Experience with Commerce Systems, Entitlement Tracking, Downloadable Content systems.
Experience with client server architecture and design for MMO. Experience with inter client communications and messaging. Experience with statemachine.
Experience with WCF, NHibernate, Rest.
I worked with AGEIA Physics SDK from 2.3 - 2.7
Build the Physics pipeline from XSI -> Game engine for Sega AMplus
Have AI experience for Racing Games (Blackbox Need For Speed)
Have AI experience for RTS style games. Pathfinding, line of sight, etc
I'm experienced in Motion Capture Technology:
- Motion Analysis, Vicon, Primas(Optical Mocap System Developed by TUDelft) .
- Ascension, Polhemus
- CyberGlove
Motion Processing Software:
- WinEdit
- MotionBuilder
- Vicon IQ
Work History
Sr. Software Engineer
Electronic Arts
December 2011 - Present
Architect for Origin Achievements.
Owner of the Origin SDK, eCommerce, Entitlement Management, and some other interesting projects... The Origin SDK is used in Fifa12/13/14/15, Need for Speed the Run, Need for Speed Most Wanted, Shank 2, Mass Effect 3, Battlefield 4, Titanfall, Battlefield Hardline, Dragon Age Inquisition Sims4, Need for Speed and Starwars Battlefront.
Software Engineer III
Electronic Arts : Global Online Services
November 2010 - December 2011
Working on Origin.
Software Engineer III
Electronic Arts : Blackbox
November 2007 - November 2010
Working on Need For Speed World Online.
Design and Implement MetaGame Functionality for this free to play racing MMO.
Specialist Programmer
Electronic Arts: Blackbox
March 2007 - November 2007
AI/Physics specialist,
Worked on NFS ProStreet 2007
Motion Capture and Physics Specialist
SEGA
January 1997 - January 2007
Worked on games like Shenmue I, II, Virtua Fighter, Virtua Tennis, Virtua Cop. Supported lots of other teams with Motion Capture tools. Did AI for Nosferan, and Car Physics for the Sega RaceTV prototype.
President
HLJ Software
January 1996 - December 1997
Company specializes in Motion Capture software support.
Capture Software, and Data editing tools.
Associate Researcher
TU Delft
September 1992 - December 1995
Working on Motion Capture technology, for the faculty of Applied Physics.