Instruction of animation with focus as computer animation as an art, not a technology.
Lead Faculty: Digital Animation
Centennial College
June 2007 - February 2009
New Delhi, NCR, India
Instruction of animation with focus as computer animation as an art, not a technology.
Character Animator
Pseudo Interactive
April 2007 - May 2007
Toronto, Ontario, Canada
Character animation for demo third-person shooter, "Prodigal".
Senior Character Animator
Rising Sun Pictures
May 2006 - July 2006
Adelaide, SA, Australia
Character Animation in XSI with additional tracking experience with Boujou.
Digital Artist
IMAX
February 2006 - March 2006
Mississauga, Ontario, Canada
Part of DMR Team for "V for Vendetta" [2006].
Animation Supervisor
Styles and Stories
June 2005 - January 2006
Berlin, Germany
Story and character development, crew hiring and organisation, pipeline creation and management, animation supervision for "Plimmy and Pykko" pilot. Over four minutes of all CG animation completed in less than four months.
Advanced experience in Maya [animation, modeling]
Extensive use of Photoshop and Premiere Pro.
Daily intensive use of PC Workstations, WindowsXP..
Animation Supervisor/Animator
TRIXTER
June 2004 - February 2005
Munich, Germany
Pre-production and on-set experience in role of Animation Supervisor, advising on camera shot set-up, animation theory of main character to director and DOP while shooting, and set measurements.
As character animator, animating appox. 10 to 15 seconds of full CG/plate character integration weekly.
Advanced experience in Maya [animation]
Daily intensive use of PC Workstations, WindowsXP.
Senior Animator
FrameFx
February 2004 - July 2004
Munich, Germany
Effects animation, staff training.
Industry Consultant and 3D Digital Modeler
CA Scanline
October 2003 - January 2004
Munich, Germany
Pipeline consultation and polygonal modelling.
Animator
Electronic Arts
2003 - November 2002
Vancouver, BC, Canada
Animating both character and effects in NIS [Non-interactive sequence] and FMV [Full Motion Video] sequences for multi-platform game title.
Advanced experience in Maya [animation, modelling, rendering] and working Experience in 3ds Max/Character Studio.
Pre-viz Artist
Photon
August 2002 - November 2002
Oxenford, NSW, Australia
Part of the team that pre-visualised all of the visual effects shots in the movie "Peter Pan", using Maya.
3D Department Head
GVFX
February 2002 - June 2002
Vancouver, BC, Canada
After School Special [2003]
The Santa Clause 2 [2002]
"Stargate SG-1" [2002] TV Series
CG Supervisor
Sextant Group / NV5 Engineering & Technology
October 2001 - February 2002
Vancouver, BC, Canada
Snow Queen [2002] (TV)
Animator
C.O.R.E. Digital Pictures
March 2000 - July 2001
Toronto, Ontario, Canada
Primary animation tool: Houdini
CG Animator
Industrial Light & Magic
January 1994 - August 1999
San Rafael, California, USA
Character/Creature/Effects CG Animator.
Star Wars: Episode I - The Phantom Menace [1999]
Jack Frost [1998]
Deep Impact [1998]
Mercury Rising [1998]
Flubber [1997] (lead technical animator)
101 Dalmatians [1996]
Eraser [1996]
Jumanji [1996]
Casper [1995]
Lead Technical Animator
Industrial Light & Magic
July 1996 - November 1997
San Rafael, California, USA
Pre-production crew for "Flubber", which included developing the CG flubber models, bidding shots, asset allocation, and production design. During production and post-production, supervising animation shots and models, training in the use of SoftImage's MetaClay systems, and animating shot for the film.
Character/Creature/Effects CG Animator
Industrial Light & Magic
January 1994 - August 1999
San Rafael, California, USA
Character/Creature/Effects CG Animator.
Star Wars: Episode I - The Phantom Menace [1999]
Jack Frost [1998]
Mercury Rising [1998]
Flubber [1997] (lead technical animator)
101 Dalmatians [1996]
Jumanji [1995]
Casper [1995]