Gavyn Thompson

Gavyn Thompson

Senior Pipeline Developer / 16 yrs

Irvine, CA, United States

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Tools And Pipeline

Black Panther (2018)

Tools And Pipeline

Star Wars: Episode VIII - The Last Jedi (2017)

Tools And Pipeline

Thor: Ragnarok (2017)

Tools And Pipeline

Rogue One: A Star Wars Story (2016)

Tools And Pipeline

Doctor Strange (2016)

Tools And Pipeline

Deepwater Horizon (2016)

Tools And Pipeline

Warcraft: The Beginning (2016)

Tools And Pipeline

Teenage Mutant Ninja Turtles: Out of the Shadows (2016)

Tools And Pipeline

Captain America: Civil War (2016)

Tools And Pipeline

Star Wars: Episode VII - The Force Awakens (2015)

Tools And Pipeline

Ant-Man (2015)

Lighting TD

Thor: The Dark World (2013)

CG Supervisor

Oblivion (2013)

Lighting Artist

The Amazing Spider-Man (2012)

CG Artist

Snow White and the Huntsman (2012)

Digital Effects Artist

Red Tails (2012)

Lighting Artist

Hugo (2011)

Lighting Artist

Sucker Punch (2011)

CG Artist

The Rite (2011)

3D Artist

The Green Hornet (2011)

CG Artist

Avatar (2009)

Visual Effects Artist

2012 (2009)

Visual Effects Coordinator / 3D Generalist

Knight Rider (2008)

Work History
  • Pipeline TD

    Blizzard Entertainment

    June 2017 - June 2019
    Los Angeles, California, US
  • Pipeline and Tools Developer

    Industrial Light & Magic

    September 2014 - June 2017

    At ILM I’m the primary developer for Generalist department. I’m located in the San Francisco office, but I meet the development needs of a department reaching about 250+ artists in San Francisco, Vancouver, and Singapore. I’ve built up an asset pipeline from scratch that ties into the existing pipeline of the greater company with minimal impact on the way the Generalists prefer to work, which is very different from the other departments. The biggest thing that separates this department from the rest is that we’re on Windows while all others are on Linux, and we’re using 3dsmax as our primary application. I’ve been able to set up an array of asset tools for publishing, and importing with all manner of different options that allow us to share work between departments. Generalists can create an asset and publish it over to Maya, Zeno, or Unreal, and likewise we can ingest assets created in those other applications. We’ve also developed in-house scene description frame works that allow us to publish entire scenes including all assets, particles systems, and lighting back and forth between packages. And so much more...

  • CG Lead / Technical Artist

    Pixomondo

    October 2013 - September 2014
  • Scene Assembly / Lighting TD

    Blur Studio

    August 2013 - September 2013
  • 3D Generalist / Lighting TD

    Encore VFX

    June 2013 - August 2013
  • Lighting TD

    Mirada Studios

    May 2013 - May 2013

    Mazda Signature (Mazda 3 Spot)

  • CG Supervisor

    Pixomondo

    June 2012 - May 2013

    Oblivion

  • Shading/Lighting Lead

    Pixomondo

    January 2012 - May 2012

    The Amazing Spiderman

  • 3D Generalist / Lighting TD

    Pixomondo

    February 2010 - January 2012

    Sucker Punch
    Green Hornet
    Red Tails
    Hugo
    Snow White and the Huntsman

  • 3D Generalist

    Sabertooth Interactive

    November 2009 - February 2010

    Mass Effect 2 cinematic for online marketing campaign.

  • 3D Generalist

    Speedshape

    September 2009 - November 2009

    HESS race car Christmas commercial.

  • 3D Generalist

    Frantic Films

    June 2009 - September 2009

    Avatar

  • FX Artist

    Uncharted Territory

    March 2009 - June 2009

    Vehicle FX on 2012.

  • 3D Generalist

    Master Key Films

    September 2008 - March 2009

    Knight Rider and various TV productions

  • 3D Generalist

    Master Key Toronto

    2008 - 2009

    Various TV productions

  • Viz Artist

    Studio F1

    2007 - 2008

    Architectural Visualization.
    Modeling, texturing, lighting, animation, etc...

  • CAD Team Lead

    CMX

    2004 - 2007

    Civil engineering plans for large-scale master planned communities.

Education
  • University of Advancing Technology

    2006 - 2008
  • ITT Technical Institute

    2002 - 2004