Greg Johnson

Greg Johnson

An easy going guy with a mountain of experience

Lead Lead Game Designer / 24 yrs

Hawaii

Hire Me

Producer

Toejam & Earl: Back in the Groove (2019)

Creator

Choo Choo Soul (2006)

I have been an independent games developer for several decades and have conceived new concepts, pitched, designed, built and run teams, and taken products from start to finish. My focus in general has been on bringing more humanity to the gaming experience. Some of my published works include the ToeJam and Earl game series and Doki Doki Universe, Starflight, etc. I have also consulted on design for may games including The Sims 2, World of Tanks, Star Control, and others. I was creative director at a few companies as well. Please check out my linked in profile for details of my long career. I am an easy collaborator and a very mellow guy. I am happy to create new concepts or work within the constraints of other people's designs. My many years of experience have taught me many lessons. One of the most useful lessons is this: if you can't enjoy the process and the people you work with you won't be able to make a fun game,so relax, laugh, communicate, and enjoy the development. Life is short.
Work History
  • SEARCHING FOR NEW PROJECT OR NEXT GIG

    Independent Consultant

    2020 - Present

    I have a number of projects I am pitching - from smaller indie games to larger more ambitious projects. I have work from this past year that I can show on the Anuhea project and many decks and concept documents. I am also considering working full time if the right position comes along. I am always happy to chat about possibilities.

  • Lead Designer and Studio Head - Anuhea Project

    HumaNature Studios

    2018 - 2020
    Maui County, Hawaii, United States

    Worked on Interactive Narrative Project called Anuhea - Focus on emotional AI and Interactive Narrative

  • Lead Designer and Studio Head - Back in the Groove

    HumaNature Studios

    2015 - 2019
    Albany, California, United States

    ToeJam and Earl: Back in the Groove
    Designed game and ran studio - game released for Steam(PC/Mac), Switch, PS4, Xbox One
    Self-Published World-Wide, Digital and Physical in 8 languages

  • Design Consultant

    Wargaming

    2015 - 2015
    Seattle, Washington, United States

    Did design consulting for World of Tanks (Original MOBA game and new MOBA)
    --Have played 18,000 games myself!

  • Lead Designer and Studio Head

    HumaNature Studios and Studios Head

    2011 - 2013
    Albany, California, United States

    Designed and built Doki Doki Universe - a first party Sony Title for PS-Vita, PS3 and PS4
    Managed a Team of 19
    Worked with outsourcing group in China for artwork

  • Lead Designer

    HumaNature Studios (California Studio)

    2010 - September 2011
    Albany, Ca.

    Designed and Built Deko Deko Mail for FB Messaging - over 100,000 users on FB
    Managed a team of 7

  • Lead Designer - Kung Fu Panda MMO

    DreamWorks Animation

    2008 - 2010

    Designed and Oversaw Construction of Kung Fu Panda World MMO
    Had a team of 6 locally and oversaw production by a team of 40 in LA

  • Lead Designer - Save the Dinos Game

    HumaNature Studios

    2007 - 2008

    Designed an educational game for kids working with Kaibridge Games - also did all of the audio

  • Lead Designer - What's Your Type

    HumaNature Studios (Established Studios)

    2006 - 2008
    Point Richmond Ca

    Built What's Your Type for Nintendo DS - for Konami - never published
    Managed a team of 8

  • Lead Designer - Winnie The Pooh

    Backbone Entertainment

    2007 - 2007

    Lead designed Winnie the Pooh game
    Consulted on several other products

  • Design Consultant and Blue Sky Visionary

    LeapFrog

    2006 - 2006

    Did design analysis and wrote white papers on Design Vision for company

Education
  • BS in Bio-Linguistics

    University of California, San Diego

    1980 - 1982