Gregory "Greg" Peczinka

Gregory "Greg" Peczinka

VFX Supervisor

Supervisor VFX Supervisor / 21 yrs

Montreal, Canada

Hire Me

Dfx Supervisor

Crater (2023)

Dfx Supervisor

Prey (2022)

Dfx Supervisor

Sonic the Hedgehog 2 (2022)

Digital Matte Painting Supervisor / FX Supervisor

The Ice Road (2021)

CG Supervisor

WandaVision (2021)

CG Supervisor

Raised by Wolves (2020)

CG Supervisor

Star Trek: Picard (2020)

Senior Cloth TD / CG Supervisor

Ad Astra (2019)

Lead Effects / Cloth Technical Director

Middle-earth: Shadow of War (2017)

CG Supervisor

Star Trek: Discovery (2017)

CG Supervisor

Westworld (2016)

CG Artist

Blowing Up History (2016)

Lead Effects / Cloth Technical Director

Middle Earth: Shadow of Mordor (2014)

VFX Supervisor

Painkiller (2023)

CG supervisor

The Truth About the Harry Quebert Affair (2018)

CG supervisor

Ad Astra (2019)

CG supervisor

Hellboy (2019)

CG supervisor

Goosebumps 2 (2018)

Visual Effects Supervisor

Sgt. Stubby (2018)

FX Supervisor

Captain Underpants (2017)

VFX supervisor

Sahara (2017)

FX Dpt Manager / Lead FX TD

Quantico (2015)

FX Dpt Manager / Lead FX TD

Think Deep (2015)

FX Dpt Manager / Lead FX TD

The Red Tent (2014)

FX Dpt Manager / Lead FX TD

Magi (2016)

FX Dpt Manager / Lead FX TD

The Hollow One (2017)

FX Dpt Manager / Lead FX TD

Assassin Creed Syndicate

FX Dpt Manager / Lead FX TD

Middle-earth: Shadow of Mordor (2014)

FX Dpt Manager / Lead FX TD

Rainbox Six Siege

FX Dpt Manager / Lead FX TD

Mortal Kombat X (2015)

lead fx td

Dracula Untold (2014)

lead fx td

Jupiter Ascending (2015)

Visual Effects Artist

Beauty and the Beast (2016)

Senior FX TD

Now You See Me (2013)

Senior FX TD

This Is the End (2013)

Senior FX Animator

Case départ (2011)

Senior Cloth TD

The Lady (2011)

Cloth Simulation

Prince of Persia: The Sands of Time (2010)

Digital Artist

Clash of the Titans (2010)

Dynamics And Simulations

X-Men Origins: Wolverine (2009)

Dynamics And Simulations

G.I. Joe: The Rise of Cobra (2009)

Digital Artist

Harry Potter and the Half-Blood Prince (2009)

Lighter

The Tale of Despereaux (2008)

Senior FX Animator / Visual Effects Artist

The Chronicles of Narnia: Prince Caspian (2008)

Senior FX TD

The Golden Compass (2007)

Dear Sir/Madam,



I'm Gregory Peczinka, a French and Canadian Visual Effects Supervisor with more than 2 decades in the industry, working in various VFX places all over the world, for commercials, live-action movies, and TV series.

I spent around 6 years in France working on AAAA commercials in the most exciting VFX places in Paris. Then moved to UK for 5 years - London city, working exclusively on live action movies, starting at Framestore CFC and finishing this round at Cinesite without forgetting MPC. Ten years ago, I landed in Canada - Montreal downtown, where I decided to take things more in hands. My extensive experience in this field has helped me develop a comprehensive skill set in all aspects of CG, enabling me to focus increasingly on the global creative guidance of teams throughout a project from the outset. As you will see from my attached demo reel, I still continue to work hard on having the technical expertise, creativity, and leadership skills required to excel in this position. At WeFX, I work closely with all departments on pipeline improvement and development, attend daily sessions with all members of the team regularly to provide feedback and approvals, and undertake a daily review of assets and work in progress. I am also responsible for designing and implementing the creative direction of each shot and sequence and providing evaluations of all 3D and 2D artists. My previous work experience includes working as a DFX Supervisor and Computer Graphics Supervisor for MPC, Monsters Aliens Robots Zombies, Pixomondo, Real by Fake, Mr. X, Mikros Animation, and FX Dpt Manager for Digital Dimension Entertainment Group. My passion and dedication to this industry have enabled me to keep up with the latest technology and software, making me an asset to any company. I can work well under pressure, prioritize and multitask while meeting strict deadlines. I also keep working hard on having fast and precise communication skills that enable me to work collaboratively with team members, clients, and stakeholders. As a leader, my professional achievement can only pass by the success of my team, and thus the personal realization of each individual of the team. In 2023, the true strength of a studio is its human potential and its fulfillment, I, personally, believe in these values.

Visual Effects Supervisor

gpeczinka@gmail.com

https://vimeo.com/402462595

pass : demoreel2023

CA cellphone : (001) 438-777-9742
Work History
  • Board Member

    Visual Effects Society

    December 2019 - Present
    Région de Montréal, Canada
  • Member

    Visual Effects Society

    January 2019 - Present
  • Visual Effects Supervisor

    wefx

    September 2022 - July 2023
    Montréal, Québec, Canada
  • Judge Jury Crew

    The Rookies

    2019 - November 2022
    Région de Montréal, Canada
  • DFX Supervisor

    MPC

    August 2021 - September 2022
    Montréal, Québec, Canada

    Work closely with all departments on pipeline improvement and development
    Attend daily sessions with all members of the team on a regular basis to give feedbacks and approvals
    Ensure that all work carried out on the show fits within MPC's pipeline where possible
    Undertake daily review of assets and work in progress
    Design and implement the creative direction of each shot and sequence
    Provide on-going training and evaluation of all 3D and 2D artists
    Work closely with the VFX Producer to ensure an accurate production schedule is set up and maintained
    Active member of the sales team for the Pitching and Presentations in regards to potential VFX work
    Part of the bidding stages, assessing shots and completing shot breakdowns
    Ensure clients’ visions are met by constantly improving upon the their requirements

  • Head Of Department (Asset/Env/Fx) - Long form and TV series

    Monsters Aliens Robots Zombies - we’re hiring!

    August 2020 - August 2021
  • CG Supervisor

    Monsters Aliens Robots Zombies - we’re hiring!

    January 2021 - June 2021
  • Head Of Department (Asset/Env/Fx)

    Monsters Aliens Robots Zombies - we’re hiring!

    October 2020 - June 2021
  • CG Supervisor

    Pixomondo

    August 2019 - August 2020
    Montreal, Canada Area

    Main areas of responsibility:
    -Performing tasks associated with production/shows/sequences/assets....
    -Managing a production team of 3d artists within established time frames.
    -Essentially involved in the planning of productions, set supervision, quality insurance.
    -Responsible for making technical decisions on all aspects of computer graphics in order to complete shot work for production including shader writing, rigging, look development, effects, dynamic simulation, lighting and rendering
    -Defines how show resources should be used to achieve production goals.
    -Take part in the creative decisions and comments about shots in order to achieve the required look and meet creative direction.
    -Work with show leads and artists to provide both technical leadership at both the facility and project level in order to keep the workflow continuous and productive.
    -Leading the development of flexible and efficient CG pipelines to meet creative direction.
    -Ensuring solutions are effective in delivering shots and monitoring the performance of such ; hands-on experience producing shots and effectively communicating the implementation of solutions between various departments.

  • Computer Graphics Supervisor - Long form and TV series

    Pixomondo

    July 2019 - August 2020
    Montreal, Canada Area · On-site

    Main areas of responsibility:
    -Performing tasks associated with production/shows/sequences/assets....
    -Managing a production team of 3d artists within established time frames.
    -Essentially involved in the planning of productions, set supervision, quality insurance.
    -Responsible for making technical decisions on all aspects of computer graphics in order to complete shot work for production including shader writing, rigging, look development, effects, dynamic simulation, lighting and rendering
    -Defines how show resources should be used to achieve production goals.
    -Take part in the creative decisions and comments about shots in order to achieve the required look and meet creative direction.
    -Work with show leads and artists to provide both technical leadership at both the facility and project level in order to keep the workflow continuous and productive.
    -Leading the development of flexible and efficient CG pipelines to meet creative direction.
    -Ensuring solutions are effective in delivering shots and monitoring the performance of such ; hands-on experience producing shots and effectively communicating the implementation of solutions between various departments.

  • Dfx Supervisor

    REAL by FAKE

    December 2018 - June 2019
  • CG Supervisor

    Mr. X

    February 2018 - December 2018
    Région de Montréal, Canada

    Main areas of responsibility:
    -Performing tasks associated with production/shows/sequences/assets....
    -Managing a production team of 3d artists within established time frames.
    -Essentially involved in the planning of productions, set supervision, quality insurance.
    -Responsible for making technical decisions on all aspects of computer graphics in order to complete shot work for production including shader writing, rigging, look development, effects, dynamic simulation, lighting, compositing, and rendering
    -Defines how show resources should be used to achieve production goals.
    -Take part in the creative decisions and comments about shots in order to achieve the required look and meet creative direction.
    -Work with show leads and artists to provide both technical leadership at both the facility and project level in order to keep the workflow continuous and productive.
    -Leading the development of flexible and efficient CG pipelines to meet creative direction.
    -Ensuring solutions are effective in delivering shots and monitoring the performance of such ; hands-on experience producing shots and effectively communicating the implementation of solutions between various departments.

  • FX Supervisor

    Mikros Animation Montréal

    October 2015 - February 2018
    Montreal, Canada Area · On-site
  • Digital Dimension

    March 2013 - November 2015
  • lead fx td

    Digital Dimension

    April 2014 - October 2015
    montreal
  • lead fx td

    Digital Dimension

    April 2014 - July 2014

    Remote work

  • Senior FX TD

    Framestore

    March 2014 - April 2014

    Asset FX Rig/Lookdev for Fluid Simulation
    https://www.youtube.com/watch?v=_2aWqecTTuE&feature=youtu.be

  • Senior FX TD - Senior FX Artist

    Framestore

    November 2013 - March 2014
    Montreal

    "Jupiter ascending"
    "Dracula untold"

  • Senior FX TD

    Modus FX

    March 2013 - October 2013

    "Beauty and the beast" released in 2014....
    R&D-LookDev FX Hydrofluid Simaltion process for Water elements assets
    Integration pipeline tools for Dynamic fluid assets to manage from setup to Ligth/Comp dpt

  • Senior FX TD

    Modus FX

    February 2013 - March 2013

    "Now You see me" released in 2013....
    Extra dynamic layers based on Fire fluid simulation

  • Senior FX TD - Senior FX Artist

    Modus FX

    October 2012 - February 2013
    Montreal

    "This is the End"
    "Now you see me"
    "Beauty and the beast"

  • FX Supervisor - Commercial

    Delapost Paris

    May 2012 - October 2012
    paris

    -Managing the FX dpt at Digital Dimension .
    -Managing Client meeting for upcoming projects and inter/final delivery .
    -Hire/Interview new artists for the dpt closely with HR dpt
    -Managing a team of 5 FX artists , with a personnal focus on team work process and dpt tools dev.
    -Supporting/driving weekly tech and dev meeting in relation with FX/Light/Comp dpt all projects POV.
    -Project/Sequence/Assets biddiing and Dpt planning all along the show
    -Asset built (Rig/Sim/Export/Light/TechRender)

  • Senior FX TD

    Delapost Paris

    August 2012 - August 2012
    paris

    Commercial "G-speed driving performance engine"
    Dust/Smoke/Chuncks Maya Fluid/Particle
    Water-drops/Splash/Rain Realflow

  • FX Supervisor

    Delapost Paris

    July 2012 - August 2012

    Commercial "G-speed driving performance engine"

  • Senior FX TD Cloth and Hydrofluid Simulation

    DLP PARIS

    May 2012 - June 2012
    paris

    Senior FX TD -- Pepsi Commercials (4 movies)
    Character Cloth Setup and Sim (Ncloth)
    Character and Env full Realflow Setup and Sim
    Senior Character Fx Consultant -- 3D Video Game Cinematique
    Character Cloth Setup (Skin cloth System) (Ncloth)

  • Senior VFX Artist and TD (FX/Lighting/Lookdev) - Commercial

    Digital District

    April 2012 - May 2012
    Paris

    Creating particle, rigid-body, fluid, cloth, fur and/or hair simulations or animations
    Applying lighting and shaders to produce the final rendered image or passing the simulation on to a Lighting Technical Director
    Using a variety of commercial and proprietary FX tools including Maya, Houdini and Naiad
    Working in partnership with other departments to ensure that shots are delivered to the highest possible standard
    Working within the team to determine the various design solutions needed to create the effects
    Designing and creating images, elements, effects, pipelines, tools and techniques
    Helping to design solutions involving a more procedural approach in order to create the effects required
    Producing reviewable composites of all FX elements for a shot. Sometimes FX TDs will be expected to produce final renders too

  • Senior FX TD

    Digital District

    April 2012 - April 2012
    Paris

    Senior Character fx Lookdev TD -- La francaise des jeux Oxo
    Hair/Fur Setup and Lighting (Shave/Vray)

  • Senior VFX Artist and TD (FX/Lighting/Lookdev)

    Digital District

    March 2012 - March 2012
    Paris Area, France


    Kitkat Crunchy Commercial

  • Senior FX TD

    Sabotage studio

    February 2012 - March 2012
    Paris

    Senior FX TD -- Axa Commercial
    Character FX Realflow Setup and Sim

  • Senior VFX Artist and TD (FX/Lighting/Lookdev) - Commercial

    Sabotage studio

    January 2012 - March 2012
    Paris

    Creating particle, rigid-body, fluid, cloth, fur and/or hair simulations or animations
    Applying lighting and shaders to produce the final rendered image or passing the simulation on to a Lighting Technical Director
    Using a variety of commercial and proprietary FX tools including Maya, Houdini and Naiad
    Working in partnership with other departments to ensure that shots are delivered to the highest possible standard
    Working within the team to determine the various design solutions needed to create the effects
    Designing and creating images, elements, effects, pipelines, tools and techniques
    Helping to design solutions involving a more procedural approach in order to create the effects required
    Producing reviewable composites of all FX elements for a shot. Sometimes FX TDs will be expected to produce final renders too

  • 3D Maya Instructor Artfx

    Mikros Image WFX Liege

    December 2011 - December 2011
    Liege Belgique

    Mikros Images Liege WFX
    3D generalist Maya Instructor : 6 Weeks 3D Training "Pole Image Lieges"
    Training Center ArtFX

  • Senior FX TD

    WIZZdesign

    November 2011 - December 2011
    Paris

    Senior FX/Pipeline TD -- Kellogs Commercials
    Env Cloth Setup and Sim
    Particle/Fluids Maya Setup and Sim

  • Senior FX TD

    Reepost

    September 2011 - September 2011
    Paris

    Senior FX TD -- Nissan Juke Commercial
    Maya Fluids/Paricle Setup and Sim
    Krakatoa export process for varius layers of multi cached particle pass

  • Senior VFX Artist and TD (FX/Lighting/Lookdev) - Commercial

    Reepost

    June 2011 - September 2011
    Paris

    Creating particle, rigid-body, fluid, cloth, fur and/or hair simulations or animations
    Applying lighting and shaders to produce the final rendered image or passing the simulation on to a Lighting Technical Director
    Using a variety of commercial and proprietary FX tools including Maya, Houdini and Naiad
    Working in partnership with other departments to ensure that shots are delivered to the highest possible standard
    Working within the team to determine the various design solutions needed to create the effects
    Designing and creating images, elements, effects, pipelines, tools and techniques
    Helping to design solutions involving a more procedural approach in order to create the effects required
    Producing reviewable composites of all FX elements for a shot. Sometimes FX TDs will be expected to produce final renders too

  • FX / Lignthing Pipeline TD Consultant

    Mac Guff

    June 2011 - June 2011
    paris

    FX / Lighting TD -- McDonald Commercial
    "Happy meal science"

  • Senior VFX Artist and TD (FX/Lighting/Lookdev) - Commercial

    Mac Guff

    April 2011 - June 2011
    Paris

    Creating particle, rigid-body, fluid, cloth, fur and/or hair simulations or animations
    Applying lighting and shaders to produce the final rendered image or passing the simulation on to a Lighting Technical Director
    Using a variety of commercial and proprietary FX tools including Maya, Houdini and Naiad
    Working in partnership with other departments to ensure that shots are delivered to the highest possible standard
    Working within the team to determine the various design solutions needed to create the effects
    Designing and creating images, elements, effects, pipelines, tools and techniques
    Helping to design solutions involving a more procedural approach in order to create the effects required
    Producing reviewable composites of all FX elements for a shot. Sometimes FX TDs will be expected to produce final renders too

  • Senior VFX Artist and TD (FX/Lighting/Lookdev)

    Mac Guff

    May 2011 - May 2011
    Paris
  • Senior Cloth TD

    Duran HCP

    April 2011 - April 2011
    Paris

    Senior Cloth TD -- "The Lady" VFX Movie
    Env Cloth TD extension Setup and Sim
    Crowed Cloth Setup extension set Setup and Sim
    Maya Ncloth system

  • Senior CFX Artist and TD (CFX/Lighting/Lookdev)

    Duran HCP

    March 2011 - April 2011

    Creating particle, rigid-body, fluid, cloth, fur and/or hair simulations or animations
    Applying lighting and shaders to produce the final rendered image or passing the simulation on to a Lighting Technical Director
    Using a variety of commercial and proprietary FX tools including Maya, Houdini and Naiad
    Working in partnership with other departments to ensure that shots are delivered to the highest possible standard
    Working within the team to determine the various design solutions needed to create the effects
    Designing and creating images, elements, effects, pipelines, tools and techniques
    Helping to design solutions involving a more procedural approach in order to create the effects required
    Producing reviewable composites of all FX elements for a shot. Sometimes FX TDs will be expected to produce final renders too

  • Senior FX TD

    Duran HCP

    January 2011 - February 2011
    Paris

    Senior FX TD -- Case depart VFX Movie
    Maya Fluid/Particle Setup and Sim
    Precomp Nuke

  • FX Supervisor

    Mikros Image

    September 2010 - December 2010
    Liege

    FX Supervisor -- Docu/Fiction de 90 min "Facing The Killer Volcano"
    Full Maya/Nuke Pipeline for 3D to Compositing.
    FX Tools :
    Fluids/Particle/RigidBody-Softbody

  • FX Supervisor

    Toys Films

    May 2010 - September 2010
    Paris

    FX Supervisor -- Multi Commercials Loreal RCY--Lancome TM --Loreal XP
    Maya/Realflow fx Pipeline and Multi production shots Setup/Sim/Render
    Maya FLuids/Particles Realflow Setup Ncloth Setup

  • Senior FX TD / Senior CFX TD

    Cinesite

    February 2009 - March 2010
    Londres

    Senior FX TD / FX LookDev -- "Clash Of Titans" 2010
    Houdini TD/LookDev particle/Pyrofluids in house CsTools Setup/Sim/Render
    Lead Cloth TD/LookDev Setup and Sim (Syflex-Qualoth)

  • Senior FX TD Consultant

    Cinesite

    July 2009 - August 2009
    London, United Kingdom

    Senior Fx TD Consultant "Wolverine"

  • Senior Cloth TD Consultant

    Cinesite

    February 2009 - July 2009
    London

    Senior Cloth TD Consultant " Prince of Percia"

  • Senior FX TD

    MPC

    October 2008 - January 2009
    Londres

    Senior Fluid TD/Lookdev Fx TD -- "Gijoe:Rise of the cobra"
    Maya Fluids/Particle Setup/Sim/Render with SlapComp scripts

  • Senior Cloth TD

    MPC

    June 2008 - October 2008
    London

    Senior Cloth TD --"Harry Potter :The halfblood prince"
    Character Cloth Setup and Sim ( Syflex Process)

  • Key Lignthing TD

    Framestore

    March 2008 - June 2008
    London

    Lighting TD -- "the tale of despero"
    Lighting with in house managing light set tools

  • Senior FX TD

    Framestore

    September 2007 - March 2008
    London


    Narnia2:Prince caspian

  • Senior FX TD

    Framestore

    February 2007 - September 2007
    Londres


    His dark material : the golden compass

  • Cloth TD

    Mac Guff

    November 2006 - December 2006
    Paris , France

    Cloth Td -- Caisse d epargne Commercial.
    Cloth Setup and Sim with Syflex tools

  • Senior FX TD

    Mikros Image

    February 2006 - October 2006
    Paris

    Senior FX TD -- « Nissan Commercial »
    Senior FX TD -- « Touran Commercial »
    Senior FX TD -- « Afflelou Commercial »
    Senior FX TD -- « AGF Commercial »

  • Senior FX TD

    Snarx FX

    July 2005 - December 2005
    Paris

    Senior FX TD -- “Citroen C3” WIP-Commercial
    Senior FX TD -- « Biotherm Commercial »
    Senior FX TD -- « Cetelem Commercial »
    Senior FX TD -- « Calor Commercial »

  • Senior FX TD

    Sparx Animation Studios

    April 2005 - May 2005
    Paris

    Full cgi Trailer "Ponti" Maya fluid/Particle MentalRay Render

  • FX Supervisor

    Millimages

    February 2004 - March 2005
    Paris

    3d Movie "Piccolo et Saxo compagnie" Maya fluid/Particle MentalRay Render

  • Framestore

    ? - Present
  • Digital Dimension

    ? - Present
  • Digital Dimension

    ? - Present
  • Digital Dimension

    ? - Present
  • Digital Dimension

    ? - Present
  • Digital Dimension

    ? - Present
Education
  • Houdini Advanced Simulation Master Class 2017-2018

    NAD, School of Digital Arts, Animation and Design - UQAC

    2017 - 2018
  • Houdini Advanced Simulation Master Class 2017-2018 in 3D-VFX Industry

    École des arts numériques, de l'animation et du design (NAD)

    2017 - 2018
  • Concepteur Realisateur 3D in 3D and VFX movies and commercial

    Supinfo Graph Paris ESRA

    2001 - 2003
  • Infographiste 2D in 2d et 3d sculpture peinture dessin Analyse Artisti

    EAP Classe preparatoire Artistique

    1999 - 2001
  • Master's degree in Mathematics and Computer Science

    Université de Reims Champagne-Ardenne

    1996 - 1999