Oversee and coordinate Visual Effects for Warner Brothers Games at Avalanche.
Head of Visual Effects dept.
Avalanche | WB Games
July 2014 - May 2016
Greater Salt Lake City Area
Oversee and coordinate Visual Effects for the Disney Infinity video game.
Special Effects Lead
Avalanche | WB Games
August 2010 - July 2014
Salt Lake City
Oversee and coordinate Special Effects for the Disney Infinity video game.
Lead World Artist
Avalanche | WB Games
May 2006 - August 2010
Greater Salt Lake City Area
Worldbuilder. Designed and engineered environments and levels. Animation and textures as it pertained to environments.
Lead Artist
Indie Built (Take 2 Interactive - SLC, UT)
2003 - 2006
Initially I was a Character artist on Amped 2. Then I moved over to Level Design and building for Amped 3. I then became a presentation artist, which included animation and live action film, which I wrote, co-directed and starred in for Amped 4.
Temp Character Artist
Microsoft
May 2002 - October 2002
Salt Lake City
Created accurate true to life 3D models of real professional snowboarders.
Senior Artist
Viewpoint Datalabs
October 1993 - February 2002
Utah
Create and texture 3D models for film, games, and medical reference.
Lead 3D Artist
Viewpoint Datalabs/ Digital
1993 - 2002
Orem Utah
Built 3D geometry for film, television, video games, and visualization. Including character art for Batman Returns, Species, Godzilla, and the Simpsons.