Erik Gronfeldt

Erik Gronfeldt

lookDev, and whatever else needs doing.

Senior Look Development / 22 yrs

Vancouver, Canada

Hire Me

Look Development Lead Artist

Mickey7 (2025)

Senior Texture / Look Development Artist

Dune: Part Two (2024)

Senior Texture / Look Development Artist

Shazam! Fury of the Gods (2023)

Senior Texture / Look Development Artist

Black Adam (2022)

Lead Digital Artist

Bullet Train (2022)

Look Development Lead Artist

Chapter Seven: The Massacre at Hawkins Lab (2022)

Senior Texture / Look Development Artist

The Adam Project (2022)

Senior Look Development Artist

Uncharted (2022)

Senior Look Development Artist

Slumberland (2022)

Senior Look Development Artist

Dune (2021)

Senior Look Development Artist

Jungle Cruise (2021)

Senior Look Development Artist

Venom: Let There Be Carnage (2021)

Environment Artist

Infinite (2021)

Senior Look Development Artist

Men in Black: International (2019)

Senior Look Development Artist

Catch-22 (2019)

senior look development artist

Alita: Battle Angel (2019)

Senior Look Development Artist

The Boys (2019)

Senior Look Development Artist

Deadpool 2 (2018)

Senior Look Development Artist

Pacific Rim: Uprising (2018)

Senior Look Development Artist

Meg (2018)

Visual Effects Artist

The fate of the furious (2017)

Look Development Lead Artist

Stranger Things (2016)

Texture Lead

X-Men: Apocalypse (2016)

additional lookDev help

Chappie (2015)

Senior Look Dev artist

San Andreas (2015)

Lookdev Artist

Point Break (2015)

Lookdev Artist

Jurassic World (2015)

Senior Look Dev artist

Child 44 (2015)

Seventh Son (2015)

Look Development Artist / Senior Look Development Artist

Teenage Mutant Ninja Turtles (2014)

Senior Look Dev artist

Teenage Mutant Ninja Turtles (2014)

lead texture td

Maleficent (2014)

additional texturing

Man of Steel (2013)

Lead Texture TD

Jack the Giant Slayer (2013)

Surfacing Artist

Escape from Planet Earth (2013)

Senior Character Texture/Look Dev artist

The Thing (2012)

senior texture artist

Sherlock Holmes: A Game of Shadows (2011)

matte painting

Immortals (2011)

Digital Artist

Game of Thrones (2011)

Environment Surfacing

Legend of the Guardians: The Owls of Ga'Hoole (2010)

Modeler/Texture artist

District 9 (2009)

Character Shading Lead / Digital Compositor

space chimps (2008)

Model & Texture Artist

The Wild (2006)

Digital Artist

CSI: Crime Scene Investigation (2003)

I'm primarily a lookdev artist with a lot of experience texturing and creating displacement so I mostly provide myself with what I need and sort out the tricky shots quickly and independently.
Work History
  • 3D Generalist

    Double Negative

    October 2016 - Present
    Vancouver, Canada Area

    Fast 8, MEG, Pacific Rim: Uprising

  • Lead Texture artist

    Digital Domain

    August 2015 - April 2016

    X-men: Apocalypse

  • Senior Look Dev artist

    Image Engine

    October 2013 - May 2015

    Asset shaders and surfacing for feature film vfx
    Teenage Mutant Ninja Turtles
    Child 44
    Chappie
    San Andreas
    Game of Thrones
    Point Break

  • Lead Texture TD

    MPC

    June 2011 - July 2013

    Malificent
    Seventh Son
    Man of Steel
    Jack the Giant Slayer
    Sherlock Holmes II: Game of Shadows

  • Senior Character Texture/Look Dev artist

    Image Engine

    April 2010 - June 2011

    Creating many scary creatures and doubles for "The Thing, 2011", and some matte paintings for "Immortals, 2011"

  • Consultant/Instructor

    Nitrogen Studios

    March 2010 - April 2010

    Surfacing pipeline consultant and advanced texture/shader instructor

  • Lead Texture/Look Dev Artist

    Animal Logic

    January 2009 - December 2009

    Environment lead for "Legend of the Guardians", 2010

  • Modeler/Texture artist

    Image Engine

    October 2008 - January 2009

    Freelance VFX artist on Peter Jackson and Neill Blomkamp's feature film "District 9", 2009

  • Senior Character Texture/Look Dev artist

    Rainmaker Entertainment

    February 2008 - October 2008

    Created textures and shader networks for characters in the Weinstein Company's feature animated film "Escape from Planet Earth", 2011.

  • Lead Character Texture/Look Dev

    Vanguard Animation

    July 2006 - February 2008
  • Modeler/Texture/Look Dev Artist

    C.O.R.E. Feature Animation

    September 2003 - August 2005

    Modeling, textures and shaders for Disney's feature animated film "The Wild", 2006.

  • Modeler/Texture Artist

    Radical Entertainment

    December 2001 - September 2003

    Modeler and texture artist for in-game cinematic sequences as well as realtime 3D and various other pre-rendered work.

    Titles include: Sonic the Hedgehog, CSI: Crime Scene Investigation, Bonnie and Clyde, and GIJOE

Education
  • British Columbia Institute of Technology

    February 2015 - ?
  • British Columbia Institute of Technology

    February 2015 - ?
  • Capilano University

    ? - ?
  • Centennial

    ? - ?