Graham Cunningham

Graham Cunningham

Lead Lighter/Compositor / 24 yrs

Irvine, CA

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Stereo Artist

Resident Evil: The Final Chapter (2017)

lighter/compositor/lookdev

Bink (2016)

Lead 3D Artist

Stay (2016)

Lead Cinematic Artist

Diablo III: Reaper of Souls (2014)

Cinematic Artist

World of Warcraft (2012)

Lead Cinematic Artist

StarCraft II: Wings of Liberty (2010)

Digital Compositor

Shorts (2009)

Cinematic Artist

World of Warcraft: Wrath of the Lich King (2008)

3D Lead

In the Name of the King: A Dungeon Siege Tale (2008)

Cinematic Artist

World of Warcraft: The Burning Crusade (2007)

Lead 3D Artist

Everest (2007)

Digital Artist

The Woods (2006)

Lead 3D Artist

The Path to 9/11 (2006)

Animator / Digital Artist

Invincible (2006)

Lead 3D Artist

Spirit Bear: The Simon Jackson Story (2005)

Lead 3D Animator

Four Minutes (2005)

3D Lead

Terry (2005)

Digital Effects Artist

The Adventures of Sharkboy and Lavagirl (2005)

Lead 3D Artist

The Sisterhood of the Traveling Pants (2005)

Lead 3D Artist

Trump Unauthorized (2005)

Lead 3D Artist

An American Girl Holiday (2004)

Lead Modeler / Animator

Foolproof (2003)

Lead 3D Artist

Max (2003)

Lead 3D Artist

The Man Who Saved Christmas (2002)

3D Modeler

Ace Lightning (2002)

2D Artist

Snow in August (2001)

Digital Artist

RoboCop: Prime Directives (2001)

Digital Artist

They Nest (2000)

Animator / Digital Artist

BeastMaster (1999)

Animator / Digital Artist (Unknown Episodes)

Relic Hunter (1999)

Animator / Digital Artist

Earth: Final Conflict (1997)

Overwatch "Rise and Shine"

Overwatch: "Honor and Glory" (2017)

Overwatch: Shooting Star (2018)

Overwatch (2016)

World of Warcraft: Legion

World of Warcraft: Warlords of Draenor (2014)

Starcraft 2 Cinematics

Heros of the storm

World of Warcraft: Mists of Pandaria (2012)

Diablo III (2012)

3-D Artist

Slow Burn (2007)

CG Supervisor

Slither (2006)

Sequence Lead: Key shot & pre-production lighting, sequence lighting and compositing templates, standards creation and maintenance, running dailies, shot bidding, team leadership/mentorship.

Lighting and Rendering: HDRI on-set capture, processing and light-rig creation, traditional character beauty lighting, environment/set lighting, matching paint-overs/color keys, lighting to integrate onto live/matte painted background plates. Photography and practical lighting experience.

Compositing: Layering CG rendered elements, applying atmosphere and depth using z-depth and world-P masking, integrating 3D rendered or stock FX elements, integrating matte paintings, custom Nuke node creation, 3D compositing, deep compositing, lens effects, tracking, roto/paint, final polish.

Look Development: Created a library of Look-dev light-rigs used in all Blizzard Animation projects. HDRI panorama and reference photography (circular fisheye, MacBeth charts, chrome and grey spheres, people and objects), lat/long stitching, paint fixes, color calibration and tone mapping, light-rig creation, render testing, and publishing. Asset line-up creation, AOV evaluation, collaboration with Surfacing team to look-dev assets and evaluate in shots.

3D Generalist: Pre-visualization, set extensions, camera projections, camera match-moving, modeling, texturing, surfacing, animation.

3D Software: Maya, Katana, 3dsMax, Redshift, Renderman, Arnold, PFTrack.

2D Software: Nuke, HDR Shop, DCRaw, Photoshop, Lightroom, Premiere.

www.splash3d.com
www.vimeo.com/splash3d
Work History
  • Senior Lighting & Compositing Artist / Sequence Lead

    Blizzard Entertainment

    February 2007 - Present
    Orange County, California Area

    “Overwatch 2: Zero Hour” (Light/Comp Lead)
    “Overwatch: Reunion”
    “Overwatch: Shooting Star” (Light/Comp Lead)
    “Overwatch: Honor and Glory”
    “Overwatch: Infiltration” (Light/Comp Lead)
    “Overwatch: The Last Bastion”
    “Overwatch: Hero”
    “Overwatch: Dragons”
    “Overwatch: Alive”
    “Overwatch: Recall”
    “Overwatch Theatrical Teaser” (Light/Comp Lead)
    “Overwatch” Cinematic Trailer (Light/Comp Lead)
    “Heroes of the Storm” (Light/Comp Lead)
    “World of Warcraft: Battle for Azeroth”
    “World of Warcraft: Warlords of Draenor”
    “World of Warcraft: Mists of Pandaria”
    “Diablo Immortal”
    “Diablo III: Tyrael’s Sacrifice” (Light/Comp Lead)
    “Diablo III: Black Soulstone” (Light/Comp Lead)
    “Diablo III” Teaser Trailer
    “Starcraft II: Legacy of the Void”
    “Starcraft II: Heart of the Swarm” (Light/Comp Lead)
    “Starcraft II: Wings of Liberty” (Light/Comp Lead)

  • 3D Department Head & Lead 3D Artist

    Rocket Science VFX

    May 2004 - January 2007
    Toronto, Canada Area

    “Slither” Feature Film
    “The Sisterhood of the Travelling Pants” Feature Film
    “Everest” TV Movie
    “Terry” TV Movie
    “The Path to 9/11” TV Movie
    Various Feature Film, Television, and Commercial Projects

  • Lead 3D Artist / Generalist

    Intelligent Creatures

    November 2003 - May 2004
    Toronto, Canada Area

    “Stay” Feature Film
    “Slow Burn” Feature Film

  • 3D Artist / Generalist

    Calibre Digital Pictures

    February 2001 - November 2003
    Toronto, Canada Area

    “Foolproof” Feature Film
    “The Man Who Saved Christmas” TV Movie
    “Max” Feature Film
    Various Feature Film, Television, and Commercial Projects

  • 3D Artist / Generalist / CG Supervisor

    Stargate Studios / Sundog Films

    April 1997 - February 2001
    Toronto, Canada Area

    “They Nest (aka. Creepy Crawlers)” Feature Film
    “Robocop: Prime Directives” TV Movie
    “The Second Arrival (aka. Arrival II)” Feature Film
    “Harvard Man” Feature Film (CG Supervisor)
    Various Feature Film, Television, and Commercial Projects

Education
  • Seneca College of Applied Arts and Technology

    1995 - 1997