- Working on blockbuster movies for media franchises like Marvel, Netflix, and Apple TV (Projects visible on iMDb upon release).
- Producing finalized cinematic maya cameras for use in the VFX pipeline, and building cameras from scratch focusing on different physical camera qualities like movement, shake, focus, and zoom.
- Setting up projection cameras for broader shot composition flexibility and set extension.
- Building shot packages for pipeline use utilizing elements such as models, animation, cameras, image plates, and
environments.
- Positioning shot elements with a focus on successful composition and continuity.
- Quality checking elements from various stages in the VFX pipeline and coming up with viable solutions to problems.
- Modeling placeholder geometry for previsualization and reference in future departments.
- Tracking physical camera movement using 3D equalizer for importing into maya scenes.
Junior Designer
Wise & Hammer
June 2017 - March 2018
Ontario, Canada
- Utilized advanced knowledge of Adobe Illustrator and Photoshop to help create captivating web and print designed for major client accounts such as Eastlink, Hamilton Public Library and George Brown College
- Assigned the leading role in projects using animation software including Adobe Animate and After Effects to best represent the creative vision of the clients.
- Utilized strong communication skills to speak with clients in a professional manner including collective
feedback, providing support, and discussing future projects.
Art Teacher
Dundas Valley School of Art
July 2013 - February 2017
Dundas, Ontario
- Used prior knowledge of visual principles to develop several classes for young children aged 4-13 years that focused on developing their creative talents including painting, sculpting, visual storytelling, board game design and collage.
- Efficiently adapted teaching methods and instructional materials to efficiently meet the varying needs and interests of all students.
- Instructed students individually and in groups, using a variety of teaching methods leading to a nomination for the Arts Education Award in the Hamilton Arts Awards Program.
Concept Artist
Yugen Games Inc.
April 2015 - September 2015
Toronto, Ontario, Canada
- Used prior knowledge of visual principles to conceptualize and design characters and art assets suited for children aged 4-10 years, to be used for Gepeto – Yugen Games’ children’s app
- Effectively worked with a creative team of 3 illustrators/graphic designers, using the constructive feedback received, to make updates to the assets created after each design stage.