Hans van Veenendaal

Hans van Veenendaal

Sr. Software Engineer at Electronic Arts

Senior Software Engineer / 29 yrs

Vancouver, Canada Area

Hire Me

Sr. Software Engineer

Battlefield Hardline (2015)

Origin SDK integration support.

The Sims 4 (2014)

Sr. Software Engineer

Titanfall (2014)

Origin SDK integration support

SimCity: Cities of Tomorrow (2013)

Sr. Software Engineer

Battlefield 4 (2013)

Origin SDK integration support

FIFA 14 (2013)

Origin SDK integration support

SimCity (2013)

Origin SDK integration support

Dead Space 3 (2013)

Origin SDK integration support

Medal of Honor: Warfighter (2012)

Sr. Software Engineer

Mass Effect 3 (2012)

Sr. Software Engineer

Shank 2 (2012)

Motion Capture and Physics Specialist

Virtua Tennis: World Tour (2005)

Experience with Commerce Systems, Entitlement Tracking, Downloadable Content systems.
Experience with client server architecture and design for MMO. Experience with inter client communications and messaging. Experience with statemachine.
Experience with WCF, NHibernate, Rest.

I worked with AGEIA Physics SDK from 2.3 - 2.7
Build the Physics pipeline from XSI -> Game engine for Sega AMplus

Have AI experience for Racing Games (Blackbox Need For Speed)

Have AI experience for RTS style games. Pathfinding, line of sight, etc

I'm experienced in Motion Capture Technology:
- Motion Analysis, Vicon, Primas(Optical Mocap System Developed by TUDelft) .
- Ascension, Polhemus
- CyberGlove

Motion Processing Software:
- WinEdit
- MotionBuilder
- Vicon IQ
Work History
  • Sr. Software Engineer

    Electronic Arts

    December 2011 - Present

    Architect for Origin Achievements.
    Owner of the Origin SDK, eCommerce, Entitlement Management, and some other interesting projects... The Origin SDK is used in Fifa12/13/14/15, Need for Speed the Run, Need for Speed Most Wanted, Shank 2, Mass Effect 3, Battlefield 4, Titanfall, Battlefield Hardline, Dragon Age Inquisition Sims4, Need for Speed and Starwars Battlefront.

  • Software Engineer III

    Electronic Arts : Global Online Services

    November 2010 - December 2011

    Working on Origin.

  • Software Engineer III

    Electronic Arts : Blackbox

    November 2007 - November 2010

    Working on Need For Speed World Online.
    Design and Implement MetaGame Functionality for this free to play racing MMO.

  • Specialist Programmer

    Electronic Arts: Blackbox

    March 2007 - November 2007

    AI/Physics specialist,
    Worked on NFS ProStreet 2007

  • Motion Capture and Physics Specialist

    SEGA

    January 1997 - January 2007

    Worked on games like Shenmue I, II, Virtua Fighter, Virtua Tennis, Virtua Cop. Supported lots of other teams with Motion Capture tools. Did AI for Nosferan, and Car Physics for the Sega RaceTV prototype.

  • President

    HLJ Software

    January 1996 - December 1997

    Company specializes in Motion Capture software support.
    Capture Software, and Data editing tools.

  • Associate Researcher

    TU Delft

    September 1992 - December 1995

    Working on Motion Capture technology, for the faculty of Applied Physics.

Education
  • Master of Science in Applied Physics

    Technische Universiteit Delft

    1987 - 1992