Sequence Lead: Key shot & pre-production lighting, sequence lighting and compositing templates, standards creation and maintenance, running dailies, shot bidding, team leadership/mentorship.
Lighting and Rendering: HDRI on-set capture, processing and light-rig creation, traditional character beauty lighting, environment/set lighting, matching paint-overs/color keys, lighting to integrate onto live/matte painted background plates. Photography and practical lighting experience.
Compositing: Layering CG rendered elements, applying atmosphere and depth using z-depth and world-P masking, integrating 3D rendered or stock FX elements, integrating matte paintings, custom Nuke node creation, 3D compositing, deep compositing, lens effects, tracking, roto/paint, final polish.
Look Development: Created a library of Look-dev light-rigs used in all Blizzard Animation projects. HDRI panorama and reference photography (circular fisheye, MacBeth charts, chrome and grey spheres, people and objects), lat/long stitching, paint fixes, color calibration and tone mapping, light-rig creation, render testing, and publishing. Asset line-up creation, AOV evaluation, collaboration with Surfacing team to look-dev assets and evaluate in shots.
3D Generalist: Pre-visualization, set extensions, camera projections, camera match-moving, modeling, texturing, surfacing, animation.
3D Software: Maya, Katana, 3dsMax, Redshift, Renderman, Arnold, PFTrack.
Senior Lighting & Compositing Artist / Sequence Lead
Blizzard Entertainment
February 2007 - Present
Orange County, California Area
“Overwatch 2: Zero Hour” (Light/Comp Lead)
“Overwatch: Reunion”
“Overwatch: Shooting Star” (Light/Comp Lead)
“Overwatch: Honor and Glory”
“Overwatch: Infiltration” (Light/Comp Lead)
“Overwatch: The Last Bastion”
“Overwatch: Hero”
“Overwatch: Dragons”
“Overwatch: Alive”
“Overwatch: Recall”
“Overwatch Theatrical Teaser” (Light/Comp Lead)
“Overwatch” Cinematic Trailer (Light/Comp Lead)
“Heroes of the Storm” (Light/Comp Lead)
“World of Warcraft: Battle for Azeroth”
“World of Warcraft: Warlords of Draenor”
“World of Warcraft: Mists of Pandaria”
“Diablo Immortal”
“Diablo III: Tyrael’s Sacrifice” (Light/Comp Lead)
“Diablo III: Black Soulstone” (Light/Comp Lead)
“Diablo III” Teaser Trailer
“Starcraft II: Legacy of the Void”
“Starcraft II: Heart of the Swarm” (Light/Comp Lead)
“Starcraft II: Wings of Liberty” (Light/Comp Lead)
3D Department Head & Lead 3D Artist
Rocket Science VFX
May 2004 - January 2007
Toronto, Canada Area
“Slither” Feature Film
“The Sisterhood of the Travelling Pants” Feature Film
“Everest” TV Movie
“Terry” TV Movie
“The Path to 9/11” TV Movie
Various Feature Film, Television, and Commercial Projects
Lead 3D Artist / Generalist
Intelligent Creatures
November 2003 - May 2004
Toronto, Canada Area
“Stay” Feature Film
“Slow Burn” Feature Film
3D Artist / Generalist
Calibre Digital Pictures
February 2001 - November 2003
Toronto, Canada Area
“Foolproof” Feature Film
“The Man Who Saved Christmas” TV Movie
“Max” Feature Film
Various Feature Film, Television, and Commercial Projects
3D Artist / Generalist / CG Supervisor
Stargate Studios / Sundog Films
April 1997 - February 2001
Toronto, Canada Area
“They Nest (aka. Creepy Crawlers)” Feature Film
“Robocop: Prime Directives” TV Movie
“The Second Arrival (aka. Arrival II)” Feature Film
“Harvard Man” Feature Film (CG Supervisor)
Various Feature Film, Television, and Commercial Projects