Project: "Star Wars: The Old Republic" MMO. Oversee writing and design implementation for the "Rise of the Hutt Cartel" digital expansion. Directed collaboration with writing team members on the stories, characters, quests and dialogue for the Republic faction content on Makeb. Provide oversight on Imperial faction content creation for Makeb. Maintain the game's lore and establish storytelling guidelines and writing standards for future content. Additional duties include developing marketing materials, critiquing other writers' creative output, mentoring junior members of the writing staff and directly interacting with the game's players.
Senior Writer
BioWare
July 2007 - July 2012
Project: "Star Wars: The Old Republic" MMO. Created stories, characters, quests and dialogue for the Jedi Knight and Smuggler classes, plus multiplayer story content that included the "Taral V" and "Maelstrom Prison" quest arcs. Contributed many other written components of the game's design, like codex entries, combat barks, and mission text. Additional duties included developing marketing materials, critiquing other writers' creative output, mentoring junior members of the writing staff, and directly interacting with BioWare's fans.
Adjunct Faculty
Austin Community College
January 2010 - June 2011
Teaching "Introduction to Game Development" and "Interactive Writing" courses for the Game Design Specialization degree plan.
Writer
BioWare
May 2006 - June 2007
Project: "Star Wars: The Old Republic" MMO. Created stories, characters, quests and dialogue for the Smuggler class, plus multiplayer story content for the Imperial and Republic factions.
Head Writer
Creative Projects, Inc.
October 1993 - December 2005
In-house creative development and author of numerous feature film and television projects.